Homebrew ioQuake3-Wii

  • Thread starter Thread starter Mayo1990
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could this be ported to Wii U as well? (with GX2 support, obviously)
if so im willing to lend a hand

maybe it could use gx2gl? when it's more mature obv. Otherwise i'm already pretty used to writing for GX2, i used it for sonic3air and srb2 and rsdkv4 so..

i could also take a crack at GX, but i'm not sure how well that'd turn out tbh
 
Last edited by siahisaforker,
could this be ported to Wii U as well? (with GX2 support, obviously)
if so im willing to lend a hand

maybe it could use gx2gl? when it's more mature obv. Otherwise i'm already pretty used to writing for GX2, i used it for sonic3air and srb2 and rsdkv4 so..
I tried to port it back then to Wii U and ANGLE+CafeGLS didn't feel mature enough for it to run well (I would get garbled shaders + corrupted textures). I did manage to get the QVM to port though. Just the renderer side (which is, ironically enough, the biggest issue) the caveat, but I have no plans in working on the WiiU port for now until I sort my other ports first.
 

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