Homebrew [Homebrew 3DS] How to read then display a PNG on-screen in C++?

Momoro

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I am creating a 3DS Game, (a 3dsx, but a game nonetheless.) and I need to display certain images on the screen, such as my logo. They are all in PNG format, but the only problem is actually DISPLAYING them.

If anyone could help, I'd sure be grateful.
 

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