GIWIH #8, Rayman Origins Demo Available NOW

Discussion in '3DS - Games & Content' started by masterchan777, May 17, 2012.

May 17, 2012
  1. masterchan777
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    Member masterchan777 GBAtemp Fan

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    Rayman Origins demo is now available in Nintendo eShop, get it while it's hot guys
    You get 30 uses for this one.

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  2. shadowgauge

    Newcomer shadowgauge Advanced Member

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    Hope this comes out over here today!
    Can you let us know how it is in 3d. THNX
     
  3. SpaceJump

    Member SpaceJump Where's my new 2D-Metroid?

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    Wow, another lazy job by Ubisoft. It really doesn't feel fluid after playing it on the Vita. Also the 3D effect is laughable. Everything is just pushed into the background. Congratulations Ubi, you did it again!
     
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  4. masterchan777
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    Member masterchan777 GBAtemp Fan

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    The game is smooth, and the 3D effect is decent for such a 2D game, but the sprites are kinda small and look less vivid than other ports of the game.
     
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  5. jpxdude

    Member jpxdude GBAtemp Advanced Fan

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    The game seems pretty smooth to me too, although after playing it on the Vita previously, I appreciated the extra screen estate, and colour vibrancy of the Vita version. As mentioned above, the game sprites are a little small, but in addition to this, the colours do seem washed out a bit too. I need to play through it a bit more to pass judgement, but it isn't 'bad'.
     
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  6. funem

    Member funem Retro Powered..

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    I have been waiting ages for this to appear and was looking forward to the 3DS version after playing the Xbox version, I just wanted to see if I should buy the console version or go with the portable version to play on the go. The main thing that strikes me about the game is that the graphics are so tiny, to the extent that I don’t think they do the game justice, also I found myself holding the screen nearer to my face, which didn’t go well with trying to focus on the 3D effect. Not sure if I will be picking this up on the 3DS whereas before the demo came out I was planning to. Will probably wait for the reviews to see how the graphics affect the other parts of the game. Though they are small I think the art style is still great.
     
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  7. masterchan777
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    Member masterchan777 GBAtemp Fan

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    If you are looking for a portable version of this game, you should consider the Vita release, it looks and plays much better, still not as good as a home console version though, but still, the Vita gives this game much power than the 3DS.
     
  8. LAA

    Member LAA GBAtemp Fan

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    Disappointed in this a lot... I was dying to see Rayman origins play in 3D for a while, as I thought the game seemed like PERFECT for it. But judging from the demo, the game is much slower, and its the first time I've seen rayman look that bad and the 3D doesnt make up for it at all sadly either. I was considering to get rayman on the 3DS at one point, but decided to get it for vita and am very glad I did. I do not think I would have enjoyed the game as well at all if I had it on 3DS.
    It makes me depressed for 3DS though. But I guess this means I'm justifed in what I think, 3DS and Vita are both worth owning and each do something the other cant.
    A shame really, I'm not sure whether to blame the developers for this terrible port or that the 3DS just isnt powerful enough.

    @masterchan777, I actually thought the vita version was better than the console versions, ha ha. I played Rayman origins demo on 360, and it was good, but it wasnt enough to tempt me to buy it for it, but on vita, I just felt it seemed to control much better, as well as the hidden relics in vita version as well.
     
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  9. DiscostewSM

    Member DiscostewSM GBAtemp Psycho!

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    How big is the demo? Wish I could see for myself, but I wonder if like some other demos, the details of the game resources are reduced so it doesn't take up as much space.
     
  10. Kroganwrex

    Newcomer Kroganwrex Member

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    The game feels much slower than the console version. Everything is tiny and the 3D effect is absolutely useless.
    The game also physically responds slower than the console version, which sucks for a platforming game. THANK YOU for providing us with a demo, so i'd know not to buy it.
     
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  11. SpaceJump

    Member SpaceJump Where's my new 2D-Metroid?

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    I agree with you LAA. I also played through it on Vita and was shocked about the 3DS version. Seriously, if you turn the 3D off the game looks like a DS game. Hell, I think Castlevania - Order Of Ecclesia looks better than Origins on 3DS and runs smoother. So I blame the developer.
     
  12. Coto

    Member Coto GBAtemp Addict

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    When I read ubisoft then I read "dissapointment" it's completely their fault, even if the game was made in a gameboy
     
  13. Langin

    Member Langin GBAtemp's kpop addict

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    400 blocks

    Okay, here is my verdict.

