Homebrew GameYob 3DS - GB/C emu

TecXero

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Especially since DSP is also still sorta experimental.

The only issues I seem to have with Gameyob is sound though.

Sort of a repetitive tap tap tap tap tap sound.
Yeah, forgot about that. DSP would probably be the best bet for fixing that. CSND wasn't really designed for audio like that.
 

neumaennl

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Hi, is anybody here familiar with the GameYob source and willing to help me out?
I tried adding SGB border support, so I copied the SGB border stuff from GEST (http://koti.mbnet.fi/gest_emu/) and made it compile. It does not work yet, though, because GameYob's palette handling is different from that of GEST among other things.
What I got so far can be seen here: https://github.com/neumaennl/GameYob
 
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Hyoretsu

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What's going on? When i start Pokémon Red and play until i reach the player's room, where it should be black it's blue
 

Vague Rant

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To be clear before all of this gets out of hand:

In western releases, Pokémon Red & Blue are standard Game Boy cartridges with Super Game Boy support (the SNES thing with the borders and color palettes). Now, the Game Boy Color has special handling for most first-party Game Boy (non-color) games, so that they receive a hardcoded palette specific to the game, but the game has no understanding of this and isn't able to dynamically change colors or anything, so you'll get one set of colors throughout the entire game, chosen by the GBC, not the game. To play these games in full color, use Super Game Boy mode.

Pokémon Yellow, Gold and Silver are Game Boy/Color hybrid cartridges, i.e. they can run in a standard game boy in monochrome, on a Super Game Boy in color, or on a Game Boy Color with somewhat more advanced color. In Yellow's case, the Super Game Boy and GBC palettes are extremely similar, so it's sort of same-same, doesn't matter too much which you choose. Gold and Silver will look significantly nicer in GBC mode, but you won't get the border (irrelevant since they're not currently working on GameYob, anyway).

Pokémon Crystal is a Game Boy Color-only cartridge, it can't run in monochrome or Super Game Boy modes at all.
 
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Bynniock

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To change these settings, you'll be looking at the "SGB mode" option in the "display" tab. You can also play around with "GB colourization" in the "gameboy" tab while SGB mode is disabled to choose palettes directly.
You can also use a border if you want (border options are in the "display" tab).
 

TecXero

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Is this emulator ever gonna be updated? T.T its a good emulator but whats stopping me from using it is the crackling sound... plz udate
There was just an update not long ago, be patient. If you don't want to wait then either go try out RetroArch's GBC core or get to work on GameYob, it is opensource.
 

kyaneos

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Just put a folder on the root of your SD card called GB

And then put your gameboy roms in this folder.

If you are asking where the .ini file is, it will be created on the root of your ad card after the first time of running gameyob.
Odd. Ever since I have dumped the files onto my SD, I haven't been able to run GameYob, nor are any roms for my SNES/NES/PokeMini emulators showing up.

--------------------- MERGED ---------------------------

Thank you for your concern, by the way.
 

Xenosaiga

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Odd. Ever since I have dumped the files onto my SD, I haven't been able to run GameYob, nor are any roms for my SNES/NES/PokeMini emulators showing up.

--------------------- MERGED ---------------------------

Thank you for your concern, by the way.
Hmmm... I honestly have no idea...

What is your SD card setup?
 

kyaneos

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I believe how it should be...
And then inside the 3ds folder are all of the necessary files.
 

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