Tutorial  Updated

How To: Upgrading / Rebuilding Wii U Internal Memory (MLC)

Warning


This tutorial is only for advanced users and has a serious risk of bricking the console. Make sure you read it completely before executing any step and that you understand every step and its implications. With de_Fuse everything should be unbrickable if you know how.

You should at least have a backup of SLC and SLCCMPT, as we can’t rebuild them at the moment. (can be done in minute_minute, so there is no excuse). We had two cases where the SLC corrupted for an unknown reason, so a backup is essential.

What is this for?


This tutorial goes into rebuilding the MLC from scratch on a clean media. This can become useful, if
  • the MLC (eMMC) chip died or corrupted the filesystem
  • the SCFM (SLC cache for MLC) became inconsistent
  • you want to upgrade the capacity of the internal storage.
  • you want to set up a redNAND without SCFM
If you have a bad eMMC chip, but the recovery still works (which is most likely), then there are also ways to fix it without a complete reformat.
If the LED is blinking blue, you have a SLC problem and not a MLC problem, so this tutorial won't help with that.

It will format your MLC, so all data on the internal Wii U memory will be lost.

Update


13.03.2024 - The wafel_setup_mlc.ipx now uses a built in IOSU function to create system folders, that should make sure the permissions are right, which caused problems with game updates in the past. It will also recreate the update folder (so system updates won't be blocked by that)

Prerequisites


Backing up save games



Do a backup of what you want to preserve, like savegames and Miis.
For Backing up Save games, it is recommended to use SaveMii. That requires that you have Tiramisu or Aroma running.
You can also move your savgames (or whole games) to USB, which should still be readable. When recreating the users after the rebuild, you just have to be carefull to create the users in the right order, to make the ID’s match. A backup by other means (Like savemii) is still recommended.
If you are using this tutorial to fix a failing eMMC you might not be able to use the other Backup options. In that case use the Dump MLC option in the Recovery. You can extract your data from there using wfs-extract.

Storage Options


The Wii U has two ways of connecting internal memory, each with its own drawbacks:
  • SDIO – On retail consoles the internal memory is a eMMC chip connected through an internal SDIO bus to the Latte chip. This SDIO bus can also use SD cards (hence the name SD IO). Access to media connected on the SDIO is cached through a file on the SLC, presumably to reduce writes on the MLC. This cache is called SCFM and it is the reason why you always need to backup / restore SLC and MLC together and doesn’t allow easy swapping of multiple SDs.
    IOSU also only supports 3 sizes of media on this bus: <=8GB, 32GB and 64GB. The size will be limited to the biggest it fits, the rest is unusable. This bus is limited to 26MB/s (4bit@52Mhz). For replacing the eMMC with an micro SD you can use MLC2SD or a similar Interposer. Soldering and micro SD adapter using wires, works too.
    It is recommended to use a 64GB Sandisk Max Endurance card (But similar card should also be fine), since the Wii U is known for writing much.

  • SATA – The Disc drive is connected through SATA, the connectors are different but the electrical signals are still the same. Some Kiosk consoles used this Interface to connect to a HDD. The type of the SATA device can be configured in the SEEPROM, so we can configure our retail consoles to also use a SATA HDD / SSD.
    NOTE: @QuarkTheAwesome is building an SATA adapter for that purpose, available soon™.

    The advantage of using this interface is, that the size isn’t limited (well WFS is limited to 2TB) and it doesn’t use SCFM, which makes some things easier and improves performance in some circumstances. The obvious disadvantage is that you can’t use your disc drive anymore. Without the Disc Drive vWii System Menu doesn't work. vWii Injectes / Wii VC from the eShop can still be used, but only when installed to USB. Also you still might need to disable the MLC on the SDIO bus, or else the wii u might still use the SDIO one if the SATA device takes too long to init.

  • redNAND – redirects the read / writes to one or more of the internal storage devices to paritions on the SD card. You can create an arbitrary size MLC partition on the SD card and set it up using this tutorial. SCFM can be easily disabled for the redNAND. The 64GB limit does not exist for redNAND if the SCFM is disabled. For redNAND we have a dedicated Tutorial here: https://gbatemp.net/threads/fixing-...-soldering-using-rednand-with-isfshax.642268/

Does that mean we can’t get more than 64GB on the SDIO bus? No, BUT it requires ISFShax / defuse to boot the console every time. @GaryOderNichts created a patch to remove the limits and always use the maximum size of the SDIO media and it also disables SCFM, because SCFM doesn’t work with more than 64GB and disabling SCFM improves performance and reduces wear on the SLC, at the cost of increasing wear of the MLC media. I packaged this patch in wafel_unlimit_mlc.

