Homebrew Heart of Darkness Engine Wii port

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niuus

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Gregory Montoir ported the Heart of Darkness Engine (HODE) to the Nintendo Wii.
https://twitter.com/gmontoir/status/1232682909179379712
This is a 0.2.8 patch.
The game data files of the Windows release (Demo or CD) are required.


A M A Z I N G.

My prayers were answered and now i can play this beautiful game on the Wii.

Played it up to the last level, looking great. Minor details are to be expected (music and sound crackles a bit), for the moment, the game is a bit too fast, which makes it harder on some sections.

So, for those of you that don't know where to start, i'll list what you'll need below.

From the Windows releases, demo or full CD:
- hod.paf (hod_demo.paf, hod_demo2.paf)
- setup.dat
- *_hod.lvl
- *_hod.sss
- *_hod.mst

Put all the needed files inside the hode folder in the root of your device.

Compatible controllers: (release 1)
- Gamecube
- Wiimote. This one is inverted so not really useful for playing.

Compatible versions:
Heart of Darkness (French)
File list:
- dark_hod.lvl: e7c188e5c47632d512d96d9da89fc8c060528d45
- dark_hod.mst: 6c2d93b2e31c299215d0fdf05ac1e8e8e95e9042
- dark_hod.sss: 8d5b19842e551b8ec73bda411c210cc96e08569a
- fort_hod.lvl: 82456ed6e29780b5b8031a67ba3dddb8da813c19
- fort_hod.mst: ce55095902ade9f1d8a198f271d0946d6228b90d
- fort_hod.sss: 6ff572b553d93040c9cad74891db05b2cc8267c6
- hod.paf: 6df823a778ed0df275217692fd814a7408b725cb
- hodwin32.exe: 02ae85c179f175c5a42fadb22ba9edaf4f62be14
- isld_hod.lvl: f78e9316f2187c0ca9e42abe8a2242b3d3e6feaf
- isld_hod.mst: 448e5dd5bbe59621279562d8695c9a864cb4c286
- isld_hod.sss: 61c5da6dfcf80684c56baebddb04125ca0c1f209
- lar1_hod.lvl: 84f7b33a9b57f2afa68063e0128512991f86dfa0
- lar1_hod.mst: 9db53a4a75327eeca45ffa5b761a9f04af5e5204
- lar1_hod.sss: 72667991fde3caf36978da1fa929695de80abe4b
- lar2_hod.lvl: 999b2548490f586f955c9f5c6db95f88d49102f3
- lar2_hod.mst: 333ea4e6be6ca9aad735fafe59177546aab41c4e
- lar2_hod.sss: c5c655b718ead1d2eb460a058df7eb3b795dea9e
- lava_hod.lvl: 2921eb2f78354e79c1257ef55543bb1a1492e914
- lava_hod.mst: c05ce42c0abdbb2dbfc109cbb4ea7eee1937445d
- lava_hod.sss: 8fc8d2c86f67e13ca840d604c603249b20723f85
- pwr1_hod.lvl: cd6489e11914770d95034aa6afaa2fc67f035ce8
- pwr1_hod.mst: f821e5686ae27b2ed5000ea4b38a464ecebe44a7
- pwr1_hod.sss: cbb39e1bfd24dcbd5bf65f9e0b92faaa9b6b02a6
- pwr2_hod.lvl: 7263ecf8d51d45c2c62dc11701eac03b67738fd8
- pwr2_hod.mst: 132b29e758a28529009e979ef31a29a42d0a5c4b
- pwr2_hod.sss: 24342241b4353777cc22696be8a684d635f9c809
- rock_hod.lvl: cdb3d7ad1ae13f2234380f79bc8ec57e1e505cef
- rock_hod.mst: 5b49637348f6c6a2737a64cacf01f9bcef8e83f6
- rock_hod.sss: 55c841f6c091c2ae68f0636c075c66405d00cc6a
- setup.dat: 1d476d896cafd3d4af00b15eb2eb695a804a0662
Heart of Darkness (Italian)
File list:
- dark_hod.lvl: e7c188e5c47632d512d96d9da89fc8c060528d45
- dark_hod.mst: 6c2d93b2e31c299215d0fdf05ac1e8e8e95e9042
- dark_hod.sss: 8d5b19842e551b8ec73bda411c210cc96e08569a
- fort_hod.lvl: 82456ed6e29780b5b8031a67ba3dddb8da813c19
