Disappointed in this a lot... I was dying to see Rayman origins play in 3D for a while, as I thought the game seemed like PERFECT for it. But judging from the demo, the game is much slower, and its the first time I've seen rayman look that bad and the 3D doesnt make up for it at all sadly either. I was considering to get rayman on the 3DS at one point, but decided to get it for vita and am very glad I did. I do not think I would have enjoyed the game as well at all if I had it on 3DS.
It makes me depressed for 3DS though. But I guess this means I'm justifed in what I think, 3DS and Vita are both worth owning and each do something the other cant.
A shame really, I'm not sure whether to blame the developers for this terrible port or that the 3DS just isnt powerful enough.
@[member='masterchan777'], I actually thought the vita version was better than the console versions, ha ha. I played Rayman origins demo on 360, and it was good, but it wasnt enough to tempt me to buy it for it, but on vita, I just felt it seemed to control much better, as well as the hidden relics in vita version as well.
It's not the 3DS's fault, it's either just a bad demo where the final version is better, like the Revelations demo, or simply a bad port by Ubisoft.
The game runs at 60 fps on the Wii so hardware isn't the problem, it's just simply not optimized.
The problems with this demo are the unresponsive controls and the 30fps frame rate, It's a fast paced game at times so it's noticeable, when you press the jump button Rayman lags behind a little but it can really get on your nerves.
I personally think the sprite size is fine, could have been bigger but my main complaint is that AA is overused, 2x would've been enough.
Everything is pretty small so 4x makes it too blurry, and combined with the substandard frame rate you simply can't see the details.
I was hoping this would be like those beautiful and sharp Muramasa the demonblade pics with great 3D, but no, it's sad how Ubisoft kept delaying it just to make a rushed port in the end.
Seriously go check out some Muramasa MPO's, makes you realize how much potential this game had.
This game doesn't use pop out 3D which is a shame, unlike Mighty Switch Force where certain things like explosions and particles fly outside the screen.
Just played that game and wow, huge difference when it comes to responsiveness and frame rate.