Rebuilding the MLC


Now that you decided what media you want to use as MLC, we can start with the actual process:
  1. Download all the mlc system titles for your region from NUS. This can be done conveniently with MLCRestorerDownloader by @Xpl0itU. Copy the otp.bin from the SD to the folder with the MLCRestorer Downloader so it can get the common key from there.

    You will get the output/MLC/{region} directory, which then contains a directory for each title. In total there should be 52 titles totaling ~1.1GiB.

    If your console has an old firmware it might also be necessary to get the latest SLC titles.

  2. On the root of your SD card (the one that will go in the front slot, not the MLC replacement) create a folder wafel_install. Then copy all 52 titles to the wafel_install folder, so it now contains the 52 subfolders, one for each title. If you want to reinstall / update SLC titles, you would also put them there.

  3. Attach your MLC media of choice. (If you are using SATA got to Backup and Restore, then at Set SATA Device in SEEPROM select GEN2-HDD (Kiosk CAT-I with HDD)).
    For installing MLC2SD look here: https://gbatemp.net/threads/using-n...emmc-fix-160-0103-system-memory-error.636361/ at the Soldering section.

  4. If you install to eMMC / MLC2SD, got to Backup and Restore and select Erase MLC and Delete scfm.img. If the Erase MLC fails, you can ignore that if it wasn't formatted as MLC before (from a failed install or so).

  5. Put the wafel_setup_mlc.ipx on the SD card in /wiiu/ios_plugins. If you want more than 64GB on SDIO you also need to put the wafel_unlimit_mlc.ipx there. If you install with wafel_unlimit_mlc.ipx, it will be permanently required and therefore also permanently requires ISFShax or defuse.

  6. [Optional, only when using defuse] Open the serial monitor on the PC (Putty / minicom) for defuse to see the setup progress. There will be no display output in the Wii U itself. I attached the whole serial log of a successfull install as a reference.

  7. Select Patch (sd) and boot IOS (slc) in minute to start the setup of your fresh MLC.During the setup you won't see anything on the screen. You have to go by the power led.
    The power LED will flash blue, while it is installing the titles.
    if something goes wrong the LED will turn orange, but it will continue as long as it is blinking.
    The LED will become static once it finished. You can now power off the console.
    If the led is blinking red, something fatal happend. Ask for help.
    During the setup a short log gets written to the SD: wafel_setup_mlc.log.
    In the end it will enable the initial setup on the next boot.

  8. Remove the wafel_setup_mlc.ipx from /wiiu/ios_plugins on the SD.

  9. Boot the console. Patch (sd) and boot IOS (slc)

  10. If everything worked, the initial setup should launch.

ISFShax only: Finalizing


If you are using the wafel_unlimit_mlc.ipx you need to keep ISFShax installed. If you haven't done already complete the "Booting without SD" step form the ISFShax tutorial but also add the wafel_unlimit_mlc.ipx renamed to 9unlimit.ipx to the /storage_slc/sys/hax/ios_plugins directory.
If you are not using the wafel_unlimit_mlc.ipx you can either uninstall ISFShax or keep it as a brick protection. If you keep it complete the "Booting without SD" step form the ISFShax tutorial.
The Wii U should now boot automatically if you don't have an SD in.
You probably also want to enable the autobooting now.

See Also


https://gbatemp.net/threads/wii-u-internal-storage-upgrades-are-possible.635629/

Pictures


512 GB SD card:
img_20230702_021647-jpg.381270


@QuarkTheAwesome 120 GB SSD:
img_2709-jpg.381271


Thanks


 

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Rotary13b

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yes, noticed that. But strange is that it installs and boots on 32GB and on 64GB not, regards the same error messages during power up.
 

SDIO

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it looks more like luck that the 32GB card is working.
But not sure what could make the powerup fail. Do you also see that without an SD installed?
 

Rotary13b

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yes looks the same as 64GB card when power up without a card.

only difference are the hex block after "crypto: ~0x023 bytes of OTP loaded; JTAG is disabled (000000e1)"
which is only 3 lines on the 32GB and 8 lines on 64GB and w/o (same values for 64GB and w/o card)
 

SDIO

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make sure there aren't any shorts. Also make sure the CLK trace is properly cut. You could also try removing the resistors, to make sure the eMMC isn't interfering
 

Rotary13b

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since the 32GB works, shorts are almost impossible. Still checked and no shorts. I found an older posting from you where you wrote about 64GB sdxc cards don´t work, which i noticed is exactly what i have here.... SanDisk Ultra 64GB microSDXC so thats the problem ?

