How to set up ISFShax

Warning

Use this at your own risk. Messing with the isfs superblocks is dangerous and can brick your Wii U. Make sure to make a SLC backup before installing isfshax. If something goes wrong, you will need defuse to restore this backup. The superblock linked here was tested and confirmed working. Installing an broken superblock will brick your Wii U.
Also while ISFShax is installed standby services and with that the quick start menu won't work. (Your Wii U will hang once you turn it off till you remove power if standby services are enabled).
Also keep in mind: if you are restoring an old SLC backup, which was taken before installing ISFShax, ISFShax will remove by restoring that backup.

To protect against Nintendo pushing a boot1 update (very unlikely, but you newer know), which would brick a console with ISFShax, system updates get blocked by the wafel_isfshax_patch.ipx plugin. If you need to do a system update, you can use the v1.0 of said plugin, which doesn't contain the update block. Game updates are not affected.


Update

04.04.2024 - Add Fastboot
13.03.2024 - System updates now get blocked by the wafel_isfshax_patch.ipx plugin.
29.12.2023 - Standby Services are now supported. For that to work you need to have the latests ISFShax superblock installed and need to use the latest minute fw.img and wafel_core.ipx. Also autoboot needs to be enabled.


What is this for?

ISFShax exploits boot1 with specially crafted ISFS (the filesystem of the SLC) superblock. Once it is installed ISFShax provides similar capabilities to defuse once it is installed. Since it launches before IOSU, so it can be used to apply early patches to IOSU and can be used to fix most bricks. But it won't protect you of bricks caused by: breaking boot1, seeprom bricks or installing a broken ISFShax superblock. ISFShax also doesn't help you if you already bricked the Wii U.
Usecases are:
  • Rebuilding / upgrading the MLC
  • Removing 64GB MLC limit and disabling SCFM
  • Brick protection (e.g. before doing region change)
  • Cold booting redNAND (useful when when the eMMC is failing)
  • It gives a minimal CFW, which can launch old homebrew using the homebrew launcher (not sure how usefull since we have Aroma and Tiramisu)
  • Stop the Wii U from turning the Tablet on during boot (using a stroopwafel plugin)

Choosing the Exploit

There are multiple ways to launch the ISFShax installer:
If you already have Tiramisu or Aroma installed and can launch it follow the Instructions for [Tiramisu]
If the Browser still works and you can launch the browser exploit u.wiidb.de follow the Instructions for [Browser]
If you can't access the Browser, but Settings still work follow Instructions for [DNSpresso]
If you your Wii U crashes in the initial setup on Mii creation follow Instructions for [DNSpresso]
If your Wii U can't launch the browser anymore or can't connect to the internet follow the Instructions for [UDPIH]
Steps without a prefix apply to all.
Preparing the SD card


Make sure the SD card is formatted FAT32 (already the case if you are using it for Tiramisu). You can use guiformat for that.

Get the following files and put them in the root of the SD. Choose the release tagged with "Latest" for each.
  1. ISFShax installer (ios.img) from https://github.com/isfshax/isfshax_installer/releases
  2. ISFShax superblock.img and superblock.img.sha from https://github.com/isfshax/isfshax/releases
  3. Put the stroopwafel wafel_core.ipx from https://github.com/jan-hofmeier/stroopwafel/releases in wiiu/ios_plugins
  4. Put the wafel_isfshax_patch.ipx stroopwafel plugin from https://github.com/isfshax/wafel_isfshax_patch/releases in wiiu/ios_plugins
  5. [Tiramisu | Browser | DNSpresso] minute fw_encrypted.img from https://github.com/jan-hofmeier/minute_minute/releases and rename to fw.img
  6. [Browser | DNSpresso] fw_img_payload from https://github.com/wiiu-env/fw_img_payload/releases extract the zip and put the wiiu folder, containing the payload.elf on the SD
  7. [DNSpresso] Extract the root.rpx from https://github.com/wiiu-env/PayloadFromRPX/releases and rename it to launch.rpx and place it in the root of the SD card
  8. [UDPIH] minute fw.img and boot1.img from https://github.com/jan-hofmeier/minute_minute/releases
  9. [UDPIH] recovery_menu from https://github.com/jan-hofmeier/recovery_menu/releases
The structure on the SD should look like this:
Code:
boot1.img (only for UDPIH)
fw.img
ios.img
recovery_menu   (only for UDPIH)
superblock.img
superblock.img.sha
wiiu
    ios_plugins
         wafel_core.ipx
         wafel_isfshax_patch.ipx

Launching into minute

This step heavily depends on the used Exploit.

