FEITS - Fire Emblem: If Text Simulator

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by SciresM, Aug 6, 2015.

  1. SciresM
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    SciresM GBAtemp Advanced Fan

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    So, there've been times, potentially, if you're into the kinds of dumb things I'm into, where you've wanted some way to simulate conversations from Fire Emblem: If on your desktop. Or not. Either way, now you can:

    [​IMG]

    Download: Mega

    Code's available on my Github.

    A Usage Reference Guide's available here: here.

    You should be able to copy/paste in any conversation extracted by FEAT and have it work perfectly fine.

    Click on the image to save it, right click to save the entire conversation.

    Have fun!

    v1.1 Changelog:

    Warning: Spoilers inside!
     
    Last edited by SciresM, Aug 21, 2015
  2. zoogie

    zoogie simple pimp tool

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    Thank you for this. It will prove very useful.
     
  3. medoli900

    medoli900 Open the Benzenes Gates

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    Thank you. It will be very useful for... Science! Yes, that's it, I am sure of it, science...

    I would like to just point out that if the code is really badly made (or that have some $%& character in conversation), the program will freeze. So we can't "swear" by putting random character.
     
    nxwing likes this.
  4. zoogie

    zoogie simple pimp tool

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    I admit, I just felt bad for an ignored homebrew. :P
     
  5. anhminh

    anhminh Pirate since 2010

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    If we could make this online, we can have FE roleplay chat.
     
    Tomato Hentai likes this.
  6. Romsstar

    Romsstar Operation Decoded

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    I might borrow parts of that code for a WYSIWYG Text Editor for my Decode Project. Great stuff, although ridiculously huge, but I get it it's because of all those faces.
     
  7. SciresM
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    SciresM GBAtemp Advanced Fan

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    I just released an update for FEITS. Fixes some bugs and adds some new features.

    Changelog:

    Warning: Spoilers inside!
     
    Tomato Hentai likes this.
  8. NCDyson

    NCDyson Hello Boys...

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    I've always wondered why we don't see more stuff like this made public in translation projects...

    I'm super hyped for decode. I have like half of a WYSIWYG editor for Digimon Adventure for the PSP, but mainly because I wanted to do a hack to make Adventure 02...
     
  9. Blue Sun

    Blue Sun GBAtemp Regular

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    This is just a masterpiece of work. I'm having so much fun with it, although I do have some requests for the next update.
    • I really want to be able to have two different Avatars talk to each other (as of right now it's only the same one). One example could be two of the same Avatar but one has a scar, and another example could be a male and a female Avatar talking to each other. Maybe the Avatar could be coded the same way as Kanna, or maybe the Avatar could be coded in a similar way like how the hair color (L) and hair color (R) are coded. Have one for one Avatar1, and have the other for Avatar2.
    • The names you type in for the $Ws cause the character in the $Wm to be greyed out if it's not the same and the name is displayed on the left side even if the character themselves in on the right side. Is this a bug? I kind of want to use the English names for some of the characters.
    • More background choices from the game if possible?
    • A female Avatar's hair accessories don't line up with how they are in the game.
    • Gazzak's name is still in Japanese.
    I'd like if these were put into the next update, but if not then oh well. I'm still really glad that you made something like this. The fanbase is really going to have loads of fun with this.
     
    Last edited by Blue Sun, Sep 18, 2015
  10. DeathChaos25

    DeathChaos25 Unmei wo kaeru!

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    Out of curiosity, is there any chance that this could be updated to add support for Awakening units?
     
  11. Blue Sun

    Blue Sun GBAtemp Regular

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    Gotta get updated for the new DLC that's out now.
     
  12. Dingzhu

    Dingzhu Newbie

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    Hm, there seem to be a few missing sprites for Laslow, namely his wink and surprised sprites.
     
  13. Blue Sun

    Blue Sun GBAtemp Regular

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    They're in there. I just checked with the portrait generator and I remember using those expressions in some things before. It just hasn't been updated since the last version. Honestly, right now I'm considering switching to Adobe Photoshop CC or GIMP, but I can't afford Photoshop right now and GIMP seems to be really difficult to use. I'd stick with this but there's plenty I can't do with it.
     
  14. JearBear10994

    JearBear10994 Advanced Member

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    How does one use different characters?
     
  15. Blue Sun

    Blue Sun GBAtemp Regular

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    Elaborate.
     
  16. Tomato Hentai

    Tomato Hentai nut neutrality

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    I can't read your posts at all on the dark theme without highlighting text.
     
  17. JearBear10994

    JearBear10994 Advanced Member

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    What I'm seeing is that you need specific lines of text in order to have the character portraits. If that is right, then how to i get these lines of text? If I am wrong then please tell me how to use different character portraits.
     

    Attached Files:

  18. Thunder Kai

    Thunder Kai #TeamRem

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    With Rem
    i second that^
     
  19. kprovost7314

    kprovost7314 GBAtemp's Official Bara Master

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    In that bara manga ( ͡° ͜ʖ ͡°)
    And what are homebrew devs against?
     
  20. Blue Sun

    Blue Sun GBAtemp Regular

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    Where it says "$Wm" that determines what portrait should be used. "$t1" doesn't really matter, but if you want a portrait to show up you need to write the line like this: "$Wm(Japanese character name goes here for the portrait)|3$w0(left side for the portrait) or 7$w0(right side for the portrait)|$Ws(Japanese character name goes here for the displayed name)|$Wa$E(Japanese text for emotion then sweat and/or blush goes here)|Dialogue goes here".
    "\n" goes before text to send text to the bottom of the dialogue bar, and "$k$p" goes before anything else to make it show up in the next dialogue bar. It also lets you switch from one character to the next. I know that there's a tutorial that explains it better, but I'll upload it for anyone still confused.
    https://drive.google.com/file/d/0Bzy2XphR3qf9MFJxRXlrZ3J2M1k/view?usp=sharing

    Sorry about that. It's a force of habit.

    Elaborate.