ROM Hack Discussion Fire Emblem: Three Houses General Hacking

Mrperson0

Well-Known Member
Member
Joined
Jun 30, 2015
Messages
273
Trophies
0
Age
34
XP
818
Country
United States
you got check who is their top close ally in their profile. In my run where I recruited everyone, everyone ended with the pairing I planned by only checking the top close allies.

It seems that A+ doesn't take precedence over A if both are the same (at 1001 points), which is why Dimitri x Dedue had got a paired ending over Dimitri x Annette. Guess the Close Allies would have shown this as well.
 

Ultimos54

Well-Known Member
OP
Member
Joined
Aug 27, 2018
Messages
1,270
Trophies
0
XP
3,480
Country
Australia
@FellDragonGrima from what I've tried i would suggest setting the mapid to 0 whenever you edit the chapter,also when you edit the chapterid you need to go into the Monastery for the game to realise its changed,the game should go to a loading screen and then it will update to that chapter.Just be careful because if you skip a chapter where you would've got a character in your roster or such you would legit skip it and not be able to get them unless you edit them in
 
  • Like
Reactions: simsimsim

FellDragonGrima

Well-Known Member
Member
Joined
May 1, 2017
Messages
246
Trophies
0
Age
28
XP
567
Country
United States
@FellDragonGrima from what I've tried i would suggest setting the mapid to 0 whenever you edit the chapter,also when you edit the chapterid you need to go into the Monastery for the game to realise its changed,the game should go to a loading screen and then it will update to that chapter.Just be careful because if you skip a chapter where you would've got a character in your roster or such you would legit skip it and not be able to get them unless you edit them in
Sounds good then. And by being in the monastery, you mean explore it right? Thanks!
 

ReDEyeDz

Well-Known Member
Member
Joined
Dec 10, 2015
Messages
107
Trophies
0
Age
35
XP
226
Country
Serbia, Republic of
Sorry if this has been asked a lot and answered before, but I couldn't find it.
So my question is if there is a chance for Nintendo to patch Three Houses or for modders to fix unreadable small fonts themselves? I'm having a really hard time trying to read the text in this game, especially on some tutorial screens. This thing stops me from playing the game entirely. I'm fine with any other game on Switch/3ds/psp/vita/nds/gba and whatever else handheld I had, but not here. It's super frustrating.
 

Krude

Well-Known Member
Member
Joined
May 18, 2013
Messages
344
Trophies
0
XP
1,198
Country
Gambia, The
Sorry if this has been asked a lot and answered before, but I couldn't find it.
So my question is if there is a chance for Nintendo to patch Three Houses or for modders to fix unreadable small fonts themselves? I'm having a really hard time trying to read the text in this game, especially on some tutorial screens. This thing stops me from playing the game entirely. I'm fine with any other game on Switch/3ds/psp/vita/nds/gba and whatever else handheld I had, but not here. It's super frustrating.

Nintendo already patched this. Use the screen zoom to read text that's too small.

Press the home button twice quickly.
 

ReDEyeDz

Well-Known Member
Member
Joined
Dec 10, 2015
Messages
107
Trophies
0
Age
35
XP
226
Country
Serbia, Republic of
Nintendo already patched this. Use the screen zoom to read text that's too small.

Press the home button twice quickly.
Not sure if I'm missing the sarcasm about Nintendo "patching" this problem with an integrated zoom function or they actually increased the visibility of the text in game.
 

Krude

Well-Known Member
Member
Joined
May 18, 2013
Messages
344
Trophies
0
XP
1,198
Country
Gambia, The
Alleviating sight problems is literally what a zoom function is for, yes.


Yes, yes. I know. All people with budding sight problems feel they don't have those. Everyone gets old, no one will judge you for using the zoom grandpa
 

FellDragonGrima

Well-Known Member
Member
Joined
May 1, 2017
Messages
246
Trophies
0
Age
28
XP
567
Country
United States
I’ve a question. I managed to get Edelgard’s Route, but for some reason, I have Shamir on my team. Is this because of the Save Editor? Should I get rid of her unit?
 

