Hey Guys,
right now, I want to help @Harvest God with a project for Fire Emblem Fates.
I exported and edited a model which worked without problems (bones are still intact).
I've rebuild it with NintendoCreativeStudio and 3DEditor to a cgfx-file.
Now I'm stuck with converting this cgfx file to a bch-file.
I want to use NW4C_h3dbincvtr.exe for that.
But I don't know how to use it correctly :/
Could someone help me out with this?
In Ohana3DS (Rebirth) the bch file and the rebuild cgfx file are absolutly the same.
Same number of triangles, Same number of bones,same internal model-name, etc.
right now, I want to help @Harvest God with a project for Fire Emblem Fates.
I exported and edited a model which worked without problems (bones are still intact).
I've rebuild it with NintendoCreativeStudio and 3DEditor to a cgfx-file.
Now I'm stuck with converting this cgfx file to a bch-file.
I want to use NW4C_h3dbincvtr.exe for that.
But I don't know how to use it correctly :/
Could someone help me out with this?
In Ohana3DS (Rebirth) the bch file and the rebuild cgfx file are absolutly the same.
Same number of triangles, Same number of bones,same internal model-name, etc.
Last edited by xXDungeon_CrawlerXx,