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This issue has been written by GBAtemp community member Rydian
Live A Live


Live A Live is an RPG by Square for the SNES. Unlike most traditional RPGs that follow the exploits of a single main party, Live A Live takes you through multiple scenarios with disconnected parties. Initially you're presented with 7 scenarios, which you can run through in any order; these all have different main characters and take place in different time periods. From wild west cowboys and space robots to chinese monks and cavemen, there's a wide variety of things to experience.
The disconnected storylines aren't very deep since each one is short compared to normal games, but the stories are unique to each other and each one has it's own goal and additional mechanics to set it apart from the others. Anything from attempting to solve a murder, to reading minds, to staying stealthy in an enemy castle, each scenario has it's own unique mechanic and goal.
One main mechanic that is shared between all the scenarios, however, is the combat system. It's a grid-based active battle system with various techniques that attack differently and should be used according to positioning on the grid. While this is not nearly as in-depth as battle systems we see in newer games, it's definitely a change from the turn-based systems shown in many traditional RPGs and requires some additional thought and adds difficulty to the battles.
While the game was only officially released in Japan, it has been translated to english. The current translation is 2.0 by Aeon Genesis, the same group that's been behind many other popular translations, such as Cave Story, Clock Tower, Star Fox 2, and over 70 completed total, so I don't need to try to convince you it's a quality translation job!
Genre: RPG
Developer: Square
Release Date: September 2, 1994
System: SNES
Type: Translation Patch
Translation by: Aeon Genesis
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