Gaming Fire Emblem Awakening Reinforcements

Prior22

Well-Known Member
OP
Member
Joined
Sep 23, 2010
Messages
933
Trophies
1
XP
3,062
Country
United States
I try to play most games on a mode harder than normal in order to have a greater challenge. However in the Fire Emblem games the issue of enemy reinforcements pops up. Right now I'm playing Awakening, on hard mode, and reinforcements spawn at the beginning of the enemy turn (which can lead to cheap deaths).

I'm curious if reinforcements spawn at the beginning of enemy turns, in Awakening, in normal mode too. Also do reinforcements spawn as frequently in normal mode? Personally the only reason I want to play in hard mode is for enemies which have higher levels. Does this even occur on hard mode?

I'd like to see a new Fire Emblem class called "Scout". A Scout would have the trait of being able to tell the user when reinforcements will appear, and what locations, prior to the moment occurring.
 

Pokem

Well-Known Member
Member
Joined
Jul 22, 2016
Messages
1,058
Trophies
0
XP
1,459
Country
United States
I played FE:A in hard mode as my first FE game because someone recommended me to do that, and now it's like a tradition for me to play every FE games in hard mode because I started off with it.
I've had many frustrations in hard mode because the reinforcements are cheap as ****. No, not all chapters have reinforcements, and if they do, they usually spawns when most of the enemy's units are dead, or the map seems to be in the player's advantage. They come out when you least expect them to, and if not adequately prepared, can bring about an unfortunate end for one of your unit.
 

Justinde75

Well-Known Member
Member
Joined
Feb 14, 2016
Messages
2,531
Trophies
1
Age
24
XP
4,651
Country
Germany
I try to play most games on a mode harder than normal in order to have a greater challenge. However in the Fire Emblem games the issue of enemy reinforcements pops up. Right now I'm playing Awakening, on hard mode, and reinforcements spawn at the beginning of the enemy turn (which can lead to cheap deaths).

I'm curious if reinforcements spawn at the beginning of enemy turns, in Awakening, in normal mode too. Also do reinforcements spawn as frequently in normal mode? Personally the only reason I want to play in hard mode is for enemies which have higher levels. Does this even occur on hard mode?

I'd like to see a new Fire Emblem class called "Scout". A Scout would have the trait of being able to tell the user when reinforcements will appear, and what locations, prior to the moment occurring.
I think its part of the game. You need to be prepared for everything. If someone warns you about everything, it isn't so much fun in my opinion
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • NinStar @ NinStar:
    you have to launch your homebrews directly from the wii u menu
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    BigOnYa @ BigOnYa: Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does...