- fort_hod.mst: ce55095902ade9f1d8a198f271d0946d6228b90d
- fort_hod.sss: 6ff572b553d93040c9cad74891db05b2cc8267c6
- hod.paf: 0644a8114392b8e9449f691315dd8cb5a8616ac1
- hodwin32.exe: 9c61df98e15a265bd5719b7e5e2e2af13644b80e
- isld_hod.lvl: f78e9316f2187c0ca9e42abe8a2242b3d3e6feaf
- isld_hod.mst: 448e5dd5bbe59621279562d8695c9a864cb4c286
- isld_hod.sss: 61c5da6dfcf80684c56baebddb04125ca0c1f209
- lar1_hod.lvl: 84f7b33a9b57f2afa68063e0128512991f86dfa0
- lar1_hod.mst: 9db53a4a75327eeca45ffa5b761a9f04af5e5204
- lar1_hod.sss: 72667991fde3caf36978da1fa929695de80abe4b
- lar2_hod.lvl: 999b2548490f586f955c9f5c6db95f88d49102f3
- lar2_hod.mst: 333ea4e6be6ca9aad735fafe59177546aab41c4e
- lar2_hod.sss: c5c655b718ead1d2eb460a058df7eb3b795dea9e
- lava_hod.lvl: 2921eb2f78354e79c1257ef55543bb1a1492e914
- lava_hod.mst: c05ce42c0abdbb2dbfc109cbb4ea7eee1937445d
- lava_hod.sss: 8fc8d2c86f67e13ca840d604c603249b20723f85
- pwr1_hod.lvl: cd6489e11914770d95034aa6afaa2fc67f035ce8
- pwr1_hod.mst: f821e5686ae27b2ed5000ea4b38a464ecebe44a7
- pwr1_hod.sss: cbb39e1bfd24dcbd5bf65f9e0b92faaa9b6b02a6
- pwr2_hod.lvl: 7263ecf8d51d45c2c62dc11701eac03b67738fd8
- pwr2_hod.mst: 132b29e758a28529009e979ef31a29a42d0a5c4b
- pwr2_hod.sss: 24342241b4353777cc22696be8a684d635f9c809
- rock_hod.lvl: cdb3d7ad1ae13f2234380f79bc8ec57e1e505cef
- rock_hod.mst: 5b49637348f6c6a2737a64cacf01f9bcef8e83f6
- rock_hod.sss: 55c841f6c091c2ae68f0636c075c66405d00cc6a
- setup.dat: 39f310f3586dc5e2f0ff6f81b8ac7257012e933b
Heart of Darkness (Japanese)
File list:
- dark_hod.lvl: e7c188e5c47632d512d96d9da89fc8c060528d45
- dark_hod.mst: 6c2d93b2e31c299215d0fdf05ac1e8e8e95e9042
- dark_hod.sss: 8d5b19842e551b8ec73bda411c210cc96e08569a
- fort_hod.lvl: 82456ed6e29780b5b8031a67ba3dddb8da813c19
- fort_hod.mst: ce55095902ade9f1d8a198f271d0946d6228b90d
- fort_hod.sss: 6ff572b553d93040c9cad74891db05b2cc8267c6
- hod.paf: fe75aff52c879aa5cc84a87babbca2ce0affec23
- hodwin32.exe: eb0f032f343e2c27d60291c79ae667034a0c7389
- isld_hod.lvl: f78e9316f2187c0ca9e42abe8a2242b3d3e6feaf
- isld_hod.mst: 448e5dd5bbe59621279562d8695c9a864cb4c286
- isld_hod.sss: 61c5da6dfcf80684c56baebddb04125ca0c1f209
- lar1_hod.lvl: 84f7b33a9b57f2afa68063e0128512991f86dfa0
- lar1_hod.mst: 9db53a4a75327eeca45ffa5b761a9f04af5e5204
- lar1_hod.sss: 72667991fde3caf36978da1fa929695de80abe4b
- lar2_hod.lvl: 999b2548490f586f955c9f5c6db95f88d49102f3
- lar2_hod.mst: 333ea4e6be6ca9aad735fafe59177546aab41c4e
- lar2_hod.sss: c5c655b718ead1d2eb460a058df7eb3b795dea9e
- lava_hod.lvl: 2921eb2f78354e79c1257ef55543bb1a1492e914
- lava_hod.mst: c05ce42c0abdbb2dbfc109cbb4ea7eee1937445d
- lava_hod.sss: 8fc8d2c86f67e13ca840d604c603249b20723f85
- pwr1_hod.lvl: cd6489e11914770d95034aa6afaa2fc67f035ce8
- pwr1_hod.mst: f821e5686ae27b2ed5000ea4b38a464ecebe44a7
- pwr1_hod.sss: cbb39e1bfd24dcbd5bf65f9e0b92faaa9b6b02a6
- pwr2_hod.lvl: 7263ecf8d51d45c2c62dc11701eac03b67738fd8
- pwr2_hod.mst: 132b29e758a28529009e979ef31a29a42d0a5c4b
- pwr2_hod.sss: 24342241b4353777cc22696be8a684d635f9c809
- rock_hod.lvl: cdb3d7ad1ae13f2234380f79bc8ec57e1e505cef
- rock_hod.mst: 5b49637348f6c6a2737a64cacf01f9bcef8e83f6
