ROM Hack Importing Palettes on Tile Molester for .NCLR Files

Shipuh

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Hello, I have been lurking on this board for quite some time, and I have learned quite alot without the need to join. (I'm so happy your forum search is public.)

But atlast! I got stuck.

I'm using a mac to translate a game...I know this is not ideal...but I'm rather determined to get this done.

So far, I've been able to unpackage a rom, find the script files and begin translating.

I also managed to find the folder with all the image files.

I've started to go through the images in Tile Molester, and I've managed to get far enough to recognize an image, but the colors are all wrong.

Screenshot here: http://www.crhsjapaneseclub.org/free%20candy/bgtile.jpg

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The information I did find was on this board, and it does appear you -CAN- use .NCLR files with the program...it just looks like it takes a little extra effort:

QUOTE said:
Method A
1) Open the NCGR and the NCLR in a hex editor
2) Copy the palette from the NCLR into the NCGR
3) View/edit the combined file
4) Open the combined file in a hex editor and remove the palette from it

Method B
1) Copy NCLR into a different folder and rename it to the same filename as the NCGR
2) Open it in Tile Molester and import the palette (make sure to select Copy)
3) Use Add to Palettes to save the palette
3) Close the renamed NCLR and open the NCGR
4) Select the saved palette from the Palette menu

I tried messing with these two methods, but I can't seem to get anything accomplished. Would anyone mind adding a bit more clarification to these steps? I would really appreciate it. Thanks!
biggrin.gif
 

rastsan

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i used method b once successfully but twice failed.
unfortunately I am using vista
It might have to do with the type of palette (16, or more colors ya know)
My success was with a gameboy advance pallette with lowest range of colours
sorry this doesn't help
but method a did not work at all
 

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