FluBBa's modern GBA and DS(i) emulators, plus assorted other recent homebrew.

flubba_avatar.png

If you were around for the GBA or DS and following emulators and homebrew on said same the name FluBBa would be very familiar (vintage site archives). Old homebrewers never die it seems and instead trickle out various updates and new emulators. In this case as a lot were variously alpha and quite buggy some might have missed them or had them slip their mind, some still will be this but collectively are very much worth knowing about. This post then serving as a bit of an overview of the goings on there, though some will possibly be familiar from earlier times. In many cases DSi mode homebrew is recommended, unlike the DSi itself, for the power boost as many will have dedicated versions to take advantage of it.

https://github.com/FluBBaOfWard?tab=repositories covering a lot of the various pieces of code, including individual elements of the emulators, though more individual items listed below. Flubba's twitter page for various updates.

NGPDS which does Neo Geo Pocket (Color)
https://gbatemp.net/threads/neogeo-pocket-emu-for-ds.590633/
https://github.com/FluBBaOfWard/NGPDS/releases
https://gbatemp.net/download/ngpds.37181/

GBA somewhat early version of said same
https://github.com/FluBBaOfWard/NGPGBA

S8DS, an "8 bit Sega" emulator that covers
S8DS supported systems list said:
SEGA SG-1000 / SG-1000 II
SEGA SC-3000
SEGA Mark III
SEGA Master System J, 1 & 2
SEGA Game Gear
SEGA System-E
Coleco
MSX 1
Sord M5
https://gbatemp.net/threads/s8ds-new-release.601262/
https://github.com/FluBBaOfWard/S8DS

WasabiGBA!, early stage GBA port of the WasabiDS Watara Supervision emulator
https://gbatemp.net/threads/wasabigba-watara-supervision-emulator.619497/#post-9951837
https://github.com/FluBBaOfWard/WasabiGBA
Original WasabiDS DS version of the emulator
https://github.com/FluBBaOfWard/WasabiDS

Nitroswan
, Wonderswan emulator for the DS
https://gbatemp.net/threads/nitroswan-a-wonderswan-emulator-for-nds.604718/
There is also a GBA version
https://github.com/FluBBaOfWard/SwanGBA

NitroGrafx, PC-Engine/TurboGrafx-16 emulator for NDS
https://github.com/FluBBaOfWard/NitroGrafx

Arcade emulators for various arcade games
https://gbatemp.net/threads/made-a-couple-of-arcade-emus-for-ds.585097/
list of things said:
Github links
https://github.com/FluBBaOfWard/BlackTigerDS
https://github.com/FluBBaOfWard/DoubleDribbleDS
https://github.com/FluBBaOfWard/FinalizerDS
https://github.com/FluBBaOfWard/GhostsNGoblinsDS
https://github.com/FluBBaOfWard/GreenBeretDS
https://github.com/FluBBaOfWard/IronHorseDS
https://github.com/FluBBaOfWard/JackalDS
https://github.com/FluBBaOfWard/JailBreakDS
https://github.com/FluBBaOfWard/PunchOutDS
https://github.com/FluBBaOfWard/RenegadeDS
https://github.com/FluBBaOfWard/SonSonDS
https://github.com/FluBBaOfWard/YieArDS

GBA versions of a few of those have also been made available, though note many are rather early stage code
https://github.com/FluBBaOfWard/SonSonGBA
https://github.com/FluBBaOfWard/YieArGBA
https://github.com/FluBBaOfWard/RenegadeGBA
https://github.com/FluBBaOfWard/BlackTigerGBA
https://github.com/FluBBaOfWard/GreenBeretGBA

Also worth mentioning at this juncture is wavemotion's StellaDS that builds on AlekMaul's earlier emulator to give rather nice Atari 2600 with DSi enhancements that should make most things playable if you are using DSi mode homebrew. Still seeing updates as well with several earlier this week.
https://gbatemp.net/threads/stella-ds-improved.577691/page-11
https://github.com/wavemotion-dave/StellaDS

A DSi and DS with memory expansion port of Command and Conquer (Tiberian Dawn and Red Alert.
Covert Operations, Counterstrike and Aftermath expansion support also contained) has also been made available in recent times by mrparrot2 which should serve to supplant the older port made some years ago.
https://gbatemp.net/threads/vanilla-conquer-nintendo-dsi-port.603701/

MSXAdvance (originally one of Flubba's emulators) also got a slight update in a fork by patters to autoselect mappers
https://gbatemp.net/threads/forked-msxadvance-to-add-auto-rom-mapper-detection.613803/
https://github.com/patters-syno/msxadvance
Patters also managing to get PCE CD support working in pceadvance (was originally a feature but rather limited) in more modern times https://gbatemp.net/threads/pceadvance-cd-rom-support-howto-required.610542/ as well.

Also while it was covered on the front page then ScummVM DSi port was updated a few months back for those that missed it
https://gbatemp.net/threads/scummvm-2-6-0-released-includes-dsi-version.616573/
https://gbatemp.net/threads/scummvm-for-nintendo-ds-prerelease.593455/#post-9898900

You are encouraged to visit any of the GBAtemp threads for the relevant projects to comment there but this will be left open for things without threads at this time.
 

FAST6191

Techromancer
OP
Editorial Team
Joined
Nov 21, 2005
Messages
36,798
Trophies
3
XP
28,279
Country
United Kingdom
Maybe good idea is to weekly feature an emu developer?
If you want to write such a feature then I will front page it. This really was more to make people aware of things they might have missed or forgotten about because it started at minimum viable product (no bad thing at all) in a lot of cases or indeed GBA and DS emulation is not as sought after as it once might have been (though the breadth of dedicated emulators beats anything I have seen on newer consoles -- rise of IOS and android really did do a number on things there. I similarly have nowhere near enough patience to wade into the drama of retroarch and other multi emulator ports and baseline either for the newer/more powerful devices which is what a weekly thing would probably have to become).

If people are interested in the various emulators then between the things linked in the opening post and
http://nintendo-ds.dcemu.co.uk/gba-emulators-1158176.html
http://nintendo-ds.dcemu.co.uk/emulators-for-nintendo-ds-1158162.html
https://web.archive.org/web/20060719090506/http://www.gbafan.com/
https://web.archive.org/web/20090905181247/http://gbafan.pocketheaven.com/
https://web.archive.org/web/2007121...theaven.com/SNES_Advance_Compatibility_List#M
https://www.dwedit.org/gba/goombacolor.php (there was technically a quick update in 2019 https://gbatemp.net/threads/goomba-color-update-2019-05-04.537731/ )
https://web.archive.org/web/20181012102920/http://kuwanger.altervista.org/
https://web.archive.org/web/20150430211126/http://kuwanger.net/projects/
https://gbatemp.net/threads/new-repository-for-kuwangers-pogoshell-mod5.610440/

you are pretty much covered.
 
  • Like
Reactions: zfreeman

hitfan

New Member
Newbie
Joined
Dec 3, 2022
Messages
4
Trophies
0
XP
204
Country
Canada
I'm a big fan of Flubba's emulators.

I've always wondered though how he was able to emulate GB/GBC at perfect full speed on a GBA.

Consider this: the GBA has a CPU of 16MHz while the GB CPU is 4MHz and the GBC is 8MHz! Admittedly, I know very little about what goes on in the backend inside of emulators (I'm just a fan of them, in that regard).

I just discovered Punch-Out!! for the DS -- and what a perfect way to play that game on a dualscreen handheld.
 
  • Like
Reactions: FluBBa

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    HiradeGirl @ HiradeGirl: Do it