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is there a possibility i could get the JIT patch for pokemon emerald, I'm fiending to gamble right now ngl

https://github.com/Gericom/GBARunner3/blob/feature/cache-hicode/configs/BPEE00.jsonis there a possibility i could get the JIT patch for pokemon emerald, I'm fiending to gamble right now ngl

i doubt that it does change the game a lot as in the thread Scarlet made i mentioned that it's still compatible with all GCN titles with that patch, which to my knowledge those games are pretty sensitive in the context of trying to detect a game that isn't an unmodified cart/ROMhttps://github.com/Gericom/GBARunner3/blob/feature/cache-hicode/configs/BPEE00.json
although I dont know if it still works with the game corner mod rom, depending on if it changes the rom a lot or not
Yes I also noticed the lack of savingCompatibility Report:
Shantae Advance: Runs perfectly, minor issues being occasional text box flicker and quiet audio crackle, the game doesn't save.
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i doubt that it does change the game a lot as in the thread Scarlet made i mentioned that it's still compatible with all GCN titles with that patch, which to my knowledge those games are pretty sensitive in the context of trying to detect a game that isn't an unmodified cart/ROM

yeah i tried every save type on the EZ Flash omega DE as well as MGBA and played through the prologue each time up to the save point, with it not saving every time, unless someone decides share how much they know about the insides of the cart, or look in the games data we're out of luck.Yes I also noticed the lack of saving
ya, may require some sort of AP patch before it works on anything but original hardware. From what I’ve played it seems great! Maybe I’ll play seven sirensyeah i tried every save type on the EZ Flash omega DE as well as MGBA and played through the prologue each time up to the save point, with it not saving every time, unless someone decides share how much they know about the insides of the cart, or look in the games data we're out of luck.

Yes I also noticed the lack of saving
yeah i tried every save type on the EZ Flash omega DE as well as MGBA and played through the prologue each time up to the save point, with it not saving every time, unless someone decides share how much they know about the insides of the cart, or look in the games data we're out of luck.

porting this game must've been a mess all around, bless wayforwards heart, i heard that boards were reused for the physical carts, which is concerningI made a fix for that game, it's in GBARunner3 issue tracker, which explains why it wasn't working https://github.com/Gericom/GBARunner3/issues/185
Works great !I made a fix for that game, it's in GBARunner3 issue tracker, which explains why it wasn't working https://github.com/Gericom/GBARunner3/issues/185

Is there a way to have the normal saturation of colors in gbarunner3?A new contributor from the DSi Hacking Discord server has made some interesting changes and added a very nice readme to the project. You can see the whole progress here while we wait for her Pull Requests to get merged into the main repository.
Please note that this is just for testing purposes and some issues might occur.
https://github.com/VeaNika/GBARunner3/tree/feature/develop-merged

Is there a way to have the normal saturation of colors in gbarunner3?
Any option/config?

I'm trying to get gyro working on n3DSXL in WarioWare: Twisted with TWPatch applied.
I tried out Metroid Prime Hunters with circle pad cheat that includes gyro aiming, and gyro aiming actually worked.
However, when I tried out WW:T in GBARunner2, whether with the version shipping with TM++ or specifically a gyro build, gyro simply wouldn't work.
I'm aware that some 3DSes have different gyro/accelerometer hardware than the others, and that it isn't model dependent the same way as TN and IPS screens are given out almost at random, but since gyro in MPH for the DS worked, I suspect that I did an oopsie but have a compatible 3DS unit.
Any clue what could be up?
Edit: Luma started from SD thru B9S.



Did you use this Build?Hi guys, I hope someone is still active. My problem is that I can't maintain the connection between my two DS Lites in Kirby and the Amazing Mirrors. I'm using GBArunner2 and I was able to establish a connection between consoles, but when I press start, I get a “connection error.”
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Hi guys, I hope someone is still active. My problem is that I can't maintain the connection between my two DS Lites in Kirby and the Amazing Mirrors. I'm using GBArunner2 and I was able to establish a connection between consoles, but when I press start, I get a “connection error.”