- rock_hod.sss: 55c841f6c091c2ae68f0636c075c66405d00cc6a
- setup.dat: 5cb36223a3fc5561d9c9d945fe3261cd188b5665
Heart of Darkness (Demo 1.2)
File list:
- hod_demo.paf: 50a0942256b17ed26f3b0f59f4cf7570a6eb8688
- hodwin32.exe: e305dbfc4d6c568fe2cb074cf61e0fb3a489c7ed
- rock_hod.lvl: 9fddeac91b8de1cbbce35fa3330f674cb5e0e7c7
- rock_hod.mst: e7fbfcde10c08aa64ae1398fc95257891863790b
- rock_hod.sss: 982323a992c998e7c741d4d8fcaba11998d8072c
- setup.dat: 24bbb82fe25c9c52c5a2c471db3646acd0dd4f1f
Heart of Darkness (Mini-Game V1.3 Kellogg's)
File list:
- hod_demo.paf: 2229d9743c1a4064561ff1a1530d6ba79ebab5a7
- hod_demo.paf: e60599c35283d24a1938ba0c09963c6bf756ab4d
- hodwin32.exe: af2837fdb99d8a35ec6b8732bc84e8e162ab7cfd
- rock_hod.lvl: 9fddeac91b8de1cbbce35fa3330f674cb5e0e7c7
- rock_hod.mst: 24dee01526c06b6f003b2c8e22e4d5787df333c8
- rock_hod.sss: ec683718d26bc1e0b4a254215621dd6c6c3e60b0
- setup.dat: 957567bcc4ff5650d85fe543d34ff2f773bb8aca
Heart of Darkness (Coca Cola Edition)
File list:
- fort_hod.lvl: d08d11b148786ef4b7391ac7c877186ec4721980
- fort_hod.mst: 590a577830747d2ca1bee3fe3c5212e2a30e8dfa
- fort_hod.sss: 93120414e8077a3a205092a99001457d221e0a11
- hod_demo2.paf: a31d6df563f155147759de4730b7bcb4d5cb99c0
- hod_res.dll: 0b85a0b96f14d0da7becb76fb7cff03e4f865165
- hodwin32.exe: 6d1866ddd6310607afe9694b564d2fb81878183a
- rock_hod.lvl: 9fddeac91b8de1cbbce35fa3330f674cb5e0e7c7
- rock_hod.mst: 24dee01526c06b6f003b2c8e22e4d5787df333c8
- rock_hod.sss: ec683718d26bc1e0b4a254215621dd6c6c3e60b0
- setup.dat: e6d1ae87b991d3cf623b8ec9fb33cdd2a3d4a1b4
Heart of Darkness (PlayStation Demo)
File list:
- rock_hod.lvl: 9cbc3bad9efe5f21f66c33d9872e29a1bd7b4c0c
- rock_hod.mst: e7fbfcde10c08aa64ae1398fc95257891863790b
- setup.dax: e091dddd74dc00ccf57a48dc8495ed95cde6a42d
- sled_013.51: 2b51ec92ff067c6099bfa90cb759adebf7979fb5
Heart of Darkness (PlayStation / NTSC-U)
File list:
- dark_hod.lvl: f6482575f1d4d2b6aa8910c709681a714edfba6b
- dark_hod.mst: a97ac13edde17fd33cb06e9907139949c8b79cdb
- fort_hod.lvl: e94a21bc4f779dba658ef5ab45f1ad15880913d8
- fort_hod.mst: f7423c3d277650ac36378f09f59034cec28b6b34
- isld_hod.lvl: c0fbd02deea136d57b60bc8a7c3df69741491335
- isld_hod.mst: 9ff92346444a66833eb2f8a1b3853ad788d1777b
- lar1_hod.lvl: 575dde976affeedfa5f1637a34d5efdda3218778
- lar1_hod.mst: b36ec9ca6122edd72a52543afad4c8bcd23ca03a
- lar2_hod.lvl: dc907525ef0859be25dca20746e43edaf06b073b
- lar2_hod.mst: 266edb49e8846fc8ae883dfe5ca269e0b7651e82
- lava_hod.lvl: 8412a41febf1ca5d8140a7344f758c8cad924951
- lava_hod.mst: e4584f4c893a6977e01b3f4f3b2cdbd23a96bbac
- pwr1_hod.lvl: f6c60f57de3ec1429286531451a6ca957c8f2cab
- pwr1_hod.mst: 2383746cee299ef57b49db5367dfadb2a6a7bbe8
- pwr2_hod.lvl: 46c30e728b28f0bb2c976832220cd6d3d4050b0e
- pwr2_hod.mst: c82e435630be6799f469a460f5fc982a998854da
- rock_hod.lvl: 9cbc3bad9efe5f21f66c33d9872e29a1bd7b4c0c
- rock_hod.mst: e7fbfcde10c08aa64ae1398fc95257891863790b
- setup.dax: 9d5708b6dedce70a17c76c10ea16f02121826aab
- slus_006.96: da1c0a6284345bd64b828e266ef4d6b2eca81f39
- slus_007.41: da1c0a6284345bd64b828e266ef4d6b2eca81f39

