I might be way too early to this but has anyone tried it on switch? I'd love to be able to add cars and clothes like we could in the mobile version
I can't imagine any other problem than heat, considering the stock clocks of the SOC are just higher and they are downclocked only to preserve battery time.this just shows the fallacy of people thinking heat is the ONLY issue of overclocking
if this was actually realistic (it isn't) then docked mode would just fully max out its clock speeds but it doesn't for good reason and it isn't heat either the switch doesn't even get close to hot enough to overheat. as I said people are stuck on the mindset of heat being the only issue never taking anything else such as powerdraw and voltage into mindthey are downclocked only to preserve battery time.
I don't think the audio files or a "mod" has been discovered on the Switch version to allow altering or add missing songs, yet, if that's your question. But yes would love to have a User/ Custom station to play my own mp3 personally.What is audio format ?
lowering it more will result in game being unplayablereducing the draw distance
How if there is no fog that could cut drawing objects in the first place in game? Mod for fog is not reducing GPU usage.applying fog
With draw distance i meant to reduce the render distance, its not necessary to see mount chilliad from grove street lollowering it more will result in game being unplayable
How if there is no fog that could cut drawing objects in the first place in game? Mod for fog is not reducing GPU usage.
Same here lol the audio is goneWas anyone able to get this one working?
https://libertycity.net/files/gta-s...tive-edition/166375-hd-weapon-and-sounds.html
The sniper scope and weapon icons work for me but the audio and weapon models seem buggy/don't change. Some weapons have the new firing sounds while most others are muted or bugged. While weapon models have messy textures applied to them unlike what the mod's pictures showcase.
We know already that sound files for Switch are using different codecs than PC. So don't know what you expect to happen by trying other sound mods.Same here lol the audio is gone
First off, Thank you for all your hard work. You are the man!We know already that sound files for Switch are using different codecs than PC. So don't know what you expect to happen by trying other sound mods.
Messy textures may be related to swizzle that is probably used in all uexp textures. Dunno about ubulk textures
Switch is using .wav files. uexp contains headers of those files + main header containing info about all common metadata in ubulk, ubulk is a blob of actual data.First off, Thank you for all your hard work. You are the man!
On that note, do you/we know anything about the audio files? Like what type of files they are, or what type of codecs they do use? And more to the point, is there a way to maybe alter those audio files in any way? Like maybe take out existing songs and replace with our own, using that codec compression. I don't know, just throwing out ideas. Thanks again and have a nice day.
There is no "renaming". Audio files are packed to blobs without using any names, just integers used as IDs.Have you tried messing around with the audio files at all? Like can we change the .wav file to a diff .wav file, but rename to same as orig, so header won't need changed? Would that theoretically, change that song to diff in game?
Thank you for your answers, comments, and help.There is no "renaming". Audio files are packed to blobs without using any names, just integers used as IDs.
You can use probably umodel to extract playable WAVs and use that to locate files in ubulk and headers in uexp. And no - I wasn't working on it. I'm not currently playing GTA until they will fix this mess.
so you are never going to play it then? lolI'm not currently playing GTA until they will fix this mess.
If they won't fix this then so be it.so you are never going to play it then? lol