  1. Hold B on the Gamepad while booting (if coldboot is enabled) or launching the H&S app
  2. A black and white menu should show up asking you to choose a payload.
  3. Select fw_img_loader

  1. Open the Browser and browse to u.wiidb.de
  2. Click on "HAXX"

If you can a access the settings just follow these instructions (you already have the right files on the SD): https://gbatemp.net/threads/dnspresso-a-wii-u-dns-exploit.642123/
If you are stuck on the Mii creation in the Inital setup:
  1. If you already connected your Wii U to your AP / Router, turn the AP / Router or the Wifi on it off.
  2. When the setup asks you if you already have a NNID, say yes (even if you don't have one)
  3. Now it tries to connect to the Internet, but will fail and ask you to take you back to the Wifi settings, follow back to thge settings.
  4. Turn your Router / AP on again and give it time to start.
  5. If you don't already have your Wifi configured there, connect to it now, but enter a wrong password.
  6. Edit your wifi connection and configure 85.215.57.182 as Primary DNS, if you entered a wrong password before set the right one now.
  7. Press (B) Back and select Connection Test.

  1. Load the recovery using UDPIH: https://gbatemp.net/threads/udpih-usb-host-stack-exploit-recovery-menu.613369/ (don't replace the recovery_menu)
  2. Unplug the Pico
  3. select the "Load BOOT1 payload" and proceed. (If you don't have screen output: 18x eject, 1x power, 1 eject, 1 power)

Now you should see the minute main menu. If not something went wrong, make sure you have the correct fw.img file on the SD.
In minute you move the cursor with the power button and enter with the eject button (swapped compared to the recovery menu).

Note minute only outputs 1080p through HDMI, no picture on the gamepad, and nothing on the analog outputs.
Some people reported that the screen output is not working for them when minute was loaded from the recovery. If you made sure nothing else is the problem (right fw.img, TV supports 1080p HDMI), you can still follow along blindly by pressing the approriate buttons. Make sure to wait long enough between the presses, so the system has time to load. Without display output skip the first backup and go directly to Installing ISFShax.

Backup

  1. Navigate to Backup and Restore
  2. Dump SEEPROM & OTP
  3. Dump SLC.RAW
  4. Return to Main Menu
Installing ISFShax

  1. Choose Boot `ios.img` (5x Power, 1x Eject)
  2. Now the ISFShax installer should launch (this takes a few seconds)
  3. Follow the Instructions on the screen, the buttons are the same as in minute. (3x Eject, 1x Power, 3x Eject)
  4. The console should now turn off.
  5. [Tiramisu | Browser | DNSpresso] replace the (encrypted) fw.img on the SD with the fw.img (NOT the encrypted one) from https://github.com/jan-hofmeier/minute_minute/releases
  6. If the install was successfull the Wii U should directly start into minute once you turn it on again.
Backup ISFShax

Dump the SLC.RAW again. This will overwrite the previous SLC.RAW file on the SD. This is required if you need to restore the SLC for unbricking, without loosing ISFShax. Keep that backup in a safe place.

Booting

If you came here from the redNAND or the MLC rebuild tutorial continue with that tutorial now.

For now your Wii U needs the SD card to boot. From there it loads minute (fw.img), which then applies the required patches from SD card. (IOSU needs to be patched, so it doesn't fall over the ISFShax superblock).
To boot into the Wii U OS select Patch (sd) and boot IOS (slc)

Aroma / Tiramisu

  1. To install Aroma or Tiramisu put the corresponding files on the SD.
    Tiramisu: https://tiramisu.foryour.cafe/
    Aroma: https://aroma.foryour.cafe/ (You don't need to have install Tiramisu to have Aroma, also the FTPiiU plugin will become handy later)
  2. Put the wafel_payloader.ipx in the ios_plugins folder https://github.com/jan-hofmeier/wafel_payloader/releases
  3. Put the root.rpx from PayloadFromRPX in the wiiu folder on the SD https://github.com/wiiu-env/PayloadFromRPX/releases
Note: if you are already coldbooting Tiramisu / Aroma via the PayloadLoaderInstaller, you have to disable the coldboot in the PayloaderLoaderInstaller first. For more detailed instructions on this, see this post by ZaMaster: https://gbatemp.net/threads/how-to-set-up-isfshax.642258/post-10343876

