Procedural content generation is a very powerful thing, and it generally refers to two aspects. [*]Generating the game's content procedurally. http://www.gamecareerguide.com/features/33...al_content_.php With resources created by the computer, you can fit the same game in a much, much smaller filesize. To highly just how damn useful this is, I want you to see Heaven 7. http://www.scene.org/file.php?file=/partie...64/h7-final.zip Run the W version at the 800x600 resolution option, and take note of these aspects.[*]It's a full "music video", containing images, text, special effects, timing, and more.[*]It's all rendered real-time.[*]It's only 64KB. My question to you is... which of these methods would you prefer newer games focus on?