Anyway i wanted to let the WII U run with the 32GB since it seems to work. Gave DK tropcial freeze a shot and it wants to load some updates which fails with code "105-3015". When i checked for available space it only shows 3542 MB free. No games or saves are installed. From the size of the colored used space bar, near half of memory is used. So it runs on 8GB instead of 32GB. Is this cause i cannot use the 64GB or whats wrong here :-(
 

SDIO

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No that was wrong. Alls 64GB cards are SDXC. They work, but require a format of the MLC.
Your 32GB SD card is a little too small, that makes it fall into the next smaller bin, which is 8GB. That has nothing to do with the other problems.
I am not sure how long your console will be working like this, as it seems your mlc host controller has some issues and might be failing. Maybe your eMMC wasn't even bad and the problem was the controller. Can you dump the crash logs, then we might see what happend in the past.

105-3015 were wrong permissions on some folder, forgot which one it was
EDIT: Try deleting and recreating /usr/packages on the mlc
 

Rotary13b

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Okay, got that.
by "require a format of the MLC" you mean during install on the WII U or do i had to prepare the 64GB in another way on the pc first and missed that ?
 

SDIO

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Try deleting and recreating /usr/packages on the mlc for the 105-3015 error.
The format happens during the wafel_setup part where you rebuild the MLC, we couldn't do that at the time. But that isn't your problem. For the format the card would need to show up in the first place.
 

Rotary13b

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Reformated the 64GB with SD Card Formatter and tried again and it worked now.
now i have only to get rid of this 105-3015.
can I delete /usr/packages without softmod I´m a bit lost here.

what confuses me as free space Wii U menu says now 54GB. i thought thats only possible with patching and use waffle unlimited, which i didn´t used
 

SDIO

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This has nothing to do with formatting the SD on the PC. Probably just luck that it worked this time.
Did you check the resistance where you cut the clk trace?

54gb sounds about right. IOSU supports 64 GB, for more you need the unlimit.

For the 105-3015 use FTP with homebrew
 
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This has nothing to do with formatting the SD on the PC. Probably just luck that it worked this time.
Did you check the resistance where you cut the clk trace?

54gb sounds about right. IOSU supports 64 GB, for more you need the unlimit.

For the 105-3015 use FTP with homebrew
How many sectors would it have to be to have exactly 64GB for the Wii U? With 32GB there were 60948480 sectors
 

SDIO

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If it has more sectors then they are not used. It gets always capped to the size it shows during boot.
If it has less sectors than that, then it would be capped to 60948480 (32gb). Same as you saw with your 32gb card, which was a little too small and got capped to 8GB
Post automatically merged:

How many sectors would it have to be to have exactly 64GB for the Wii U? With 32GB there were 60948480 sectors

I think it should be this:
Code:
00:00:01:249: FSA: [uptime 1.248 s]: Attached volume to mlc01 (wfs): Capacity 59600 MB, 122060800 logical blocks of size 512 B.
 
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Rotary13b

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105-3015 fixed. Works like charm and boots every time from the 64GB without any hickup.
Time to remove the pico and reassemble the whole thing :-)

Thanks again for your help @SDIO
 

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Hello, I have a Wiiu that doesn't boot. The led turn solid blue, the DVD drive makes two noises, and that's it, no image at all. I have tried UDPIH, but it also didn't work. So I decided to try de_fuse. From what I understand, it seems to be a dead/dying hynix emmc. My de_fuse turns off after a few seconds, so I was only able to dump the otp.bin and seeprom. What are my options here? Should I try to fix the MLC or rebuild one from scratch? I'm a bit puzzled by the options.
Thanks for the tutorials!
 

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If it turns off after a few seconds you should check what's up with that first.
It's it overheating? Maybe a short somewhere?
 

Rotary13b

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have you put on heatsink and fan while using de_Fuse ? sounds like a thermal shutdown. Wonder if the terminal output shows something like that before it shuts off.
 

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I did put the heat sink and fan back before. I'm not sure why it turn off in 15 seconds or so. I will check the solder for any mistakes and shorts. The tutorials say I need at least the SLC, right?

I will see what the terminal output shows and post here.
 

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Did you put on the heatsink the right way? Also there shouldn't be a need to remove the heatsink, if the pad holds it without the screws.

If you connected the 3V3 from the pico to the Wii U, then remove that.
 

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I ran it without the 3.3V wire and wit USB to my laptop. The terminal output was this:

Code:
SLC-RAW: Page 0x01000 / 0x40000 completed
SLC-RAW: Page 0x02000 / 0x40000 completed
SLC-RAW: Page 0x03000 / 0x40000 completed
SLC-RAW: Page 0x04000 / 0x40000 completed
SLC-RAW: Page 0x05000 / 0x40000 completed
[pico] Changed state: WIIU_STATE_MONITORING -> WIIU_CHECK_IF_POWERED_OFF
[pico] Changed state: WIIU_CHECK_IF_POWERED_OFF -> WIIU_STATE_POWERED_OFF
 

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