[Help needed] Convert CGFX to BCH

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by xXDungeon_CrawlerXx, Jun 4, 2016.

  1. xXDungeon_CrawlerXx
    OP

    xXDungeon_CrawlerXx GBAtemp Maniac

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    Jul 29, 2015
    Liverpool
    Hey Guys,

    right now, I want to help @Harvest God with a project for Fire Emblem Fates.
    I exported and edited a model which worked without problems (bones are still intact).
    I've rebuild it with NintendoCreativeStudio and 3DEditor to a cgfx-file.
    Model

    Now I'm stuck with converting this cgfx file to a bch-file.
    I want to use NW4C_h3dbincvtr.exe for that.
    But I don't know how to use it correctly :/
    Could someone help me out with this?
    NW4C_h3dbincvtr.exe

    In Ohana3DS (Rebirth) the bch file and the rebuild cgfx file are absolutly the same.
    Same number of triangles, Same number of bones,same internal model-name, etc.
     
    Last edited by xXDungeon_CrawlerXx, Jun 4, 2016
  2. Harvest God

    Harvest God Er a pixel artist?

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    Lol I'm not working on any project. It's probably Omegablu. I simply just suggested the idea. He could make some makeshift AID with the cloak. But that is still good. Also, how did you even get that lol @_@
     
  3. xXDungeon_CrawlerXx
    OP

    xXDungeon_CrawlerXx GBAtemp Maniac

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    Jul 29, 2015
    Liverpool
    that model or the tools?
    I got the tools from developer.nintendo.com