HODE engine changelog:
* release 0.2.8
- added PSX background overlays (MDEC)
- fixed crash playing paf animation #3 with Italian PC data files

* release 0.2.7
- added 'projection' submenu
- added PSX backgrounds (MDEC)
- fixed menu on big endian platforms

* release 0.2.6
- added initial code for menu
- added PSX sounds (SPU ADPCM)
- fixed skull animation in 'rock' screen 18

* release 0.2.5
- fixed spiders and worms movement
- several fixes for big endian platforms

* release 0.2.4
- fixed Amigo walk path in 'pwr2' screen 7
- fixed glowing stone puzzle in 'lar2'
- fixed missing trigger for switch #0 in 'lar1'

* release 0.2.3
- fixed double spectre fireball animations in 'lar1' and 'lar2'
- fixed level transition from 'pwr1' to 'isld'
- fixed screen state for 'lava' screen 15

* release 0.2.2
- fixed lever in 'lava' level screen 2
- fixed masking with plants in 'pwr1' level
- fixed missing explosion animation with fireballs
- fixed screen mask in 'lar2' level screen 7

* release 0.2.1
- added initial code for PSX data files detection
- fixed sprite infinite looping in 'pwr1' level screen 23
- several fixes to gates and switches in 'lar1' and 'lar2' levels

* release 0.2.0
- added missing postScreenUpdate callbacks for 'lava' level
- fixed crash at beginning of 'lar1' level
- fixed gamma ramp with widescreen borders
- several fixes to gates handling in 'lar1' and 'lar2' levels

* release 0.1.9
- fixed fireballs not hitting Andy
- fixed fishes movement in 'pwr1' and 'pwr2' levels
- fixed several bounding box clipping checks
- fixed sounds panning

* release 0.1.8
- added specific callbacks for 'lar1' and 'lar2' levels
- fixed infinite loop in .mst op27
- several fixes to sound code

* release 0.1.7
- added 16:9 widescreen (blur)
- added missing preScreenUpdate callbacks for 'lar1' level
- fixed .sss version 12 loading (demo v1.4)

