Fixing Yu-Gi-Oh! Nightmare Troubadour

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Hello! I'm kinda posting this to gauge interest in a project I'd be looking to fund. I consider the DS game Yu-Gi-Oh! Nightmare Troubadour to be pretty peak in terms of story/card play but there were a number of things that were just...not there that should have been. A handful of cards were missing that should have been there, fusion monsters with missing fusion materials (no where to be found in game), certain duelists disappearing altogether, the list goes on.

Is there anyone familiar with Yu-Gi-Oh! DS modding that would be willing to discuss the possibility of fixing Nightmare Troubadour's bugs so it could rest as one of the most perfect YGO games of all time? Please let me know!
 
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Hello! I'm kinda posting this to gauge interest in a project I'd be looking to fund. I consider the DS game Yu-Gi-Oh! Nightmare Troubadour to be pretty peak in terms of story/card play but there were a number of things that were just...not there that should have been. A handful of cards were missing that should have been there, fusion monsters with missing fusion materials (no where to be found in game), certain duelists disappearing altogether, the list goes on.

Is there anyone familiar with Yu-Gi-Oh! DS modding that would be willing to discuss the possibility of fixing Nightmare Troubadour's bugs so it could rest as one of the most perfect YGO games of all time? Please let me know!
I am making an undub of this game. It has a lot of cancerous 4kids dubbing in it, unnecessary sentences added that for some reason they thought were funny (????), adding the missing normal monsters shouldn't be that hard as we won't have to touch the assembly to add or modify anything, but adding unique effect monsters would be a bit of a handful (that i personally find a bothersome), and since we're talking about fusion materials, this can only mean that we're modifying logic.

How far are you in this one ?
 
I think he is referring to cards that are not in the game and are from that era. And for some characters that once you reach a point in the story they disappear like Pegasus that cannot be challenged in any way. Are you doing an Undub? The version I've always played doesn't have voices xD
 
I think he is referring to cards that are not in the game and are from that era. And for some characters that once you reach a point in the story they disappear like Pegasus that cannot be challenged in any way. Are you doing an Undub? The version I've always played doesn't have voices xD
Undub as in un-localize, remove references to the english dub, names, card artwork, card names, etc
 
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Hello! I'm kinda posting this to gauge interest in a project I'd be looking to fund. I consider the DS game Yu-Gi-Oh! Nightmare Troubadour to be pretty peak in terms of story/card play but there were a number of things that were just...not there that should have been. A handful of cards were missing that should have been there, fusion monsters with missing fusion materials (no where to be found in game), certain duelists disappearing altogether, the list goes on.

Is there anyone familiar with Yu-Gi-Oh! DS modding that would be willing to discuss the possibility of fixing Nightmare Troubadour's bugs so it could rest as one of the most perfect YGO games of all time? Please let me know!
I am interested. More than anything in modifying the opponent's deck recipes after winning and making some events more fun.
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Undub as in un-localize, remove references to the english dub, names, card artwork, card names, etc
How complicated would it be to insert some more difficult recipes for opponents after finishing the game and include some extra events such as a duelist kingdom tournament or a battle center like pokemon, where you have to have a duel with everyone in a row? Like in GBA where you defeat all the rare hunters.
 
Last edited by Sora85,
I am interested. More than anything in modifying the opponent's deck recipes after winning and making some events more fun.
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How complicated would it be to insert some more difficult recipes for opponents after finishing the game and include some extra events such as a duelist kingdom tournament or a battle center like pokemon, where you have to have a duel with everyone in a row? Like in GBA where you defeat all the rare hunters.
Modify the duelist recipes is easy, insert whole events, it's hard, but only because i don't understand the entire logic behind the game
 
I am a couple months late but as the original poster mentioned this game Yu-gi-oh! Nightmare Troubadour could be one the best YGO games for a handheld system. One major bug fix I wanted to discuss would be the variety of Trap cards that don't trigger in between phases when they normally would, after they have been set and its your opponents turn. For example Dust Trapshoot not allowing you to activate during your opponents Main Phase. Is there a bug fix to correct this issue? Thanks!

YGONT.png
TrapDustShoot.png
 
Last edited by TheRealDeal,
Modificar las recetas de los duelistas es fácil, insertar eventos completos, es difícil, pero sólo porque no entiendo toda la lógica detrás del juego.
If you could modify everyone's deck profiles after finishing the game in your UNDUB, I would be interested in helping you with them. Even put forbidden cards on the characters to increase the difficulty
 
Along with all the big fixes, I would like to see the option for banned cards that are in the game to be used as we please, admit it, having a way to summon all three god cards would be pretty cool, or even just to use witch of the black Forrest or monster reborn. Has anyone managed to make a hack of this game yet? Thanks!
 
Along with all the big fixes, I would like to see the option for banned cards that are in the game to be used as we please, admit it, having a way to summon all three god cards would be pretty cool, or even just to use witch of the black Forrest or monster reborn. Has anyone managed to make a hack of this game yet? Thanks!
It only exists for DP, All cards and Instant Win. The hackers were pretty lazy in this game. But I was referring to the opponents' decks. That they have banned cards would make it more difficult. The game already lets you include 1 anyway.
 
Hello! I'm kinda posting this to gauge interest in a project I'd be looking to fund. I consider the DS game Yu-Gi-Oh! Nightmare Troubadour to be pretty peak in terms of story/card play but there were a number of things that were just...not there that should have been. A handful of cards were missing that should have been there, fusion monsters with missing fusion materials (no where to be found in game), certain duelists disappearing altogether, the list goes on.

Is there anyone familiar with Yu-Gi-Oh! DS modding that would be willing to discuss the possibility of fixing Nightmare Troubadour's bugs so it could rest as one of the most perfect YGO games of all time? Please let me know!
Why are none the yugioh DS nightmare trabadour roms working
 
I am making an undub of this game. It has a lot of cancerous 4kids dubbing in it, unnecessary sentences added that for some reason they thought were funny (????), adding the missing normal monsters shouldn't be that hard as we won't have to touch the assembly to add or modify anything, but adding unique effect monsters would be a bit of a handful (that i personally find a bothersome), and since we're talking about fusion materials, this can only mean that we're modifying logic.

How far are you in this one ?
Are you still working on this by any chance? I was thinking about making something similar, at least by fixing names and dialogues and replacing all card artworks with OCG ones (the JP ROM has some uncensored artwork, but most monsters are TCG). The text files should be very simple to edit, but the card images are in a custom format which (as far as I know) isn't used anywhere else and needs to be reversed. Before I commit to this project I wanted to check if anyone else had already done some work on this to avoid duplicating stuff that might already exist, so let me know if you can share any information on the file formats or anything else that could be useful.
 
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Are you still working on this by any chance? I was thinking about making something similar, at least by fixing names and dialogues and replacing all card artworks with OCG ones (the JP ROM has some uncensored artwork, but most monsters are TCG). The text files should be very simple to edit, but the card images are in a custom format which (as far as I know) isn't used anywhere else and needs to be reversed. Before I commit to this project I wanted to check if anyone else had already done some work on this to avoid duplicating stuff that might already exist, so let me know if you can share any information on the file formats or anything else that could be useful.
I am, but have halted all operations for now, if you'd like to join me, pm me please your discord :D
 
Personally I was hoping for someone to add the cards that were missing and to have the bugs fixed. But I'm aware that the translation was already gonna be a difficult task.
 
Are there any modders still interested in this project? I loved Yu-Gi-Oh! Nightmare Troubadour as a kid and would love to be able to edit the game with emulation.
 

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