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Sup guys, I just came to drop buy on this dead thread and say that Ganbare Goemon is awesome series. It needs more attention worldwide
Why the necrobump. Last post is 3 years old...Sup guys, I just came to drop buy on this dead thread and say that Ganbare Goemon is awesome series. It needs more attention worldwide
Why the necrobump. Last post is 3 years old...
Anyway
The 4 titles on SNES are great and the 2 on the N64 as well, the second one on the N64 has aged incredibly well and features one of my favorite VG soundtracks of all time.
Ganbare Goemon is dead, sadly.
Most Konami Kobe staff were fired shortly after the 2000 PS2 game.
The talent that remained for the DS game joined them after in Good-Feel (now doing Nintendo games, including tons of Gradius/Bonk/Goemon musical/level design homages and general genius game design).
If you think how Konami is treating Castlevania/MGS/Silent Hills is bad, well, one cancelled PS3 Goemon game got its "only graphical" dead husk used as a skin for a pachinko slot series in 2009, alongside another of their casualties, Tengai Makyou. They didn't fare too well, and guess what, they're now all but officially dead, outside of the four SFC games being licensed by NCL regularly for their VC releases (and the first one being released worldwide).
Also, if you're hoping anything good could come from this poisoned thread, there's no use in this.
I still think there is hope for Goemon. If he can somehow make it into Sm4sh as DLC, which he has a VERY high demand for in Japan, I can see something happening to him. At the very most, a localization of the remaining Super Nintendo titles and the remaining two Nintendo 64 ones on Virtual Console. That would at least give him a proper legacy, especially if he somehow makes it into Sm4sh.
Japanese fans could care less about the Super Famicom games being localized for international audiences.
And they already have them released over there. Nothing new for them.
Considering the fan votes didn't save Snake, who has already a 3D model and moveset ready, Goemon who's niche even in Japan doesn't really stand a chance.
Tengai Makyou RPG series was in the top ten all time best games polls for two decades, did that save it from being reduced to a pachinko skin? No.
Goemon does indeed have a long legacy, just in Japan.
That it isn't localized doesn't mean that legacy doesn't exist.
VC games getting localized would take the publisher being passionate about the project and with the manpower to do so
a combination that was reached with Monster World 4 since M2 already handled the VC emulators themselves and could take that extra mile, Atlus pre-merger wanted to go back and localize those GBA SMT games but couldn't so they had to insert their translation in a new iOS port, and even that wasn't without difficulty.
Konami isn't even passionate enough about using Goemon as a pachinko skin, it's deader than dead for them at this point.
Update so far, I have figured out why the text is different. I found out the table I was using is wrong. Looks like I will have to build my own to see the text proper. Now I'm trying to debug the game and see where the text is located. If I can assign the bits correctly the the text then I should be good to go.
One thing I noticed while going through the decompressed game is that it is setup vastly different from the other DS games. Most tutorials mention locating the nscr or carc files. Goemon doesn't have any of these. I tried other methods to get at the sprites but they also don't appear to be working.