* release 0.1.6
- fixed Andy animation glitches when climbing
- fixed Andy apnea animation in 'pwr1' level
- fixed duplicated cutscene playback when switching levels
- fixed postScreenUpdate callback for 'isld' level screen 15
- fixed postScreenUpdate callback for 'pwr1' level screen 6

* release 0.1.5
- added 'firefly' object in 'fort' level
- added collision with monsters
- added missing explosion sprites with plasma cannon
- added postScreenUpdate callbacks for 'isld' level
- fixed monsters hug

* release 0.1.4
- added detection for sector files (demo)
- fixed hint screens displaying too often
- fixed monsters initial position
- fixed skull animation in 'rock' level

* release 0.1.3
- added initial code for 'Special Powers'
- implemented .mst opcodes for 'rock' level
- fixed palette fading when dying

* release 0.1.2
- added .mst screen area triggers
- added parsing for .mst files
- added postScreenUpdate callbacks for 'lar1' level

* release 0.1.1
- added audio playback for PAF animations
- added postScreenUpdate callbacks for 'lava' level
- added preScreenUpdate callbacks for 'isld' level
- added transform screen tables for levels 'pwr1' and 'pwr2'
- fixed timing for PAF animations (10 fps)

* release 0.1.0
- first release
http://cyxdown.free.fr/hode/CHANGES.txt

Bugs i've found:

PC versions:
- Release 1:
Right after elevating the green power stone, there's a "showdown" scene where you fight alongside the Amigos and shoot the bat-shadows. If you die on the second screen, there will be a hard crash with an Exception (DSI) Crash. You will lose your progress all the way back to your last saved checkpoint, which is a punishment if you were playing for long. I recommend you to exit the game on this screen, so it saves your checkpoint. After that just continue your game as usual.
- Release 3:
previous crash seems to be fixed, though it may or may not exit with an Exception (DSI) Crash as soon as you control Andy on the next game screen. Just happened to me once, could not reproduce it.
- Level 1, 5th Screen: destroy the top portion so the monsters get out, go back to the 4th screen. Now Andy and enemies shadows get rendered on the upper part of the screen too.
- Release 4:
- Load Game button inside the Options menu is broken, so you won't be able to choose any specific scene past Level One. Resume the game with the Play button / Current Game option. But! It will function correctly after you finish the game.
- I have this consistent DSI crash: my first two Assign Player profiles are finished, if i select the third and try to open Load Game inside the Options menu, it crashes.


- Release 6:
- All releases:
- On a CRT (480i), a portion of the upper part of the screen is being cut. The screen is also not correctly centered, it shifts from being almost at the right edge, then it centers again, this change happens whenever there is a "screen shaking" effect.
- On an LCD (480p), a portion of the upper part of the screen is being cut. The screen is also not correctly centered, it shifts from being almost at the right edge, then it centers again, this change happens whenever there is a "screen shaking" effect.
- scale_factor, scale_algorithm, gamma, fullscreen, and widescreen does not seem to affect anything yet.
- Level 1, get to screen 9, kill the shadows on the lower level, leave the one that pounds the ground. Walk to screen 10 at the right, with the green cave entrance. The screen will shift position every 2 seconds.
- Andy's sound effects/grunts sound really low compared to music and ambient.
- You can't enter Options inside the Options menu, so you will not be able to change difficulty or remap the controller.
- When you enter Options, there will be no background sound until you go into Show Cinematics and play one movie.

Updated to release 6:
Heart of Darkness Demo (V1.0) (French / English)
1.0 demos now finish correctly, with a slideshow of screenshots of posterior game levels and cinematics. Exits cleanly to HBC.

If you enter Projection without having played the game once, it crashes with Exception (DSI) occurred. Same if you play with a new profile that hasn't started the game. This happens only on the French version.

Heart of Darkness Demo (V1.2)
This demo now finishes correctly, with a slideshow of screenshots of posterior game levels and cinematics. Exits cleanly to HBC.

If you enter Show Cinematics without having played the game once, it crashes with Exception (DSI) occurred. Same if you play with a new profile that hasn't started the game.

