Hacking Game Engine?

  • Thread starter Thread starter darkmoses1
  • Start date Start date
  • Views Views 4,015
  • Replies Replies 28
Hey,
I maintain my own 3D game engine, What's the current state of tools available to homebrew programmers ?
Can I port my renderer over to the WiiU? Do we have toolchains (compilers and libs) to interface with the hardware yet and so on?
For your latest edit, you can either use libcafe, or use the libs that Dimok has worked on for all of his apps.
 
You can't just sign up to the big companies and expect them to just instantly give you access, you have to be really experienced in game design and prepared with previous projects for PC, iOS, Android, etc.
They will want to see proof that your aren't someone who looks shady and random, and willing to steal/leak their tools and SDKs. Not that I am accusing you of wanting to do that; I am pretty sure you will not do that, lol.

By the way, I just looked on Sony's developer sign-up site and it looks as if they do have European support through SCE Europe. But I'm not really too sure how it works, and it's off-topic anyway.
Maybe they have gotten more strict but when I signed up for WiiU dev they approved me without any sort of proof, no questions asked. Though they did try to call me once (I didn't pick up)
 
  • Like
Reactions: Deleted User
Be aware that if you do sign up with Nintendo you will be under a NDA, and you can not just share anything you make with the official tools. One of the reasons I ended up not signing up.

Everyone that owns an Xbox One can become a developer easy as hell if they want to. They released an app that lets you turn your retail unit into a devkit. I can develop app easily on the Xbox, but it's more challenging to do it on the Wii U.
I know that u can develop for the xbox one and that somebody managed a dos box
We have an gba emu and this chip 8 emulator

--------------------- MERGED ---------------------------

Maybe they have gotten more strict but when I signed up for WiiU dev they approved me without any sort of proof, no questions asked. Though they did try to call me once (I didn't pick up)
Did you get approved fast?
 
I know that u can develop for the xbox one and that somebody managed a dos box
We have an gba emu and this chip 8 emulator
On the Wii U we also have two different ports of the same NES emulator, LiteNES, but it doesn't have sound. In the future, I will hopefully finish porting an emulator that also includes sound in it, but at the time I ported LiteNES, there wasn't a kernel exploit released for 5.5.x firmware, so I couldn't even use sound in my projects.
 
Do we have toolchains (compilers and libs) to interface with the hardware yet and so on?
Devkitpro and some libraries are available. You can check The homebrew launcher sources and other homebrew sources developed since HBL release.
I guess it's missing only an open source shader compiler. That would be great if someone could port one for WiiU homebrew. Capable devs only looked other developers from above instead of helping in releasing proper toolchains.
 

Site & Scene News

Popular threads in this forum