    After playing Rayman on the Vita which plays like a god a GOD hear me it is perfect, everything plays so smooth and the graphics look great. Then I tried this on my little brothers 3DS system... 0.0 I was like NO WAY...

    When I saw the pictures in the eShop I was like *ugn... the demo will be better*

    When I was playing the demo the first thing I did not like is the sound on the 3DS menu, it sound so blehhh. Then the loading screen which looks BIG the moving part looks BIG while the sprites in all levels are tiny as the hell... 0.o

    Second the games looks like it's in the middle of a mist... then the games plays not so fluid...

    I am sorry Ubisoft no not sorry you took your time to develop this guy and you've failed FAILED I say.

    *goes back to Rayman origins on the Wii*
     
  14. DiscostewSM

    Member DiscostewSM GBAtemp Psycho!

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    Well, I meant in terms of MB, but I figured it out.

    Did some math, with 1 block = 128KB. That would mean the demo itself is about 51.2MB. Makes me wonder if they did reduce asset detail for demo purposes. Here are the sizes of the other demos (US availability).

    MGS3D - 1070 (136.96MB)
    Crush 3D - 676 (86.53MB)
    Nintendogs + Cats - 574 (73.47MB)
    M & S London - 925 (118.4MB)
    RE:R - 1146 (146.69MB)

    The Rayman Origins demo is actually the smallest out of them all at 400 (51.2MB).
     
  15. HT3ds

    Newcomer HT3ds Newbie

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    Wow the Vita version is so much better.

    I was expecting the 3D effect to work pretty well, but I couldn't really notice it. Glad I already bought it on Vita.
     
  16. Eerpow

    Member Eerpow *swoosh*

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    It's not the 3DS's fault, it's either just a bad demo where the final version is better, like the Revelations demo, or simply a bad port by Ubisoft.
    The game runs at 60 fps on the Wii so hardware isn't the problem, it's just simply not optimized.

    The problems with this demo are the unresponsive controls and the 30fps frame rate, It's a fast paced game at times so it's noticeable, when you press the jump button Rayman lags behind a little but it can really get on your nerves.

    I personally think the sprite size is fine, could have been bigger but my main complaint is that AA is overused, 2x would've been enough.
    Everything is pretty small so 4x makes it too blurry, and combined with the substandard frame rate you simply can't see the details.

    I was hoping this would be like those beautiful and sharp Muramasa the demonblade pics with great 3D, but no, it's sad how Ubisoft kept delaying it just to make a rushed port in the end.

    Seriously go check out some Muramasa MPO's, makes you realize how much potential this game had.

    This game doesn't use pop out 3D which is a shame, unlike Mighty Switch Force where certain things like explosions and particles fly outside the screen.
    Just played that game and wow, huge difference when it comes to responsiveness and frame rate.
     
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  17. xerxes16439

    Newcomer xerxes16439 Advanced Member

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    I'm hoping the demo is just a compacted version of the real game, that would explain its lack of quality.
     
  18. mysticwaterfall

    Member mysticwaterfall Streamforce Supreme Commander

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    Can't really say much else that hasn't already been said. 3d is really disappointing. As proven by mutant mudds, sonic generations, and even kirby, you can do 3d in a 2d platformer and have it look cool.
     
  19. ShadowSoldier

    Member ShadowSoldier GBAtemp Guru

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    Oh cool, glad I'm not the only one who thinks this demo blows. The controls are too slippery and unresponsive for a platforming game. And I'm sorry, but they should have just remade the whole game for the 3DS. Keep the art style, but up the resolution or something, everything is so fucking small on the screen. And that's not the 3DS' fault, it's more of it just being a bad port.
     
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  20. soulx

    Member soulx GBAtemp Legend

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    Well I played the demo and I'm not exactly pleased or disappointed. The framerate is noticeably lower than the other versions but is still perfectly playable (solid 30FPS vs. 60). The quality of the assets and the sound aren't that great but I assume that's because they compressed it for the demo. Frankly, Ubisoft did yet another lazy port considering Rayman Origins could easily run on a 3DS in 60FPS (it's not a demanding game). It's still Rayman Origins and if you want to play a portable version, this isn't a bad choice. Oh and there should totally be a zoom button.

    How can you "up the resolution"? The 3DS screen is 400x240, you can't change that.
     

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