Heart of Darkness (Mini-Game V1.3 Kellogg's) (French / English)
This demo now finishes correctly, with a slideshow of screenshots of posterior game levels and cinematics. Exits cleanly to HBC.

If you enter Show Cinematics / Projection without having played the game once, it crashes with Exception (DSI) occurred. Same if you play with a new profile that hasn't started the game. Happens on both languages versions.

Heart of Darkness (Coca Cola Edition)
This demo is now fully finishable. Sound buzzing after ending Level 2 and watching the cutscene. The game will restart in the middle of Level 2, and Andy will be "swimming" in the air, if you dive to the last screen, it crashes with Exception (DSI) occurred.

Heart of Darkness (PlayStation Demo)
Exits cleanly to HBC if you manage to finish the demo.

All PSX versions:
- No backgrounds
- No menus.
- You need PC version's HOD.PAF for the videos.

Wii port changes i could spot:
* Release 3:
- Wii Classic Controller support.
- Wii U Pro Controller support.
- Proper Wiimote controller support, though the mappings are not too optimal.
* Release 4:
- Finishing v1.0 demo datafiles is now possible.
- Shadows glitch on screen 5 are fixed.
- Demos now exit instead of erroring out when completing them.
* Release 5:
- Load Game button inside the Options menu works now, so you will be able to pick any scene.
* Release 6:
- Linked with WiiDRC for Wii U.
- Fixed out of bounds access with completed game state.
 

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Last edited by niuus,

niuus

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Just finished the game. End stage is too f*cking unfair with the default engine speed.

Thank god for stubbornness sometimes, lol. I discovered something: drop the attached file to your HODE's boot.dol folder, rename hode.txt to hode.ini

Adjust frame_duration setting to your liking, lower is smoother but faster, 80 is the normal PC speed, more is slower.
 

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Last edited by niuus,

Tetsuo Shima

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Tested the italian version and I can confirm it's working very well! App and data files on SD. Playing with frame_duration=80, the game speed seems ok (I never played the original game, there could be some frame skipping during movies.)
As niuus said, the d-pad inputs on the Wiimote needs to be rotated 90 degrees.
Classic controller support is missing, too. For the moment, the only way to actually play it is with a GC pad.
 
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Tetsuo Shima

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It's wonderful to have it on the Wii:yaywii:
I find that the default speed of 50 seems a little too fast.
I'm also happy to say that hode will work as a wiiflow plugin out of the box,
I've prepared a hode.ini to put in wiiflow/plugins with the magic number to use:
[PLUGIN]
arguments={device}:/{path}/|{name}
bannersound=
consolecoverid=
covercolor=000000
coverfolder=dos
displayname=Hode v3
dolfile=apps/hode/boot.dol
filetypes=.game
magic=484f4445
romdir=hode
To see the game, you'll need to create a dummy file called 'Heart of Darkness.game' and put it in the folder where your game data is located.
Edit:
Here is a cover for Wiiflow
Heart of Darkness.game.png
 
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niuus

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Demo versions 1.0 (any language) do not work, only 1.2 for the moment.

Unlisted are the English/Spanish versions, which are compatible too.
 
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xunga

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I played and finished the game on the Wiisxr emulator, what are the differences with the PC version? I would not mind playing it again if this version has improved or new things.
 
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I played and finished the game on the Wiisxr emulator, what are the differences with the PC version? I would not mind playing it again if this version has improved or new things.
Its presented in correct 4:3 aspect ratio, instead of that horrible anamorphic-cinematic aspect ratio from the original Playstation and Windows versions.

Animations and game overall is much MUCH faster and smooth. The original Playstation and, even more, Windows versions were really sluggish.

Pixel perfect graphics, original Windows version featured some horrendous filters in order to create the heat/water distortion. It was a blurry mess.

Playstation and Windows assets support, and Saturn in the future. Playstation should feature backgrounds with a bit better colors, since Windows version still uses 256 colors backgrounds (really long development).
 
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niuus

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New release in my post, updated bug list.

In other news, he seems to be considering updating the Flashback port for the Wii, so that's also good news for fans of the DOS classic. :grog:

Thank you. It looks like the definitive version of the game.
Pretty much, yes. It is a great way to play it again, since you can choose between the original speed, or smoother gameplay.
 
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