FlickBook 0.2.1

Urza

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FlickBook 0.2.1
New interface, skinning support
TitleScreen.jpg

Update to the animation tool by masscat. The GUI has been updated in this version (sorely needed imo), and now supports skinning. You can also now move between frames with left/right and A/X. Download and skinning instructions below.

[title:Skinning Instructions]It is also skinable, so you can change the look of the interface should you wish. A skin comprises a number of BMP file with particular names located in the Flickbook/skin directory. These files must be 256x192 size and 256 or 16 colours BMP files.

You can find an example skin (the default skin compiled into Flickbook) here.
If you want to play with a skin you will need an application that allows you to control the palette (The Gimp was used to make the default skin).

The title screen is a simple BMP file called title.bmp.
The buttons for other screens are described using three file, for example newload_normal.bmp, newload_pressed.bmp, newload_mask.bmp.
The _normal.bmp and _pressed.bmp give the normal and pressed image data for the buttons. These files should share the same palette otherwise strange colour changes will happen.
The _mask.bmp file defines the shape and active area (the bit that will react to a stylus touch) of the buttons. The colour index of each pixel is used to do this. Colour 0 does not form part of any button. The shape of first button is given by colour 1 and 2. The active area of the first button is given by colour 2. Colour 3 and 4 define the second button in a similar manner and so on for all the buttons.

download.gif
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icon11.gif
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Urza

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And the screenshot is of the old skin, because I couldn't get the new version to run in an emulator.
 

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