Booting without SD

This step is optional but highly recommended. Now the Wii U doesn't show anything on the screen without the SD. That could lead to confusion if the SD ever gets lost or corrupts.
To make it from the internal memory we need to install the minute fw.img and the ios_plugins to the SLC. This can be accomplished using FTPiiU Everywhere, which can be launched from Tiramisu and is already part of the Aroma Package (enable Everywhere in the settings) or you can use the haxcopy homebrew https://github.com/mackieks/haxcopy/releases
Using haxcopy is recommended for most users, but if you copy a wrong plugin to the slc or need to delete one for whatever reason you still have to use FTP for that.
  1. create a folder hax on the SD card (this will be copied to the slc)
  2. copy the fw.img to the hax folder
  3. create a subfolder ios_plugins in the hax folder
  4. rename the wafel_core.ipx to 0core.ipx and copy it to the hax/ios_plugins folder
  5. rename the wafel_isfshax_patch.ipx to 6isfshax.ipx and copy it to the hax/ios_plugins folder
  6. if you want to coldboot aroma or tiramisu, rename the wafel_payloader.ipx to 9payldr.ipx and copy it to the hax/ios_plugins folder
  7. If you need any other plugins like the wafel_unlimit.ipx, you have to rename and copy it to the hax/ios_plugins folder
  8. Copy the haxcopy app to the wiiu/apps folder (like you usually install homebrew)
  9. Put the SD in the Wii U and run haxcopy to copy the hax folder to the slc.
On Aroma you have to make sure access to system files is enabled:
  1. Open the Aroma Plugin Configuration Menu using L + Down + SELECT (-) on the GamePad or Pro Controller (or B + Down + Minus (-) for WiiMotes)
  2. Open the FTPiiU option, then settings and set ‘Allow access to system files’ to ‘true’ by pressing A

Uploading the files:
  1. (Tiramisu only) Make sure FTPiiU Everywhere is running on the Wii U
  2. Using a FTP client on the PC browse to /storage_slc/
  3. If you see a scfm.img file and sys folder go into the sys folder. If you see a bunch of folders (config import logs proc rights security title tmp) just go to the next step.
  4. create a subfolder hax and enter it
  5. Make sure your FTP client is in binary mode (not ASCII mode)
  6. upload the minute fw.img to the /storage_slc/sys/hax folder
  7. create another subfolder ios_plugins in /storage_slc/sys/hax
  8. enter that /storage_slc/sys/hax/ios_plugins folder
  9. rename the wafel_core.ipx to 0core.ipx and upload it
  10. rename the wafel_isfshax_patch.ipx to 6isfshax.ipx and upload it
  11. if you want to coldboot aroma or tiramisu, rename the wafel_payloader.ipx to 9payldr.ipx and upload it
  12. If you need other plugins like the wafel_unlimit.ipx, you have to rename and upload them too
Now the Wii U should autoboot if no SD card is inserted.
If a SD card is inserted the minute menu should show up (even if the SD doesn't contain a fw.img). In that menu you can select the Patch (slc) and boot IOS (slc) to load the plugins from the slc and boot (no need to have them on the SD anymore).

The Wii U will first try to load the fw.img from the SLC and if that fails it falls back to the SD.
If you installed a broken fw.img which doesn't load, you can force isfshax to load the fw.img from sd by repeatly pressing power till the menu shows up.

Warning: A factory reset will delete the hax folder. Without the fw.img on the SD the Wii U will then just have a black screen with a orange LED


Optional Autobooting with SD

To make the Wii U autoboot with an SD card inserted you need to create the file sd:/minute/minute.ini with the following content:
Code:
[boot]
autoboot=1
autoboot_timeout=3
You can adjust the timeout (in seconds) to your liking. The autoboot option specifies which entry from the minute menu will be loaded. 1 corresponds to Patch (slc) and boot IOS (slc), which loads the ios_plugins from the SLC. If you haven't installed them to the SLC or want to load them from the sd for another reason you can change that value to 3 which corresponds to Patch (sd) and boot IOS (slc)

As an Alternative check out the Fastboot option below.

