ROTFL, I can't believe they really did it! In one word: pathetic.
http://alturl.com/9t8he
P.S. I'm playing the game and it is maybe the most amazing game I've played in the last 10 years.
I really think they are spot-on with their review!
There are too many 'flaws' in Skyward Sword that fanboys (such as myself) love to overlook...
The controls are not always responding or responding slow.. the lack of options, C-button camera, the 2 hour long intro before u actually start playing, the bomb rolling being forcing u to stand up or use unnatural movements, ... i think these are all mistakes that were better in previous zelda games... Twilight Princess was disappointing because it didn't have much sidequests... WindWaker was disappointing cuz the sidequests were repetitive... Majora's Mask was disappointing because of the lack of dungeons... so isn't it a valid opinion to say that Skward Sword is disappointing for having weak controls? For me, struggling with the controls is really making me enjoy the game a lot less... So yeah... guess we have to wait another 5 years to see if Ocarina Of Time finally gets his match...
So far, my
opinion about 3-d zelda's, with SS being the only one i haven't completed 100% yet:
1. OoT - strong points: all weak points: dated graphics,
2. MM - strong poitns: lots of sidequests, emotions, interesting concept weak points: 'only' 3 days, lack of dungeons
3. WW - strong points: real zelda feel, lots of sidequests, weak points: easy and lack of dungeons, repetitive sidequests... sailing becomes tedious
not decided where to place SS yet, either at 4th or 5th place since i haven't completed SS 100% yet
4. SS - strong points: long story, lots to do, awesome graphics weak points: soundtrack not all that, horrible controls, no decent camera adjustment, long intro and lack of options, no day-to-night process
4. TP - strong points: fixed smoother control (gc version, not a fan of the wii version pointing to the screen and all), awesome graphics... weak points: lack of sidequests, too easy, a lot of useless NPC's and even a lot without text....
The MAIN thing about Zelda games is, they are being rushed and pushed for release... They all could be better than Ocarina of Time, if they were given a few more years to develop... But that's not profitable. If MM or WW for example were actually released as how they would be planned, they would be much more awesome. I'm sure the same goes for TP and SS if they were allowed more time... Hell, even Ocarina of Time would have been better if they inplemented the original ideas they had for it...