That doesn't help, it's still returning "FR_NO_FILESYSTEM".
I was able to read out my real sector 0 and it matches what's on the 3DS in that pic I uploaded.
But PFF reads 0x36 of sector 0 and checks for 0x4146, right? Do I need to format it differently or something?
Does the ROPLoader work with 3DS 7.1 yet, or does it work with all versions?
Does it install the DS Profile exploit lets you use Launcher.dat?
Can I use these custom Launchers with that GW NDS installer or should I use something else (like this ROPLoader)?
Hey, quick question here.
I have GW and I've installed the "profile exploit" using GW NDS installer.
Can I use these custom Launchers with that GW NDS installer or should I use something else (like this ROPLoader)?
Thanks!
Why does it have to be padded out to 36KB?You can launch "Launcher.dat" files with GWs loader. You just have to pad it out to 36KB and encrypt it like this: https://twitter.com/naehrwert/status/416609535797637120 (remove the "-d")
Why does it have to be padded out to 36KB?
The reason it loads 36KB is because that's the size of the next stage of GWs loader. But how big GWs 'Launcher.dat' is doesn't matter.Well yeah, but the GW launcher wasn't 36KB...
Well yeah, but the GW launcher wasn't 36KB...Well, look at line 72 here:
http://pastebin.com/6CGwGKyh
It reads the first 0x9000 bytes(36KB) of the file. Don't think the read will be successful if the file is smaller than that.
Why, so you can cheat on Pokémon and Animal Crossing?
Why, so you can cheat on Pokémon and Animal Crossing?
I get the value from 0x10003000 (http://3dbrew.org/wiki/TIMER) and then make a %8 to have a number in the range 0-7.
I haven't messed with the timer yet, but does it actually return values of time passing? Becuase I'm making a basic lib for making games and I noticed you didn't code any way to manage FPS. Looks like you just used a for loop with dummy instructions to manage your FPS and pause the game cycle