Hi friends,
Having been very busy with my work during the development and evolution of GBARunner2
So, this time, I would like to participate in the testing campaign for GBARunner3
My problem is that I don't know how to compile a .nds file from its source code.
So my questions are:
- Where can I find the tools needed to compile a .nds file and what are they?
- Is there a short, easy tutorial that gets straight to the point by showing step by step the commands to use to compile a .nds file?
And in the worst case (and I specify the worst case, because I would still like to learn how to compile), would someone agree to share an already compiled version of GBAR3 by private message?
For my part, I am running Windows 11 Arium and to test I would like to use my DS Lite with an R4 SDHC Gold Pro 2016.
I also have an N3DS and an Old 3DS but if I have to spend time on a romset, I prefer to use my DS Lite, its limitation in terms of capacity, can, I think, quickly reveal a basic romset of compatible roms.
Thanks in advance.
To compile. Make sure you're using windows and have a recent version of devkitarm/libnds.Hello @Gericom,
I would like to participate in the GBARunner3 testing program. But in order for me to do so, I'd like to ask you a few questions.
- Could you explain on how to compile the latest test build?
- What are the prerequisites/libraries needed?
For testing, I am currently using a Nintendo DSi with TWLMenu++, Unlaunch and HiyaCFW. I am also using a 2DS with a R4 SDHC Gold Pro 2021 cartridge.
Many thanks.![]()
Clone the repo recursively (with submodules)
Run make in the code folder (don't use multiple threads)
This should produce bootstrap.nds in the bootstrap folder.
Next place your gba bios in /_gba/bios.bin
If you're running without frontend place your rom as /rom.gba
With twilight as frontend you need:
-TwilightMenu++ `26.1.1` or higher
- `GBARunner3.nds` inside `\_nds\TWiLightMenu\emulators`
-`GBARUNNER3_TEST = 1` under the `[SRLOADER]` section in `\_nds\TWiLightMenu\settings.ini`
















