How do I run mods/translations on physical media?

Discussion in 'Wii U - Homebrew' started by Steve_Doido, Jul 29, 2017.

  1. Steve_Doido
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    Steve_Doido GBAtemp Regular

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    So, there's a translation of Super Mario 3D World I'd really like to play, and I already have the game on disc. However, the current method requires me to dump the rom and play it via LoadiineGX2. Is there no way to run patches on physical media from a SD card? I have contact with the translator, so if a specific method is needed, he can adapt it.
     
  2. RyanAnayaMc

    RyanAnayaMc GBAtemp Regular

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    You use SDCafiine. Just put the modded files in SD:/sdcafiine/[titleid of game]/content/[mod files] and put Mocha SD Access in SD:/wiiu/apps and you're good to go. Note that you'll have to use the HBL version of SDCafiine since the browser version on loadiine.ovh only works with Smash 4. To run the mods, boot into the HBL (Haxchi, CHBC, browser exploit), boot into Mocha SD Access, return to the HBL, run SDCafiine, then run your game. You also don't need a game dump for this.
     
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  3. Steve_Doido
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    Steve_Doido GBAtemp Regular

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    Thank you so much! :D
    Will see if it works.