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Given the vivid discussion stirred by the lack of agreement in this thread regarding Zelda's genre as a videogame (I mean, Zelda is a girl, of course XD), I decided to create this thread. Besides, I don't want to drive that thread off-topic with this discussion.
So, when you think of Zelda, do you think of an RPG? Or do you think it's an Action/Adventure game? Or something completely different? Or something in-between? This is the reply I intended to post in that other thread before opting to create this one:
I'm sorry, but that's just to loose to be a clear definiton of RPG. Yes, in an RPG you play the role of a character. That's what "RPG" means, nothing to discuss there. But that would imply that every single game in which you play the role of a character is an RPG. At all. If so, every (or almost every) single game would be an RPG. Tetris would be an RPG, as you play the role of the tetrominoes or, at most, the role of the one who controls the tetrominoes. Super Mario Bros. would be an RPG, as you play the role of Mario. I think that hardly anyone would consider Pong to be an RPG, wouldn't they? No, playing the role of a character is not enough to define what an RPG is. It is just too loose as a definition, and that makes it unnecessary. We don't need another word to say "videogame" when we have "videogame". And erase that "emotion" out of your definition. Half-Life 2 has a deep, involving story and you just gotta love (or hate) Alyx... but it's not an RPG by any standars.
The thing is, there are some key aspects of a game that makes it an RPG. You mention a party system and turn-based combat. As you bring up that point, well then, let's discuss it. The party system is not something mandatory for a game to be an RPG. Most JRPGs (like FF or DQ) have a party system, but many Western RPGs don't. See Fable, for example. I don't think many people would argue that it is an RPG (and a pretty classic one in terms of character development, too), but it doesn't have a party system like Dungeons & Dragons-based games. As for the turn-based combat... there's no much to discuss. FF is the archetype of RPGs, and the latest installments have real-time combat. And that doesn't make them less RPG. As you can see, these two factors don't make an RPG by their own.
What *I* consider to be the most important feature of an RPG, that what makes an RPG an RPG, is a level system, or, at least, a character progression system based on a level system. Take, for example, Golden Sun. Each character has a level, which they increase as they kill monsters. The game is based around these levels: as the player advances in the story, the enemies become more and more difficult to beat, forcing him to level his characters up in order to keep up with the increasingly harder foes. Items, like weapons or armour, magic spells and even, in some cases, specific areas of the map, need a certain level to be accessed. Of course, there are some games that don't feature a explicit level system, but they are based on some kind of ranking or progression akin to a level system. In Zelda, which is the game in question, one can potentially kill every single boss with only 3 hearts, even the final boss. The same goes for Castlevania. Proof of this is the Hard mode in the most recent titles, in which the character's level is capped at 1.
Castlevania (read: Metroidvanias), Zelda (with the exception of Zelda II), Metroid... they are all action/adventure titles, but they blend several features of other genres in their gameplay. Zelda has a strong item collecting-system, while Metroid has it too PLUS a great deal of exploration, which applies to Metroidvanias too. Calling them straightforwardly "RPGs" would be as accurate as calling them "RTSes".
The characteristics of an RPG have been blurred over the years. Nowadays, many genres blend some (or many) RPGs characteristics to their own. But still, they are not pivotal. They are just *part* of the game, not *the* game. For it to be an RPG, those RPGish elements need to be central to the game.
PS: You may say that some people have a "narrow-minded conception on what an RPG is". Well, then, you have a too-loose conception of what an RPG is... and that would be as valid as what you've said.
So, when you think of Zelda, do you think of an RPG? Or do you think it's an Action/Adventure game? Or something completely different? Or something in-between? This is the reply I intended to post in that other thread before opting to create this one:
Private|Parts said:Joey R. said:I don't understand why someone would classify Zelda as an RPG.
No, neither do I. It's not like you're Playing the Role of a character, as what defines an RPG.
Oh.
Wait.
You are.
So it makes perfect sense.
I think that people often mis-interpret the meaning of RPG. RPG simply means a Role Playing Game. It can be any game where you play a role of a character. Most FPSes could be called RPGs. Nowadays, we take RPG to mean a game with a deep, involving story, where you get emotionally invested with the characters. Using that definition, I define Twilight Princess as an RPG.
I don't think just because a game doesn't have a 'party system' or 'turn-based combat' it shouldn't be considered an RPG. Most people seem to have a very narrow-minded view of what an RPG actually is.
My favourite RPG: Golden Sun 1 and 2. I don't think you can count them as separate games; it's all about the experience of Golden Sun. And it's fantastic.
I'm sorry, but that's just to loose to be a clear definiton of RPG. Yes, in an RPG you play the role of a character. That's what "RPG" means, nothing to discuss there. But that would imply that every single game in which you play the role of a character is an RPG. At all. If so, every (or almost every) single game would be an RPG. Tetris would be an RPG, as you play the role of the tetrominoes or, at most, the role of the one who controls the tetrominoes. Super Mario Bros. would be an RPG, as you play the role of Mario. I think that hardly anyone would consider Pong to be an RPG, wouldn't they? No, playing the role of a character is not enough to define what an RPG is. It is just too loose as a definition, and that makes it unnecessary. We don't need another word to say "videogame" when we have "videogame". And erase that "emotion" out of your definition. Half-Life 2 has a deep, involving story and you just gotta love (or hate) Alyx... but it's not an RPG by any standars.
The thing is, there are some key aspects of a game that makes it an RPG. You mention a party system and turn-based combat. As you bring up that point, well then, let's discuss it. The party system is not something mandatory for a game to be an RPG. Most JRPGs (like FF or DQ) have a party system, but many Western RPGs don't. See Fable, for example. I don't think many people would argue that it is an RPG (and a pretty classic one in terms of character development, too), but it doesn't have a party system like Dungeons & Dragons-based games. As for the turn-based combat... there's no much to discuss. FF is the archetype of RPGs, and the latest installments have real-time combat. And that doesn't make them less RPG. As you can see, these two factors don't make an RPG by their own.
What *I* consider to be the most important feature of an RPG, that what makes an RPG an RPG, is a level system, or, at least, a character progression system based on a level system. Take, for example, Golden Sun. Each character has a level, which they increase as they kill monsters. The game is based around these levels: as the player advances in the story, the enemies become more and more difficult to beat, forcing him to level his characters up in order to keep up with the increasingly harder foes. Items, like weapons or armour, magic spells and even, in some cases, specific areas of the map, need a certain level to be accessed. Of course, there are some games that don't feature a explicit level system, but they are based on some kind of ranking or progression akin to a level system. In Zelda, which is the game in question, one can potentially kill every single boss with only 3 hearts, even the final boss. The same goes for Castlevania. Proof of this is the Hard mode in the most recent titles, in which the character's level is capped at 1.
Castlevania (read: Metroidvanias), Zelda (with the exception of Zelda II), Metroid... they are all action/adventure titles, but they blend several features of other genres in their gameplay. Zelda has a strong item collecting-system, while Metroid has it too PLUS a great deal of exploration, which applies to Metroidvanias too. Calling them straightforwardly "RPGs" would be as accurate as calling them "RTSes".
The characteristics of an RPG have been blurred over the years. Nowadays, many genres blend some (or many) RPGs characteristics to their own. But still, they are not pivotal. They are just *part* of the game, not *the* game. For it to be an RPG, those RPGish elements need to be central to the game.
PS: You may say that some people have a "narrow-minded conception on what an RPG is". Well, then, you have a too-loose conception of what an RPG is... and that would be as valid as what you've said.