DEMONDICE

K-K-Kureiji
Member
Joined
Dec 7, 2013
Messages
1,014
Trophies
1
Age
33
XP
2,016
Country
United States
I’ve a question. I managed to get Edelgard’s Route, but for some reason, I have Shamir on my team. Is this because of the Save Editor? Should I get rid of her unit?
It shouldn't matter. I have the entire roster on my Church route, including all 3 lords and Hubert with no issues. But you can just uncheck her flags if you don't want her.
 

officialmurky

Active Member
Newcomer
Joined
Aug 5, 2019
Messages
43
Trophies
0
Age
27
XP
145
Country
United Kingdom
I’ve a question. I managed to get Edelgard’s Route, but for some reason, I have Shamir on my team. Is this because of the Save Editor? Should I get rid of her unit?
Pretty sure that Shamir, Manuela and Hanneman are all available for the Edelgard route, I had them myself without altering anything of theirs in the save editor - the only ones unavailable on the true Edelgard route are; Hilda, Catherine, Cyril, Flayne, and Seteth.

(You can add the "unavailable" ones via the save editor, just be aware that it has the possibility of crashing)
 
Last edited by officialmurky,

simsimsim

Well-Known Member
Member
Joined
May 16, 2018
Messages
370
Trophies
0
Age
30
XP
1,264
Country
Canada
Can the save editor be used make the locked gendered classes available to both genders?
There is already a code available for this, courtesy of Shift2nbs
[unlock gender-class v2]
02100000 ADC93A95 00000201
02100000 ADC93AB3 00000201
02100000 ADC93AD1 00000201
02100000 ADC93AE0 00000201
02100000 ADC93B67 00000201
02100000 ADC93B85 00000201
02100000 ADC93BA3 00000201
02100000 ADC93C0C 00000201
02100000 ADC93C1B 00000201
02100000 ADC93C2A 00000201
02100000 ADC93C39 00000201
02100000 ADC93C66 00000201
02100000 ADC93C75 00000201
02100000 ADC93C84 00000201
02100000 ADC93B2B 00000201
02100000 ADC93D0B 00000201
02100000 ADC93D1A 00000201
02100000 ADC93D29 00000201
02100000 ADC93D38 00000201
02100000 ADC93D47 00000201
01100000 ADC9777A 00000001
01100000 ADC97A5E 00000039
01100000 ADC97A72 00000001
01100000 ADC97F32 00000001
01100000 ADC98146 00000001
 
  • Like
Reactions: rafaelia

Xoa

Active Member
Newcomer
Joined
May 5, 2007
Messages
44
Trophies
1
XP
451
Country
United States
Hoping for adding magic manually in the save editor. Hope someone can figure it out.

It is possible to export the .character file using the save editor and modify their magic using a hex editor. The problem with save editing magic is that the results wont stick, it all gets reset after a class change.

What we really need is cheats that modify magic for each character, that way you can just turn the cheat on after a class change.

This is the location for the learned magic data, it's at the same spot for each .character file.
0C = Meteor
0F = Mire B
26 = Empty / Nothing

This is the "number of uses" location for each spell.
 
Last edited by Xoa,
  • Like
Reactions: simsimsim

RaphaelDDL

Well-Known Member
Member
Joined
Jul 28, 2008
Messages
138
Trophies
1
Website
raphaelddl.com
XP
697
Country
Brazil
I didn't see on first post so gonna ask. Is there any code for the skills?

I mean, these:
  • Sword
  • Lance
  • Axe
  • Bow
  • Brawl
  • Reason
  • Faith
  • Authority
  • Heavy Armor
  • Riding
  • Flying

I wanted to try start a game with all maxed, but only that. So I can recruit whoever I want and also use whatever job I'd like, but other than that, playing "normally" lol. xD
 

Krude

Well-Known Member
Member
Joined
May 18, 2013
Messages
344
Trophies
0
XP
1,198
Country
Gambia, The
I mean, technically you can just set all your skills to max with an editor, but this means that you will miss out on all the abilities and arts ou get when leveling up skills. Which means your character will have S+ in swords but still be terrible at using them
 
  • Like
Reactions: RaphaelDDL

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
    Psionic Roshambo @ Psionic Roshambo: https://www.youtube.com/watch?v=SjCivnt5t50