Tutorial  Updated

Fixing system memory error 160-0103 (failing eMMC) without soldering | using redNAND with ISFShax

What is this for?


If you are encountering Error Code 160-0103 "There is a Problem with the system memory" or your Wii U is freezing at bootup or during Factory Reset it is likely that the eMMC Chip is failing.
This tutorial goes into fixing this Error 160-0103, by using the SD card in the front slot as replacement for the failing eMMC.
In this tutorial we will rebuild the MLC, which means it is empty, whithout your data. In the end I show how to salvage savegames from the failing eMMC.

Please note there are other possible causes for the 160-0103 error (like a CBHC brick). Also there are other possible solutions to this problem. To see if this Tutorial is right for you, check out the Ultimate Wii U Troubleshooting Guide

1690709917882.png


What this will do

We will first install ISFShax, which is an early exploit that runs before the operating system loads. This allows us to patch the OS to redirects the reads and writes, that normally go to the eMMC, to a partition on the SD card. So you will need to have the SD card in the Wii U to use it, as that is now it's new internal memory.
Also you need to keep the standby servcies (and with that the Quickstart menu) disabled as they don't work with ISFShax. (Your Wii U will hang once you turn it off till you remove power if standby services are enabled).
In this tutorial we are only redirecting the MLC. If you plan to try some dangerous things in the future, you can still mess up your system SLC and SLCCMPT. If you want to use this for such experiments consider using full redNAND, where all 3 devices get redirected.

Update

28.01.2024 - Wii VC games (from he eShop or VC Injects) now works from the redNAND internal memory. Keep in mind that Wii VC is more picky about the SD card. So far Sandisk cards worked for me, but Samsung cards didn't. If the card is incompatible, it will hang on a black screen after the silver Wii logo.

Choosing an SD card

I highly recommend to use an SD card, which is designed to sustain lots of writes, like Sandisk Max Endurance or at least High Endurance or Samsung Endurance. The absolute minimum size is 8GB using, 1,5GB for the FAT32 partition and the rest for the MLC partition, but it is recommend for the the card should have at least 16GB, so you can have at least 8GB for the MLC partition. The Maximum size of SD you can use is 2TB.

Since the Wii U Discs suffering from Disc rot and also for convenience, you probably want to dump all your Game Discs and install the Games from these Dumps You find detailed instructions on how to do that here: https://wiiu.hacks.guide/#/dump-games (do it after you completed this guide)
Later in that guidel you will create a second partition, which replaces the Internal Memory. You won't be able to resize that partition, without rebuilding again, so you better size everythng properly the first time.
The first partition is where all the Homebrew goes to and also where the dumps of the Wii U games go to. So this partition needs to have at least enough space to store your largest Wii U game with some extra space. If you want to use a USB Loader with vWii, you can also store the (OG) Wii games on the FAT32 partition.
The second partition (the MLC partition, which you format initally with NTFS) is where you install all your Wii U games (eShop and dumped Disc games, updates, DLC, saves...) to, including the VC Injectes. Also 5GB are used up by the Wii U system.
Make sure the the SD card can fi both these partitions.

Installing ISFShax

For installing ISFShax follow this tutorial: https://gbatemp.net/threads/how-to-set-up-isfshax.642258 but skip the "Autoboot" part for now.

Optional: Backing up savegames

If your Wii U can still run Tiramisu or Aroma: https://wiiu.hacks.guide/#/ you can use SaveMii to back up your save games.
If it can't you then you probably already used UDPIH to install ISFShax. Launch the recovery again using UDPIH and then use the Dump SLC + MLC option. Your SD card needs to have at least 64GB for that (for a 32GB console). You then need to merge mlc.bin.part files in the right order and can then extract the savegames using wfs-extract.
TODO: add more details

If you lost the password to your NNID and can't recover it because the email doesn't exist anymore, you can transfer it. This is only a last resort option. If you still have the email address, it would be better to use the "Forgot Password" option now, as you won't have it on the new system.
There is also the option to use a password reset option on the PC. For that you need to create a Nintendo Account and then link the NNID to it. When linking it will ask for the password and give a reset option using the email.

