I asked that myself too hahaEDIT: I don't know why the site decided to post a blank message sorry ^^
I asked that myself too hahaEDIT: I don't know why the site decided to post a blank message sorry ^^

For your latest edit, you can either use libcafe, or use the libs that Dimok has worked on for all of his apps.Hey,
I maintain my own 3D game engine, What's the current state of tools available to homebrew programmers ?
Can I port my renderer over to the WiiU? Do we have toolchains (compilers and libs) to interface with the hardware yet and so on?
Maybe they have gotten more strict but when I signed up for WiiU dev they approved me without any sort of proof, no questions asked. Though they did try to call me once (I didn't pick up)You can't just sign up to the big companies and expect them to just instantly give you access, you have to be really experienced in game design and prepared with previous projects for PC, iOS, Android, etc.
They will want to see proof that your aren't someone who looks shady and random, and willing to steal/leak their tools and SDKs. Not that I am accusing you of wanting to do that; I am pretty sure you will not do that, lol.
By the way, I just looked on Sony's developer sign-up site and it looks as if they do have European support through SCE Europe. But I'm not really too sure how it works, and it's off-topic anyway.
I know that u can develop for the xbox one and that somebody managed a dos boxBe aware that if you do sign up with Nintendo you will be under a NDA, and you can not just share anything you make with the official tools. One of the reasons I ended up not signing up.
Everyone that owns an Xbox One can become a developer easy as hell if they want to. They released an app that lets you turn your retail unit into a devkit. I can develop app easily on the Xbox, but it's more challenging to do it on the Wii U.
Did you get approved fast?Maybe they have gotten more strict but when I signed up for WiiU dev they approved me without any sort of proof, no questions asked. Though they did try to call me once (I didn't pick up)
Neat! thanks.For your latest edit, you can either use libcafe, or use the libs that Dimok has worked on for all of his apps.

On the Wii U we also have two different ports of the same NES emulator, LiteNES, but it doesn't have sound. In the future, I will hopefully finish porting an emulator that also includes sound in it, but at the time I ported LiteNES, there wasn't a kernel exploit released for 5.5.x firmware, so I couldn't even use sound in my projects.I know that u can develop for the xbox one and that somebody managed a dos box
We have an gba emu and this chip 8 emulator
I think it took a few weeks.I know that u can develop for the xbox one and that somebody managed a dos box
We have an gba emu and this chip 8 emulator
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Did you get approved fast?

For your latest edit, you can either use libcafe, or use the libs that Dimok has worked on for all of his apps.
As for dimok's libs, you may find this a good starting point: https://gbatemp.net/threads/colored-cube-gx2-example.419090/Neat! thanks.

Devkitpro and some libraries are available. You can check The homebrew launcher sources and other homebrew sources developed since HBL release.Do we have toolchains (compilers and libs) to interface with the hardware yet and so on?
