Homebrew COMPLETED Homebrew launcher working on 1.0.0 with Hekate

M7L7NK7

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Last edited by M7L7NK7,

M7L7NK7

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Would this work in 2.0?

not sure, I saw in another thread that it had this code

static const pkg1_id_t _pkg1_ids[] = {
{ "20161121183008", 0, 0x1900, 0x3FE0, { 2, 1, 0 }, 0x40014020, _secmon_1_patchset }, //1.0.0
{ "20170210155124", 0, 0x1900, 0x3FE0, { 0, 1, 2 }, 0x4002D000, _secmon_2_patchset }, //2.0.0
{ "20170519101410", 1, 0x1A00, 0x3FE0, { 0, 1, 2 }, 0x4002D000, NULL }, //3.0.0
{ "20170710161758", 2, 0x1A00, 0x3FE0, { 0, 1, 2 }, 0x4002D000, NULL }, //3.0.1
{ "20170921172629", 3, 0x1800, 0x3FE0, { 1, 2, 0 }, 0x4002B000, _secmon_5_patchset }, //4.0.0
{ "20180220163747", 4, 0x1900, 0x3FE0, { 1, 2, 0 }, 0x4002B000, _secmon_6_patchset }, //5.0.0
{ NULL, 0, 0, 0, 0 } //End.
};

so it looked like it worked for everything but 3.0.0 so maybe?
 

m37r01d

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not sure, I saw in another thread that it had this code

static const pkg1_id_t _pkg1_ids[] = {
{ "20161121183008", 0, 0x1900, 0x3FE0, { 2, 1, 0 }, 0x40014020, _secmon_1_patchset }, //1.0.0
{ "20170210155124", 0, 0x1900, 0x3FE0, { 0, 1, 2 }, 0x4002D000, _secmon_2_patchset }, //2.0.0
{ "20170519101410", 1, 0x1A00, 0x3FE0, { 0, 1, 2 }, 0x4002D000, NULL }, //3.0.0
{ "20170710161758", 2, 0x1A00, 0x3FE0, { 0, 1, 2 }, 0x4002D000, NULL }, //3.0.1
{ "20170921172629", 3, 0x1800, 0x3FE0, { 1, 2, 0 }, 0x4002B000, _secmon_5_patchset }, //4.0.0
{ "20180220163747", 4, 0x1900, 0x3FE0, { 1, 2, 0 }, 0x4002B000, _secmon_6_patchset }, //5.0.0
{ NULL, 0, 0, 0, 0 } //End.
};

so it looked like it worked for everything but 3.0.0 so maybe?


HBmenu boots
 
Last edited by m37r01d,

M7L7NK7

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It crashes a lot, they're the only 2 things I tried as well and Duke crashed after loading the first level but GBA worked

It would randomly crash just sitting in the homebrew menu or sometimes before even selecting anything so it's pretty buggy
 
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ArcLP

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not sure, I saw in another thread that it had this code

static const pkg1_id_t _pkg1_ids[] = {
{ "20161121183008", 0, 0x1900, 0x3FE0, { 2, 1, 0 }, 0x40014020, _secmon_1_patchset }, //1.0.0
{ "20170210155124", 0, 0x1900, 0x3FE0, { 0, 1, 2 }, 0x4002D000, _secmon_2_patchset }, //2.0.0
{ "20170519101410", 1, 0x1A00, 0x3FE0, { 0, 1, 2 }, 0x4002D000, NULL }, //3.0.0
{ "20170710161758", 2, 0x1A00, 0x3FE0, { 0, 1, 2 }, 0x4002D000, NULL }, //3.0.1
{ "20170921172629", 3, 0x1800, 0x3FE0, { 1, 2, 0 }, 0x4002B000, _secmon_5_patchset }, //4.0.0
{ "20180220163747", 4, 0x1900, 0x3FE0, { 1, 2, 0 }, 0x4002B000, _secmon_6_patchset }, //5.0.0
{ NULL, 0, 0, 0, 0 } //End.
};

so it looked like it worked for everything but 3.0.0 so maybe?

Jesus, is there even any point to 3.0 if everything coming out is 99% for 1.0, 4.0, and 5.0?
 

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