Keep in mind this transfer only works on the same console and only if you don't do a Factory Reset.
To transfer the NNID It's enough to copy the account.dat file over.
You can use ftpiiu everywhere to save it to the PC for now. Just copy the whole /storage_mlc/usr/save/system/act/ folder to the PC. In that folder you find one subfolder for each user and in that subfolder you find an account.dat (it's a plain text file, you can open it with notepad). The folders are numbered in the order the users were created.

On the new rebuild mlc the numbering will start again with 80000001. If the user with the NNID had a larger number just create new users on the new system until you reach that number. Then you can copy the account.dat back and reboot.
After that you should be able to access the eShop and download the games again.


Partitioning the SD card

On Windows you need to use a third party tool like Minitool Partition Wizard or easeus, on Linux you can use gparted.
You need to have two primary partitions on the card:
  1. FAT32 - (in gparted set lba flag). This is what the PC will see and all your homebrew goes
  2. NTFS - This partition will be the MLC replacement, it should have at least 8GB. (don't assign a drive letter)
Shrink the existing FAT32 partition to make room and then create the NTFS partition after it. It's recommended to align the Partitions on 64MiB boundaries and use a multiple of 64MiB for the size. The MLC (NTFS) partition should be at least 8GB but other than that you can choose whatever sizes you like.

Configuring redNAND

Create a file minute/rednand.ini on the sdcard with the following content:
INI:
[partitions]
slccmpt=false
slc=false
mlc=true

[scfm]
disable=true
allow_sys=false

Rebuilding the MLC

  1. Download all the mlc system titles for your region from NUS. This can be done conveniently with MLCRestorerDownloader by @Xpl0itU. To use the MLCRestoreDownloader, you need to extract it and then copy the otp.bin from the SD card to it's directory. Then start the Downloader and select mlc and then your consoles region.
    You will get the output/MLC/{region} directory, which contains a directory for each title. In total there should be 52 titles totaling ~1.1GiB.
    If your console has an older firmware it might also be necessary to get the latest SLC titles.

  2. On the root of your SD card create a folder wafel_install. Then copy all 52 titles to the wafel_install folder, so it now contains the 52 subfolders, one for each title. If you want to reinstall / update SLC titles, you would also put them there.

  3. Put the wafel_setup_mlc.ipx on the SD card in /wiiu/ios_plugins.

  4. Select Patch (sd) and Boot ios redNAND in minute to start the setup of your fresh MLC.
    During the setup you won't see anything on the screen. You have to go by the power led.
    The power LED will flash blue, while it is installing the titles.
    if something goes wrong the LED will turn orange, but it will continue as long as it is blinking.
    The LED will become static once it finished. You can now power off the console.
    If the led is blinking red, something fatal happend. Ask for help.
    During the setup a short log gets written to the SD: wafel_setup_mlc.log.
    In the end it will enable the inital setup on the next boot.

  5. Remove the wafel_setup_mlc.ipx from /wiiu/ios_plugins on the SD.

  6. Select Patch (sd) and Boot ios redNAND again. If everything worked, the initial setup should launch.
    (no longer required with latest minute)

  7. Follow through with the initial setup. After the "settings" part of the setup, it will drop you back into minute, just select Patch (sd) and Boot redNAND again.

Setting up autoboot

To automatically boot into redNAND create the file sd:/minute/minute.ini with the following content:
INI:
[boot]
autoboot=2
autoboot_timeout=1

Installing minute to SLC

If you haven't already installed minute (fw.img) to the SLC, you should do that now so In case the SD get's lost the Wii U displays at least the minute menu. Follow the "Booting without SD" section from the ISFShax tutorial for that. You only need to install the fw.img and can skip the ios_plugins part as you probably don't want to to boot the eMMC anyway.


