Y'know, that reminds me. While I personally think the usual internet gamer bit of dunking on Fortnite is a super low hanging fruit at this point, I definitely think the game has its faults... I'm really not a fan of a lot of the monetization strategies games undertake these days. Lootboxes, battle passes, limited-time cosmetics and the like, and how they really build up this feeling of FOMO, is a pretty gross way to get people to buy into video game costumes so they don't look cheap or poor with default skins.Fortnite, for both obvious and not so obvious reasons. Back when it was a well hyped game with a gamemode looked like a lot of fun in the trailers, and a bunch of my friends all preordering it to play together. Fast forward and I never touched it, heard about the battle royale mode that everyone was raving about and it's just spiraled from there into something that it definitely didn't seem like at the starting line. Not that the game is bad, it's just too much for me at this point.
I don't think you're the only one.Each and every main Pokémon game. Sometimes I give one a chance, but I always regret it.
Fast Forward + romhacks in gameyob or retroarch made these much easier for me to enjoy. The time for each animation and the slow dialogue speed used to bore me.Each and every main Pokémon game. Sometimes I give one a chance, but I always regret it.
You can disable animation and speed the dialogue in the settings of every gameFast Forward + romhacks in gameyob or retroarch made these much easier for me to enjoy. The time for each animation and the slow dialogue speed used to bore me.
Still extra slow. I play at 10x speed.You can disable animation and speed the dialogue in the settings of every game
I don't know, OoT feels as much the basis for Dark Souls as it was for Skyward Sword. Nintendo could've taken it in any number of other directions.OoT is the reason why Skyward Sword is the one of the worst Zelda games. OoT started a Zelda format that grossly held the series back and ruined innovation before BOTW finally changed everything.
I don't mean to sound elitist, but these games are not that difficult. They're all about patience and timing, and the number one mistake a lot of newbies make going into them is acting like they're button-mashing fighting games instead. Additionally, they're RPGs which give you near limitless options for tackling each encounter, up to and including spamming spells from a distance, or over-leveling your character early. People only truly go tryhard mode in PvP, or if they're a streamer trying to beat the game with Donkey Kongas or something.Games thats whole 'shtick' is being painfully difficult bring out the tryhard in a lot of gamers and it's obnoxious. Stuff like Dark Souls/Elden Ring come to mind in particular.