Optional: Fastbooting (Advanced)

To make the Wii U boot as fast as possible, without showing minute, you can now use the fw_fastboot.img. This won't work with redNAND
It is hardcoded to go straight to the first option (booting the slc, with patches from SLC). It won't display anything and ignore any autoboot configuration in the minute.ini.
  1. First make sure the system can boot using the first option in minute. (see booting without SD)
  2. Replace the the fw.img in the hax folder on the SLC with the fw_fastboot.img (renamed to fw.img)
In case you ever get stuck and need to load the full minute from SD you can do this:
  1. Place the minute fw.img on the SD card
  2. repeatedly press the power button until the minute menu shows up on the screen.


Uninstalling ISFShax

DON'T just restore an older SLC backup, as that would break SCFM!
  • Make sure your Wii U doesn't depend on any patches (linke wafel_unlimit_mlc.ipx or redNAND). You can check that by booting with only the wafel_core.ipx and the wafel_isfshax_ipx plugins in the ios_plugins directory on the SD and using the Patch (sd) and boot IOS (slc) option
  • Delete the /storage_slc/sys/hax folder if you set up the slc booting
  • run the ISFShax installer again from minute and follow the on screen instructions to uninstall.

Credits

  • @rw-r-r_0644 for finding and implementing isfshax
  • @GaryOderNichts and ashquarky for their direct contributions and help
  • @vgmoose for all the support and for the Wii U that replaced the one Idestroyed during early isfshax testing
  • @Maschell for his help and all other contributions to the Wii U scene
  • hexkyz for the warmboot boot1 exploit which made all of this possible
  • @shinyquagsire23 for de_Fuse, minute and stroopwafel
  • Salt Team for the original minute CFW
  • dimok789, FIX94 and others for the iosuhax CFW
  • fail0verflow for mini
  • and all other contributors to the Wii U scene!
 
Last edited by SDIO,

ZaMaster

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In this case it doesn't matter, it's only important that the core runs first, so it is prexied with 0. The others are not important. If you prefix it with 10 it would run before something prexied with 2. It's alphabetical order and numbers come before letters.
So even without a prefix it is fine, but you can also put a 9 before it.
I've created an empty config.ini file in wiiu/ios_plugins/ dir and it doesn't give an error anymore.

I was able to get into the environment loader menu by holding X and de-highlight tiramizu. Besides that I wanted to check what was in the installer menu, but when I entered that option the screen turned black and the WiiU didn't continue. I had to force a shutdown.

The only issue I'm having now is that I can't have a sd-card in my switch when booting because after seeing the WiiU logo the screen turns black. Without sd-card it works fine but I do see this message:

Failed to load sd:/wiiu/payload.elf

But that is expected since I don't have an sd-card inserted. I am seeing this behaviour:

When booting while holding X: Environmental loader shows
When booting while holding B: payload menu shows up (default/fw_img_loader/nanddumper)
When booting while holding +: Wii U logo then black screen

Any way to fix this? Could it be related with me going into the installer option?

EDIT: Another thing I noticed is that I cannot access the storage_* locations from FTPIIU_Everywhere anymore :(

EDIT2: I got it working again. Aren't you supposed to have wafel_payloader.ipx in the slc and on sd-card at the same time?
Or could it be related to the fact that I renamed wafel_payloader.ipx to 9payldr.ipx and 9isfshax.ipx to 8isfshax.ipx. I thought that would load isfshax before wafel?
 
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Elburro

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After ISFShax is installed, you will use minute. But that is still there, it is in the fw.img. boot1.img is only for loading it from the recovery. ISFShax will load minute directly from the fw.img
Thanks for the continued help. I have renamed ios.img to boot1 and launched boot1 from the recovery menu. Video display drops out at this point and the led flashes blue. Nothing else seems to happen. For good measure I tried the installer button press sequence to see if it did the job. Nothing happened and the Wii U continues to boot normally upon hard reset (ie no minute).

Thoughts?
 