Credits

  • smealum and WulfyStylez for redNAND
  • @shinyquagsire23 for minute, stroopwafel
  • @rw-r-r_0644 for finding and implementing isfshax
  • @GaryOderNichts and @QuarkTheAwesome for their direct contributions and help to the mlc setup
  • @V10lator for implementing Quota support and some improvements
  • @Xpl0itU for MLCRestorerDownloader
  • @vgmoose for all the support and for the Wii U that replaced the one Idestroyed during early isfshax testing
  • @Maschell for his help and all other contributions to the Wii U scene
  • @Lazr1026 for testing and some fixes
  • hexkyz for the warmboot boot1 exploit which made all of this possible
  • Salt Team for the original minute CFW
  • dimok789, FIX94 and others for the iosuhax CFW
  • fail0verflow for mini
  • and all other contributors to the Wii U scene!
 
Last edited by SDIO,

SDIO

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Hm the install looks good. You say you get the error consistently only when it comes to the mii maker?
Please dump the System Crash logs in minute and send them too (zip the whole folder).

There is also the possibility that this problem isn't related to the storage, but caused by a bad DRAM chip.
To eliminate the SD card as a problem source, you could also try to erase the MLC and delete SCFm and then rebuild on the eMMC (without redNAND). That obviously wouldn't be a long term solution, but it would be enough for a test.
 

xpermian

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I'm trying to back up my save games with wfs-extract, but I'm getting a weird error:

Heres the command I ran: wfs-extract --input "D:\mlcbin\mlc.bin" --output "D:\mlcbin\Dump" --otp otp.bin --seeprom seeprom.bin


Error: Unexpected WFS version (bad key?)
 

SDIO

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You would launch the game once, so it creates save data and then you would either use FTP or SaveMii WUT Port to overwrite it with your old save
 

Regalli

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My setup log:

Additionally, copied out the crash log screen as well just in case that's at all helpful:

Exception registers: R0-R3: 1d11e2eb 00000000 00000000 0481875
R4-R7: 0000001c 5218b825 92265d00 4a192580
R8-R11: 24611680 80063281 8882401c 8b358402
R12-R15: 00000000 00000000 848057cf 00000460
 

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SDIO

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Here it failed and stopped
Code:
InstallInfo 000500101004e100: 00000000
Install 000500101004e100: fffbffde
InstallInfo 000500101005a100: 00000000

Check the file system of the FAT32 partition. Download the titles again and put them again on the SD. Also format the NTFS parititon again to NTFS. Safetly eject the SD.
 

Viejodamis09

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Hi, I'm curious to know if the necessary SD card size for game (and I assume everything else) backup can be lower than 64 gb if the console happens to use less than 8 gb of storage even if it has up to 32 gb available, and if it could be the same SD card used for everything else?
Should probably mention that my console hasn't been homebrewed at all, so unfortunately I don't have any fancy programs yet.
...Sorry, i'm quite literally a newbie to Wii U Homebrew, it just happens that I received the error and I got kinda scared, although as bizarre as it sounds, it only happens when I try to enter the game registry out of all things, but I did notice the games themselves take quite a while to load, so again I'm just trying to prepare for the worst.
 
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SDIO

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Yes the SD card can be smaller.
You only would need a 64gb if you wanted to do a complete Image of the console (which isn't required for this guide)
You have the MLC partition on there, which you format NTFS and which will replace your internal memory and you have the FAT32 partition, on which everything else will go. You would put your other stuff there too.
If you have so few storage used I would assume you have most of your games on Disc? If so I would strongly recommend dumping the Discs and installing the games, before the Discs fail, because the Wii U has a particular bad problem with Disc rot. In that case you might consider getting a bigger SD.
 

ErwinP

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Hm the install looks good. You say you get the error consistently only when it comes to the mii maker?
Please dump the System Crash logs in minute and send them too (zip the whole folder).

