ROM Hack Grand Theft Auto III – The Definitive Edition - Graphics / Options Mod

slinso

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I have recorded a 100% characters missions (including extras) playthrough with the graphics mod. It was the update #2 and 1.0.2, since it was recorded a few days ago. I also activated the SSAO and disabled the AA (since it looks really bad with SSAO, and I don't mind a few jaggies).



Yesterday I completed the Playstation 2 version and, even having far more performance issues, it feels 10x better. At least GSS is improving it, which is something that I didn't expect.

Seems pretty smooth on switch. Did you overclock or stock?
 

ecl0674

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Update #6 [28.11.2021]
  • Slightly increased image brightness
  • Reduced the resolution of shadows from light sources, but increased the Resolution Scale
  • Slightly reduced Depth Bias of shadows from lights
  • Reduced flickering when using TAA anti-aliasing
  • Filtering of NormalMap and Specular textures returned to linear
    • It was a mistake to set anisotropic in previos update, it affected performance
  • Some other small changes

Update #5 [26.11.2021]
  • Slightly reduced the density of cars for all presets of the "Simulation Scale" option
  • Increased draw distance of vehicles for all presets of the "Simulation Scale" option
  • Slightly reduced draw distance of large objects for all presets of the "Graphics Quality" option
  • Slightly increased the intensity of moon / sun light
Mod has been updated twice. Available in the first post.
I think this is the last update, I will continue to update it only for the next official patches without changes (if I can).
 

renanbianchi

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Update #6 [28.11.2021]
  • Slightly increased image brightness
  • Reduced the resolution of shadows from light sources, but increased the Resolution Scale
  • Slightly reduced Depth Bias of shadows from lights
  • Reduced flickering when using TAA anti-aliasing
  • Filtering of NormalMap and Specular textures returned to linear
    • It was a mistake to set anisotropic in previos update, it affected performance
  • Some other small changes

Update #5 [26.11.2021]
  • Slightly reduced the density of cars for all presets of the "Simulation Scale" option
  • Increased draw distance of vehicles for all presets of the "Simulation Scale" option
  • Slightly reduced draw distance of large objects for all presets of the "Graphics Quality" option
  • Slightly increased the intensity of moon / sun light
Mod has been updated twice. Available in the first post.
I think this is the last update, I will continue to update it only for the next official patches without changes (if I can).
Is this Update #6 compatible with 1.0.5?
 

cobjak

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To get more peds you combine this mod with which one ? ( more people, traffic fix or realistic population ) ?
 

ecl0674

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Update #8 [04.03.2022]
  • Mod updated for game version 1.0.6
    • Be sure to delete old exefs patch
  • Adjusted TAA anti-aliasing
    • Less flicker, more sharpness in motion
  • Changed the name of some graphics options
  • Slightly increased LoD for "Medium", "High", "Ultra" presets of the first option
  • Slightly increased world draw distance for all presets of the first option
  • Slightly increased the shadows rendering distance for all presets of the "World Shadow Quality" option
  • Slightly increased the distance of drawing traffic / pedestrians and changed the density for all presets of the corresponding option
  • Reconfigured all presets of the "Vehicle Light Quality" option
  • Increased the quality of light on the water for all presets of the first option
    • For example, the headlights of a car
  • Filtering of some textures changed from linear to anisotropic
  • Reduced anisotropic texture filtering
  • Disabled Image Brightening
    • Used only in the Switch version of the game
  • Increased brightness of midtones
  • Slightly reduced sun / moon light intensity
  • Slightly reduced SSAO quality
  • Reduced motion blur quality
  • Disabled "Ground Haze" option as it didn't work
  • Added "Classic Radar" option to game settings
  • Enabled 2-cascade mode of distant shadows for presets "Medium" and "High" video option "Shadows"
  • Reduced Depth Bias of shadows from all lights and reduced Transition Scale of spot lights
  • Slightly increased frame time
  • Slightly reduced GPU Head Room
  • Now, to change the video option "Effects, Level of Detail, World Draw Distance" from low quality to medium quality (or backward), you need to restart the game. or there will be numerous problems with materials
  • Added a modification variant with disabled dynamic resolution, with a resolution change step of 1% and its minimum value of 1%
  • Various other small changes
Available in the first post.
 
Last edited by ecl0674,
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