I hope that will come to pass, but first we need ARM11 support...
I thought we had full control of the ARM11 and 9?
I hope that will come to pass, but first we need ARM11 support...
I see no reason to port a browser to 3DS, everybody on this forum probably already have a smartphone/tablet that does it better than 3DS could ever do.
Considering 3DS has very limited RAM and it's CPU isn't that powerful either, the result wouldn't be really good, and would also take quite some time,
that could be invested in coding something more appropriate for 3DS, like old system emulators(16 bit consoles and handhelds older than DS) and homebrews
shaking my head, it has nothing to do with ! Smartphone also has old emulators however we want also to play on 3ds.
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Only to mention it: The method used to get ARM11 code running here breaks almost everything on the ARM11 side. So no service access. Only bare metal.
That means more work on the coders part.So an increased chance of bricking goes along with that, right?
as long as the code isn't messing with the nand it just means the code is running isolated i.e the rest of the system crashes...it shouldn't brick or anythingSo an increased chance of bricking goes along with that, right?
So an increased chance of bricking goes along with that, right?
Only to mention it: The method used to get ARM11 code running here breaks almost everything on the ARM11 side. So no service access. Only bare metal.
Have fun getting the kernel and everything other to run again without a kernelpanic or something. After this "little" trick runs nothing on the ARM11 side. Only your code. Try it out. If the ARM11 code runs, not even the 3D slider works anymore.
because that has to be programmed into the ROP (not easy).I'm surprised there isn't a homebrew yet, that loads different launcher.dat from the SD card. That way we could have more than one homebrew on the SD card.
Have fun getting the kernel and everything other to run again without a kernelpanic or something. After this "little" trick runs nothing on the ARM11 side. Only your code. Try it out. If the ARM11 code runs, not even the 3D slider works anymore.
Even if you get it to run again, some ARM9 code used by ARM11 services is destroyed through the ARM9 vuln.
I can't say more about all that stuff. You need to find the rest out yourself or read 3dbrew.
Good luck porting Linux. There is no driver available for some hardware parts.Sounds like a perfect time to launch a custom OS, say, Linux...
There are differences, but the method is still the same. Use their 2.0b1 and see what happens, if you start Classic/Brickway mode. I'm sure you get the idea, what they doThis is based on GW Launcher 1.0.. Does GW use a different method in later (emunand) launchers?
#include <arm11.h>
void _thread(){
//p("THREADSTUFFONE");
//asm("UXTB r0,r1");
//p("THREADSTUFFBITCH");
}