I am just wondering; the DS was cracked within months. The PSP was cracked within months. The Wii took awhile for an exploit to have been found, and the PS3 took FOREVER. Since there are devkits for the 3DS floating around, are we being stymied by not being able to crack the encryption of the 3DS? I have performed hundreds of hacks on the Wii, PSP, DS, GBA, 360, PS2 and PS3, using programs that were already discovered, so I do have SOME knowledge of how it works, and I have looked into buffer overflow exploits, save game exploits, etc. I'm just curious as to what exactly it is that is holding us back from getting homebrew to run on the 3DS as it is. Once we crack the encryption, then the door should be flung wide open, right? Finally, does anyone know of any teams that actually are working on the 3DS right now? I check GBATemp every morning in the hopes that some miraculous method has been found, but this is the only page I know of to get any kind of details from. Thanks!