Gaming Ikaruga DS

  • Thread starter Thread starter xcalibur
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xcalibur said:
Well since its a vertical shooter I think it would work great on 2 screen stacked on top of each other.

I agree, the DS is a great choice when it comes to shmups.

Just look at Nanostray, and Nanostray 2 (even though they only use one screen for the action, they still play great on the DS).
 
m3rox said:
xcalibur said:
Well since its a vertical shooter I think it would work great on 2 screen stacked on top of each other.

I agree, the DS is a great choice when it comes to shmups.

Just look at Nanostray, and Nanostray 2 (even though they only use one screen for the action, they still play great on the DS).

And Geometry Wars!
 
i tried to make an ikaruga game in Java for a project for school and it worked pretty well


then i decided to make it on the nintendo DS, and it gave something like this
http://t4ils.free.fr/java/javaruga/IkarugaDS.zip
you can just move around, change color (with R) and take a look at the bullets falling from the upper screen
tongue.gif

i'm not planning to continue it right now

Ikaruga on DS would be a great thing i think ^^
 
I agree with DrKupo on this one, The gamecube and dreamcast versions were ok. Not a patch on the 360 live arcade version! This game would be shockingly bad on the DS, The machine has nowhere near enough power to keep this game moving and not to mention being taken out every few seconds when enemy fire goes "between" screens
frown.gif


Fail!
 
squirt1000 said:
I agree with DrKupo on this one, The gamecube and dreamcast versions were ok. Not a patch on the 360 live arcade version! This game would be shockingly bad on the DS, The machine has nowhere near enough power to keep this game moving and not to mention being taken out every few seconds when enemy fire goes "between" screens
frown.gif


Fail!

It would be shockingly bad on the far more powerful PSP as well, the game belongs on a big ass screen.
 
DrKupo said:
squirt1000 said:
I agree with DrKupo on this one, The gamecube and dreamcast versions were ok. Not a patch on the 360 live arcade version! This game would be shockingly bad on the DS, The machine has nowhere near enough power to keep this game moving and not to mention being taken out every few seconds when enemy fire goes "between" screens
frown.gif


Fail!

It would be shockingly bad on the far more powerful PSP as well, the game belongs on a big ass screen.

I thought of that too, but it would suck worse on a PSP since the game is a vertical shooter yet the PSP has a widescreen which is quite short too...
 
xcalibur said:
DrKupo said:
squirt1000 said:
I agree with DrKupo on this one, The gamecube and dreamcast versions were ok. Not a patch on the 360 live arcade version! This game would be shockingly bad on the DS, The machine has nowhere near enough power to keep this game moving and not to mention being taken out every few seconds when enemy fire goes "between" screens
frown.gif


Fail!

It would be shockingly bad on the far more powerful PSP as well, the game belongs on a big ass screen.

I thought of that too, but it would suck worse on a PSP since the game is a vertical shooter yet the PSP has a widescreen which is quite short too...

On the other hand, it may run at a solid frame rate on the PSP. Treasure would be much better off making a new shump for handheld systems rather than trying to port Ikaruga.
 
What about having the DS vertically, like when you play Ninja Gaiden? One Screen dedicated to the game other to lives etc.. If they were really good, they could have one screen for black bullets and the other screen for white.. mix and match. Just a thought.
 
QUOTE said:
I thought of that too, but it would suck worse on a PSP since the game is a vertical shooter yet the PSP has a widescreen which is quite short too...

you can play the PSP on "tate" mode perfectly... the shmups on the capcom collection prove that
 
With the split screens it will take a bit of time to get used to following bullets from the top to bottom..
 

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