1. Kenney

    OP Kenney Advanced Member
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    As an experiment I tried to create a game using HTML5 to play in the Wii U's webbrowser. Bluball uses the gamepads gyroscope for precise movement of the ball. There are 15 levels to conquer and over 50 stars to collect.

    I'm aware that the framerate is quite low and there's no sound, both are problems of the Wii U browser which I hope Nintendo will update in the future.

    Simply point your Wii U's browser to http://bluball.kenney.nl or click the link below:

    Gameplay video:
     
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  2. Ericthegreat

    Ericthegreat Not New Member
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    Port it to android/iOS, sell it = profit
     
  3. Kenney

    OP Kenney Advanced Member
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    Nah, I feel the games concept works great as an experiment for the Wii U but would just fall flat when selling it on mobile.
     
  4. Ericthegreat

    Ericthegreat Not New Member
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    I think you under estimate yourself.
     
  5. chyyran

    chyyran somehow a weeb now.
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    Its a $25 USD fee to publish on Google Play, sell the app for $0.99. Worst case, you lose $25 and some time. It's well worth the risk IMO.
     
  6. EzekielRage

    EzekielRage Hero of the Void
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    If ya change your mind, PM me for the sound - no charge :)
     
  7. KingVamp

    KingVamp Haaah-hahahaha!
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    Without sound, although you could add a pause button if you get sound to work, I can listen to a video while I play.
     
  8. DarkWork0

    DarkWork0 GBAtemp Regular
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    I could port it to droid if you wish as I'm currently working on some things for myself as well.
     
  9. Kenney

    OP Kenney Advanced Member
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    I always do ;)

    I'm actually already a mobile developer for all mobile devices, there are just better concepts in the pipeline and this isn't one of them. This is purely made to test the Wii U's capabilities.

    Hey that's great, I'm always looking for good sound artists - will keep you in mind!

    Thanks for the offer, although I could do that myself. It's HTML5 so I could just export for Android, although if I'd do it I would choose to port over to Adobe AIR or Scaleform - I've had more luck with those engines in the past.
     
  10. BenRK

    BenRK GBAtemp Advanced Fan
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    Which SDK do you use?
     
  11. Kenney

    OP Kenney Advanced Member
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    I use Construct 2.
     
  12. ryanttb

    ryanttb Member
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    Cool! I was toying with 3DS web browser game development a while back...need to get back into it and then, eventually, Wii U browser.
     
  13. joepassive

    joepassive GBAtemp Regular
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    this is awesome for the Wii U, but on android you have aTilt 3D. it's the same...
     
  14. timehacker11

    timehacker11 Newbie
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    Whoa, Construct 2? Does this game use the Nintendo Web Framework in anyway? If not, then I would love to find out how you integrated the GamePad's features. (Gyroscope, etc)
     
  15. Kenney

    OP Kenney Advanced Member
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    Actually Nintendo did a very simple framework to access features like the gyroscope. It's not the Nintendo Web Framework (which I applied for, so I can tell you more when I get accepted as developer).

    Read more here: http://wiiubrew.org/wiki/Internet_Browser
     
  16. timehacker11

    timehacker11 Newbie
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    Oh wow; that's neat.

    I use Stencyl as it's cross-platform. Construct 2 is confined to Windows.
     
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