Homebrew GBARunner2

  • Thread starter Thread starter Gericom
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Maybe this wasn't your fault but some changes in the code. For example Aladdin (E) hangs after bios animation in your version, but works fine in Gericom's ARM7.
But other games do work? It's pretty annoying that a different devkitpro setup makes a difference.
 
Last edited by Gericom,
No. To be honest I tested only three games and none of them worked (Aladdin, Kirby Nightmare in Dreamland, Mario Kart Super Circuit). Aladdin and Kirby hanged after bios animation; Mario Kart booted fine, but hanged after picking mode. All of those games work fine using your ARM7 version.
 
No. To be honest I tested only three games and none of them worked (Aladdin, Kirby Nightmare in Dreamland, Mario Kart Super Circuit). Aladdin and Kirby hanged after bios animation; Mario Kart booted fine, but hanged after picking mode. All of those games work fine using your ARM7 version.
Is the the same behavior as when you use the arm9 version I uploaded before?
 
No. ARM9 version does not boot at all - top screen turns red, bottom turns white, there is TEST text and nothing happens.
 
No. To be honest I tested only three games and none of them worked (Aladdin, Kirby Nightmare in Dreamland, Mario Kart Super Circuit). Aladdin and Kirby hanged after bios animation; Mario Kart booted fine, but hanged after picking mode. All of those games work fine using your ARM7 version.
I experienced the same problems with the arm7 master build.

The arm9 master works. I currently don´t have acess to my old DS.
I used my softmoded 2DS with bootstrap to boot my m3 flashcard.
 
Could somebody explain to me why saving is so difficult again?
From what I remember reading generating the save file in ram is easy, but storing the save file in the filesystem is the hard part. But isn't there functionality for that built into the ds homebrew libraries?
 
Could somebody explain to me why saving is so difficult again?
From what I remember reading generating the save file in ram is easy, but storing the save file in the filesystem is the hard part. But isn't there functionality for that built into the ds homebrew libraries?
It's not per se hard, just lack of time atm basically.
 
I'm confused on how to compile this, haven't compiled anything from github before, I installed devkitpro and whenever I clicked on "runbash.bat" I get an error saying "Windows cann't find 'C:\WINDOWS\Sysnative\bash.exe'. Make sure you typed the name correctly, and then try again.". When I used an already compile file from the gbatemp wiki I get a red screen saying "loadn to library" on the bottom screen, could it be the bios file I'm using? Thanks for taking the time to read in advance
 
It depends on your setting. On 3DS bootstrap without Flashcard you need an ARM7 build. For DS ARM9 builds.
 

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