There is also the possibility that this problem isn't related to the storage, but caused by a bad DRAM chip.
To eliminate the SD card as a problem source, you could also try to erase the MLC and delete SCFm and then rebuild on the eMMC (without redNAND). That obviously wouldn't be a long term solution, but it would be enough for a test.
Hi,
My new SD card arrived today and guess what: everything worked straight away. So it appears the quality of the SD card is really important. For future reference, I ordered a "SanDisk Max Endurance microSD-kaart 64 GB" from Amazon.

I get to the menu, but there are no games in there to test. So that will be my next challenge :)

Thanks a lot for all the effort!

Kind regards,
Erwin
 
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SDIO

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You can dump your disc games with wudd and install them from the dumps with WUP Installer GX2.
Also you can redownload your eShop games from the eshop.
 

Pijy

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I dont know what to do for this step. The guide is not very clear


Configuring redNAND

Create a file minute/rednand.ini on the sdcard with the following content:
INI:
[partitions]
slccmpt=false
slc=false
mlc=true

[scfm]
disable=true
allow_sys=false
 

V10lator

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@Pijy What exactly is your question? I mean you basically told yourself what to do and it can't be more clear than that:
Create a file minute/rednand.ini on the sdcard with the following content
... So open a text editor, copy the content you showed inside:
Code:
[partitions]
slccmpt=false
slc=false
mlc=true

[scfm]
disable=true
allow_sys=false
Then save that as minute\rednand.ini on the SD card... make sure it's really rednand.ini, not rednand.ini.txt through. Windows is a bit stupid here (see https://answers.microsoft.com/en-us...-in-w-10/226d323d-978a-47de-bd1d-8780643897e3 , for example).
 

ateIier

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Hello! I'm on step 4 of rebuilding the mlc but everytime i click the Patch (sd) and Boot ios redNAND button, an error pops up that says
"Trying to load sdmc:/redotp.bin... NOT FOUND!
ERROR: No mlc partiton found
Press POWER/Q to continue."

Anyone knows what this mean? I'm sorry if this is a really easy problem to fix, I'm new to modding consoles
 

SDIO

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That means you didn't partition the SD correctly. Make sure it has the NTFS partition as primary partition
 

DIngoAmuro

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Hey, is it possible to clone the SD Card containing redNAND to another one with the same size? I want to clone the card to another one with better performance, but when I try with Partition Wizard, I always get an error. Any idea?
 

Viejodamis09

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Yes the SD card can be smaller.
You only would need a 64gb if you wanted to do a complete Image of the console (which isn't required for this guide)
You have the MLC partition on there, which you format NTFS and which will replace your internal memory and you have the FAT32 partition, on which everything else will go. You would put your other stuff there too.
If you have so few storage used I would assume you have most of your games on Disc? If so I would strongly recommend dumping the Discs and installing the games, before the Discs fail, because the Wii U has a particular bad problem with Disc rot. In that case you might consider getting a bigger SD.
Thanks for the response
I am curious if it is possible to backup the whole Image of the console (Because it's a childhood console and I really want to preserve everything, also pardon me if it isn't the same, but that's also what I did with my OG Wii's NAND, so I don't know if it could also be done here) in an external hard drive, ditto for the save files and games themselves altough I pressume that is much more likely.
Btw, it is indeed true that all of my games are physical (Nintendo never opened an eShop in my region sadly), and this is actually the first time I am hearing about this disc rot problem, so I am kinda scared now, and I would like to know if there was a similar guide to dump my physical games in that case.
 

ateIier

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That means you didn't partition the SD correctly. Make sure it has the NTFS partition as primary partition
Alright thank you, however and now gets stuck at "Searching for otp store in patch" and "Searching for otp store in plugins"

I saw someone in this thread have the same issue but I have all 3 wafel files in the wiiu/ios_plugins folder
 

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