How to extract sound data from NDS ROMs

Discussion in 'NDS - ROM Hacking and Translations' started by SaitoKojima, Mar 17, 2009.

Mar 17, 2009
  1. SaitoKojima
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    Member SaitoKojima GBAtemp Regular

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    This is most particular to the ROM's sounddata.sdat file within it.

    I'm trying to find out how to open up and listen to each individual sound clip within a ROM's soundata.sdat file. Specifically games like Ryusei no Rockman 2 and 3. My friend and I are working on a project, thinking of replacing the game's voice clips with our own, thus making a "dub," so to speak, of the game.


    I was wondering what program will allow me to actually look into it. I've got DSBUFF to open the ROM itself, now's just the issue of the sounddata.sdat within.


    Thanks in advance.

    If you know any definitive answers, please email me at:

    heatguts_megaman@hotmail.com

    Reason is, I'm not entirely sure I'll be too active here to be able to see if anyone replies.
     
  2. SaitoKojima
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    Member SaitoKojima GBAtemp Regular

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    So..... no one knows?
     
  3. GhostToast

    Member GhostToast GBAtemp Regular

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    quick search on gbatemp (which i'd recommend doing, yourself) yielded this, which seems like it could lead somewhere. looks like you might have to collect some tools other than those that you have. some which are typically reserved for licensed NDS developers.

    http://kiwi.ds.googlepages.com/sdat.html


    edit: also found this.

    from http://www.4shared.com/file/3636881/1f5f088d
     
  4. nIxx

    Member nIxx GBAtemp Maniac

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    Try CrystalTile2 i never tried to unpack sdat files but the programm supports them
     
  5. Sp33der

    Member Sp33der GBAtemp Fan

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    How would you convert it back then?
     
  6. SaitoKojima
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    Member SaitoKojima GBAtemp Regular

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    With SDATTOOL, it gives me a folder called "sound_data," with a few little folders inside.

    Strange thing is, the only thing in there is the smap file, nothing else is inside the little folders within.


    With Crystal Tile, it seems to be able to open the sound_data.sdat file, but I'm not sure what to really do with it. Is there such thing as a program that just opens up the SDAT file and lets me click-and-drag-and-replace my own files with the game's sound files?

    So.... no one knows what's wrong?

    I could send someone all the data (the voice clips, script, the ROMs, and sound_data.sdat) so they could see what's wrong or what they could do. That is, if anyone wants me to.

    Another problem I just encountered.


    When I want to use sdattool, I have to drag the sound_data.sdat file into the application. If I try to open sdattool on it's own, it shows the Command Prompt window for a second, then closes. The same thing happens when I drag Ryusei 2's sounddata_sdat into the program, only it creates a folder called "sound_data" with empty folders within it and only an .smap file that's around 24KB.

    .....
     
  7. FAST6191

    Reporter FAST6191 Techromancer

    pip
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  8. SaitoKojima
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    Member SaitoKojima GBAtemp Regular

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    I found a way to listen to all the sounds via VGNTrans, now the only thing I need to know is how to be able to change the game's voice clips with my own.


    If anyone wants, I could try getting a zip with all the game's Battle voices for you all.
     

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