How hard is add SDHC support?

Discussion in 'Wii - Emulation and Homebrew' started by OriginalHamster, Aug 9, 2009.

Aug 9, 2009
  1. OriginalHamster
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    Member OriginalHamster UStealthy

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    For someone who have basic programming knowledge? I´d wish add SDHC support to forgotten emus like NeoPop...
     
  2. Dookieman

    Member Dookieman GBAtemp Regular

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    As far as I know, all you need to do is recompile with the lastest LibOGC.
     
  3. chrisf

    Banned chrisf Banned

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    you should work on your grammar first.
     
  4. emupaul

    Member emupaul GBAtemp Fan

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  5. OriginalHamster
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    Member OriginalHamster UStealthy

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    Oh, very sorry sir, I think you could see the flag below my avatar, and figure out that I'm not english native speaker [​IMG]

    Anyway I will be more careful on my grammar next time, I almost forgot that it's an academic forum.
     
  6. SlCKB0Y

    Member SlCKB0Y GBAtemp Regular

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    Yea, how many languages do YOU know, smart ass?
     
  7. zektor

    Member zektor GBAtemp Maniac

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    You should work on your grammar. Always start a sentence with a capital letter, idiot.


    Anyway, to get back to the original post:

    Yes, I would like to see SDHC support in Neopop and a few others myself. Please let us know of you succeed when compiling with the new LibOGC.
     
  8. illinialex24

    Member illinialex24 GBAtemp Advanced Fan

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    Classic work lol.
     
  9. bdr9

    Member bdr9 GBAtemp Advanced Fan

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    I'd think it would be libfat that would need to be updated for SDHC support, but I guess it isn't.
     
  10. SifJar

    Member SifJar Not a pirate

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    just recompiling under the latest libogc will indeed work, the sd functions in it have been updated for SDHC now. but some apps wont compile straight off with the latest libogc, you may need to modify them slightly.
     

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