Homebrew Homebrew Development

Abcdfv

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Well. All these arguments of whether smealum did work with GW is moot.

Fact is, GW has come up with a public way of enabling users to run homebrew. This will most certainly help bring about increased interest in homebrew/hacking. GW has brought usable things for 4.x users, smealum has just simply showed what he was capable of but did not contribute directly to enabling homebrew on 4.x. (Not unless he's behind GW)
.
Happy times ahead. Now GW just need a way to enable 6.x/7.x support.
Actually, the ctrulib has been public for some time now, as well as the Yeti3ds source code. So to say smea has done nothing is a huge understatement. The problem right now is still the same, no one is writing advanced home brew yet cause the people who ARE publicly releasing things have only just recently made switching to ARM11 public, and have been making good progress from there.
 

bartimeaus91

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Actually, the ctrulib has been public for some time now, as well as the Yeti3ds source code. So to say smea has done nothing is a huge understatement. The problem right now is still the same, no one is writing advanced home brew yet cause the people who ARE publicly releasing things have only just recently made switching to ARM11 public, and have been making good progress from there.

Nah, I probably didn't make myself clear. I meant it that smea has released nothing to enable the running of unsigned code (aka homebrew) on 4.x consoles. He's done great work on creating toolchains and whatnots for homebrew development but nothing of the sort to run said homebrew.
 

ernilos

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There's no public tool for creating NCSD or NCCH files easily? I really want start coding with all ARM11 SVC *¬*
 

loco365

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Keep the thread alive :)

I was actually gonna ask, but I really like your fcram dumper, however, it's painstakingly slow (Half an hour is nuts, as I know some people have fcram dumpers that take less than 10 seconds). Do you plan to update it and make it any faster?

Also, I'm in the process of learning C, so I'd like to try setting up a homebrew kit and start with some code porting (and some poking around with my 3DS), however, I can't find any solid information on setting up for homebrew development. Is there a startup guide somewhere? I currently have Python installed, as I know that's a prerequisite, but other than that, I'm at a complete loss right now.
 

Kane49

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I was actually gonna ask, but I really like your fcram dumper, however, it's painstakingly slow (Half an hour is nuts, as I know some people have fcram dumpers that take less than 10 seconds). Do you plan to update it and make it any faster?

Also, I'm in the process of learning C, so I'd like to try setting up a homebrew kit and start with some code porting (and some poking around with my 3DS), however, I can't find any solid information on setting up for homebrew development. Is there a startup guide somewhere? I currently have Python installed, as I know that's a prerequisite, but other than that, I'm at a complete loss right now.


With GW's Homebrew support you could easily make one that dumps the fcram in 30 seconds or so :)
 

gamesquest1

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I dont know his reasons but you could argue that the interesting part is over :)
yeah true true i suppose when most of the work was to do with building up info on file formats, and making tools needed to build up homebrew, i suppose he my just be thinkin "my work here is done :P" but still its always nice to have experts around :P
 

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