Elburro

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Try with the fw.img renamed to boot1.img again. After you did the load and it's with the blue blinking LED give it a minute. Then Press Power 15 times and then eject and see if the Wii U turns off
Post automatically merged:

If it doesn't turn off when navigating blindly to the power off try this:

What happens with this fw.img. It should be turning off the Wii U once it is loaded. You can try it once named as fw.img with the normal boot1.img and if that doesn't turn off the Wii U rename it to boot1.img and see if that turns it off.

That gives us an idea what works and what not
Picking up where JGSM left off as we seem to have the same issue. I tried renaming fw.img to boot1.img - got blinking blue led and no video. Waited a while then pushed power 15x and eject 1x. This seems to have booted the to the normal Wii menu. Restarting and booting just goes to the Wii menu - still no minute.

I have not tried the zipped alternate fw yet, but will asap.
 

SDIO

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I got it working again. Aren't you supposed to have wafel_payloader.ipx in the slc and on sd-card at the same time?
Or could it be related to the fact that I renamed wafel_payloader.ipx to 9payldr.ipx and 9isfshax.ipx to 8isfshax.ipx. I thought that would load isfshax before wafel?
No having it on SD and SLC doesn't effect anything. The plugins get only loaded from where you select in minute, the other location is ignored. Did you make sure you didn't have cold booting activated in the PayloadLoader installer?

For good measure I tried the installer button press sequence to see if it did the job. Nothing happened and the Wii U continues to boot normally upon hard reset (ie no minute).
Did you give it enough time between the button presses?

Waited a while then pushed power 15x and eject 1x. This seems to have booted the to the normal Wii menu. Restarting and booting just goes to the Wii menu - still no minute.
You can rename the ios.img (ISFShax installer) to boot.img. Then you don't need the button presses for minute (but only the installer).


My Wii U has a Samsung emmc and it is working perfectly. Should I install ISFShax just to have extra brick protection? or is it not recommended for everyone? (Sorry i'm new to this)
If you don't plan on doing something risky then I wouldn't bother with it. But if you do something risky like modifying mlc files, region change etc. then it would be worth to have ISFShax as a backup plan installed.
 

Elburro

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No having it on SD and SLC doesn't effect anything. The plugins get only loaded from where you select in minute, the other location is ignored. Did you make sure you didn't have cold booting activated in the PayloadLoader installer?


Did you give it enough time between the button presses?


You can rename the ios.img (ISFShax installer) to boot.img. Then you don't need the button presses for minute (but only the installer).



If you don't plan on doing something risky then I wouldn't bother with it. But if you do something risky like modifying mlc files, region change etc. then it would be worth to have ISFShax as a backup plan installed.
I have tried both launching fw.img and ios.img as boot1.img from the recovery menu. I tried the button presses you linked for minute above. What are the button presses for the isfshax installer?

Thanks!
 

ZaMaster

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No having it on SD and SLC doesn't effect anything. The plugins get only loaded from where you select in minute, the other location is ignored. Did you make sure you didn't have cold booting activated in the PayloadLoader installer?
Can I just run the PayloadLoader installer wuhb file and uninstall the payloadLoader if it's active or do I need to do something else? Because it seems like everything is working now.

I do have an issue that when you return from the settings menu Aroma doesn't always get loaded because I seem to be missing the wuhb apps. When launching a game and then returning to the Wii U menu everything is fine.

Edit: I just noticed that in PayloadLoader installer and in the boot options sub menu the PayloadLoader was set to load PayloadLoader, but when I switched this to Wii U menu Aroma wasn't booting up automatically anymore.

View attachment PayloadLoader.jpg

How do I get the Environment loader to load up at boot? It seems to me like with the current option (PayloadLoader set in the boot menu) , the WIi U boots and then goes to the H&S app first before booting the Wii U menu.
 
Last edited by ZaMaster,

SDIO

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You use either the the stroopwafel payloader.ipx plugin or you activate the boot to the H&S app in the payloadloaderinstaller.
If you have both it would create a conflict.
When using stroopwafel, which you are doing by using ISFShax, the preferred way is to use the stroopwafel plugin
 

ZaMaster

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You use either the the stroopwafel payloader.ipx plugin or you activate the boot to the H&S app in the payloadloaderinstaller.
If you have both it would create a conflict.
When using stroopwafel, which you are doing by using ISFShax, the preferred way is to use the stroopwafel plugin
I’m using the stroopwafel plugin, but does it get ignored if you boot everything from slc except for stroopwafel payloader.ipx? I’ve got that only on sd the rest of the plugins are on slc.

