Importing Palettes on Tile Molester for .NCLR Files

Discussion in 'NDS - ROM Hacking and Translations' started by Shipuh, Nov 25, 2009.

Nov 25, 2009
  1. Shipuh

    Newcomer Shipuh Member

    Nov 25, 2009
    United States
    Hello, I have been lurking on this board for quite some time, and I have learned quite alot without the need to join. (I'm so happy your forum search is public.)

    But atlast! I got stuck.

    I'm using a mac to translate a game...I know this is not ideal...but I'm rather determined to get this done.

    So far, I've been able to unpackage a rom, find the script files and begin translating.

    I also managed to find the folder with all the image files.

    I've started to go through the images in Tile Molester, and I've managed to get far enough to recognize an image, but the colors are all wrong.

    Screenshot here:


    The information I did find was on this board, and it does appear you -CAN- use .NCLR files with the just looks like it takes a little extra effort:

    I tried messing with these two methods, but I can't seem to get anything accomplished. Would anyone mind adding a bit more clarification to these steps? I would really appreciate it. Thanks! [​IMG]
  2. rastsan

    Member rastsan 8 baller, Death Wizard

    May 28, 2008
    i used method b once successfully but twice failed.
    unfortunately I am using vista
    It might have to do with the type of palette (16, or more colors ya know)
    My success was with a gameboy advance pallette with lowest range of colours
    sorry this doesn't help
    but method a did not work at all

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