Ikaruga DS

Discussion in 'NDS - Console and Game Discussions' started by xcalibur, Apr 11, 2008.

Apr 11, 2008

Ikaruga DS by xcalibur at 11:30 PM (6,451 Views / 0 Likes) 15 replies

  1. xcalibur
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    Member xcalibur Gbatemp's Chocolate Bear

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    Wouldn't this be a great idea?
    Especially with the DS since it feels like its just built for ikaruga.
     
  2. Bob Evil

    Member Bob Evil The Department of Home-Made Insecurity

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    Have you played the Live Arcade version yet?

    It's superb.
     
  3. DrKupo

    Banned DrKupo Resistance: Fall of Gbatemp

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    I'd love to hear why you think a device with two tiny screens is built for a vertical arcade shooter.
     
  4. xcalibur
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    Member xcalibur Gbatemp's Chocolate Bear

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    Well since its a vertical shooter I think it would work great on 2 screen stacked on top of each other.
     
  5. m3rox

    Member m3rox GBAtemp Advanced Maniac

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    I agree, the DS is a great choice when it comes to shmups.

    Just look at Nanostray, and Nanostray 2 (even though they only use one screen for the action, they still play great on the DS).
     
  6. xcalibur
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    Member xcalibur Gbatemp's Chocolate Bear

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    And Geometry Wars!
     
  7. DrKupo

    Banned DrKupo Resistance: Fall of Gbatemp

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    All 3 of those games are mediocre and were designed for the DS. Ikaruga isn't the best shump, but it's good, and it doesn't belong on the small screen.
     
  8. t4ils

    Member t4ils GBAtemp Regular

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    i tried to make an ikaruga game in Java for a project for school and it worked pretty well
    [​IMG]

    then i decided to make it on the nintendo DS, and it gave something like this
    http://t4ils.free.fr/java/javaruga/IkarugaDS.zip
    you can just move around, change color (with R) and take a look at the bullets falling from the upper screen [​IMG]
    i'm not planning to continue it right now

    Ikaruga on DS would be a great thing i think ^^
     
  9. squirt1000

    Banned squirt1000 Would rather have a cup of Tea!

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    I agree with DrKupo on this one, The gamecube and dreamcast versions were ok. Not a patch on the 360 live arcade version! This game would be shockingly bad on the DS, The machine has nowhere near enough power to keep this game moving and not to mention being taken out every few seconds when enemy fire goes "between" screens [​IMG]

    Fail!
     
  10. DrKupo

    Banned DrKupo Resistance: Fall of Gbatemp

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    It would be shockingly bad on the far more powerful PSP as well, the game belongs on a big ass screen.
     
  11. xcalibur
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    Member xcalibur Gbatemp's Chocolate Bear

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    I thought of that too, but it would suck worse on a PSP since the game is a vertical shooter yet the PSP has a widescreen which is quite short too...
     
  12. DrKupo

    Banned DrKupo Resistance: Fall of Gbatemp

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    On the other hand, it may run at a solid frame rate on the PSP. Treasure would be much better off making a new shump for handheld systems rather than trying to port Ikaruga.
     
  13. Hillsy_

    Member Hillsy_ GBAtemp Regular

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    What about having the DS vertically, like when you play Ninja Gaiden? One Screen dedicated to the game other to lives etc.. If they were really good, they could have one screen for black bullets and the other screen for white.. mix and match. Just a thought.
     
  14. buddha-kun

    Member buddha-kun GBAtemp Regular

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    you can play the PSP on "tate" mode perfectly... the shmups on the capcom collection prove that
     
  15. Gitaroo

    Member Gitaroo GBAtemp Regular

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  16. Harpuia

    Member Harpuia GBAtemp Fan

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    With the split screens it will take a bit of time to get used to following bullets from the top to bottom..
     

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