Maybe I’m getting it now. So first set wii u menu to boot in the payloadloader boot menu. Then copy stroopwafel ipx to slc and remove from sd?
 

SDIO

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If you select patch (SD) only the plugins from the SD get loaded, that includes the Wafel core itself. If you select patch (SLC) only the plugins from the SLC get loaded.
 

ZaMaster

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If you select patch (SD) only the plugins from the SD get loaded, that includes the Wafel core itself. If you select patch (SLC) only the plugins from the SLC get loaded.
Ok. Thanks, I didn’t get that.

After using the Wii menu option as boot in payloadloader. Do I use b when starting H&S to get to Aroma (and enable ftp) so I can copy the stroopwafel loader ipx to slc?

Thanks for helping me out with all these questions btw 😅!
 

SDIO

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You don't press b. Just launch the H&S app and it should load aroma or tiramsu, whatever you selected as default
 

W1ldCh1ld

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Check if it works without Aroma loaded (so remove the wafel_payloader). If it works without Aroma, enable it again, but disable all plugins and then enable one plugin after another again, untill you find the offending one

Stupid question. I just used the WiiU hacks guide to install the PayLoader/Tiramisu through the browser hack. My WiiU also already has ISFSHax installed due to the recent recovery/corruption fix from a failing NAND chip with the NAND-Aid.

Should I understand that with this wafel_payloder plugin the browser exploit and the PayLoader installation from the guide is not necessary anymore to load Tiramisu and Aroma?

In the guide I the nand backup section also didn’t work. The nand_dumper wouldn’t load, and I would see the ISFSHax printed message instead because of I assume a full reboot of the system. I dumped the SLC/SLCCMPT through minute instead.
 

ZaMaster

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You don't press b. Just launch the H&S app and it should load aroma or tiramsu, whatever you selected as default
Yep. That's it. Thanks for guiding me through this. I really appreciate this!

If you don't mind I'll provide a step-by-step guide for the coldbooting Aroma/Tiramisu part as it isn't documented properly for the total noob :). But I'm a bit time constraint at the moment so I'll get back to that later today or tomorrow.
 
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W1ldCh1ld

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Stupid question. I just used the WiiU hacks guide to install the PayLoader/Tiramisu through the browser hack. My WiiU also already has ISFSHax installed due to the recent recovery/corruption fix from a failing NAND chip with the NAND-Aid.

Should I understand that with this wafel_payloder plugin the browser exploit and the PayLoader installation from the guide is not necessary anymore to load Tiramisu and Aroma?

In the guide I the nand backup section also didn’t work. The nand_dumper wouldn’t load, and I would see the ISFSHax printed message instead because of I assume a full reboot of the system. I dumped the SLC/SLCCMPT through minute instead.

Seems to be it. I just re-read the ColdBooting section.


Another question. I installed the ISFSHax version before the standby mode fix. For some reason I was getting a black screen at the step to load minute from the recovery_menu, with the newest binaries at the end of December.

What would be the upgrade procedure assuming the very latest binaries don’t cause the black screen again?
 
Last edited by W1ldCh1ld,

ZaMaster

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@SDIO I've got a replacement manual written for the 'Coldbooting Aroma / Tiramisu' part:

Coldbooting Aroma / Tiramisu

If you want to coldboot Aroma or Tiramisu, you can use the wafel_payloader plugin.
Url: https://github.com/jan-hofmeier/wafel_payloader/releases

1. If you enabled coldbooting in the PayloadLoader Installer, disable it via the Aroma environment.
- Launch into the Payloadloader Installer wuhb from the Wii U menu
Note: PayloadLoader wuhb should be in the sd:/wiiu/apps/ folder
- Go into the ‘Boot’ option and make sure ‘System is currently booting into’-option shows ‘Wii U menu’ instead of PayloadLoader

2. Copy the wafel_payloader.ipx to the ios_plugins folder via one of below options:
A. When using ‘Patch (sd) and boot IOS (slc)’ from the ‘Booting’ section above copy the wafel_payloader.ipx to sd:/wiiu/ios_plugins/
B. When using ‘Patch (slc) and boot IOS (slc)’ option from the ‘ Booting without SD’ section above you have to give it a shorter name like 10payldr.ipx. Copy the file by following below steps:
- in the Wii U menu open the Aroma environment by starting the H&S app
- Open the Aroma Plugin Configuration Menu using L + Down + SELECT (-) on the GamePad or Pro Controller (or B + Down + Minus (-) for WiiMotes)
- Open the FTPiiU option, then settings and set ‘Allow access to system files’ to ‘true’ by pressing A
- Exit out of the Aroma Plugin Configuration Menu by pressing the B twice and then HOME
- Open your favourite ftp program (e.g. Filezilla) and copy the 10payldr.ipx to /fs/vol/storage_slc/sys/hax/ios_plugins/
Note: if only /fs/vol/content and /fs/vol/external01 (sd-card) are visible refresh the /fs/vol/ directory tree from within the ftp program
- Open the FTPiiU option and set ‘Allow access to system files’ to ‘false’ by pressing the A.
- Exit out of the Aroma Plugin Configuration Menu by pressing B twice and then HOME

3. Extract PayloadFromRPX to the sd:/wiiu/ folder.
Url: https://github.com/wiiu-env/PayloadFromRPX/releases to the sd-card.

Note: You don't need to install the PayloadLoader to the H&S app, but it also doesn't hurt as long as you are not coldbooting it.
 
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XDeltaOne

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@SDIO I've got a replacement manual written for the 'Coldbooting Aroma / Tiramisu' part:

Coldbooting Aroma / Tiramisu

If you want to coldboot Aroma or Tiramisu, you can use the wafel_payloader plugin.
Url: https://github.com/jan-hofmeier/wafel_payloader/releases

1. If you enabled coldbooting in the PayloadLoader Installer, disable it via the Aroma environment.
- Launch into the Payloadloader Installer wuhb from the Wii U menu
Note: PayloadLoader wuhb should be in the sd:/wiiu/apps/ folder
- Go into the ‘Boot’ option and make sure ‘System is currently booting into’-option shows ‘Wii U menu’ instead of PayloadLoader

2. Copy the wafel_payloader.ipx to the ios_plugins folder via one of below options:
A. When using ‘Patch (sd) and boot IOS (slc)’ from the ‘Booting’ section above copy the wafel_payloader.ipx to sd:/wiiu/ios_plugins/
B. When using ‘Patch (slc) and boot IOS (slc)’ option from the ‘ Booting without SD’ section above you have to give it a shorter name like 10payldr.ipx. Copy the file by following below steps:
- in the Wii U menu open the Aroma environment by starting the H&S app
- Open the Aroma Plugin Configuration Menu using L + Down + SELECT (-) on the GamePad or Pro Controller (or B + Down + Minus (-) for WiiMotes)
- Open the FTPiiU option, then settings and set ‘Allow access to system files’ to ‘true’ by pressing A
- Exit out of the Aroma Plugin Configuration Menu by pressing the B twice and then HOME
- Open your favourite ftp program (e.g. Filezilla) and copy the 10payldr.ipx to /fs/vol/storage_slc/sys/hax/ios_plugins/
Note: if only /fs/vol/content and /fs/vol/external01 (sd-card) are visible refresh the /fs/vol/ directory tree from within the ftp program
- Open the FTPiiU option and set ‘Allow access to system files’ to ‘false’ by pressing the A.
- Exit out of the Aroma Plugin Configuration Menu by pressing B twice and then HOME

3. Extract PayloadFromRPX to the sd:/wiiu/ folder.
Url: https://github.com/wiiu-env/PayloadFromRPX/releases to the sd-card.

Note: You don't need to install the PayloadLoader to the H&S app, but it also doesn't hurt as long as you are
I noticed that when I use the Rednand and go into the settings and back out again, the wii u menu load infinitely. But if I don't use the rednand it works perfectly.
Post automatically merged:

It stays there the whole time
Post automatically merged:

Instead of loading for minute, the Rednand immediately shows what I sent as a picture. And if I don't use the Rednand, the minute is shown to me directly.
 

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