I recently unpacked the code geass DS game and have used glycernMapViewer to export the images that use the nclr/ncer/ncgr format.
Unfortunately, when I got to the spritesheets, they have the ncer and ncgr files, but instead of an nclr they have a pal file (which is the palette I guess). I had to first extract the files from an lz77-compressed narc, but that probably isn't too relevant.
So now the mapViewer won't load the image cause I don't have an nclr file to provide, and all I have is the pal file that contains the color information.
How can I export the image with these files? I assume it is not uncommon to store spritesheets this way since not much detail is necessary.
Here is a sample: http://www.mediafire.com/?tf091tgxccrscgd
Unfortunately, when I got to the spritesheets, they have the ncer and ncgr files, but instead of an nclr they have a pal file (which is the palette I guess). I had to first extract the files from an lz77-compressed narc, but that probably isn't too relevant.
So now the mapViewer won't load the image cause I don't have an nclr file to provide, and all I have is the pal file that contains the color information.
How can I export the image with these files? I assume it is not uncommon to store spritesheets this way since not much detail is necessary.
Here is a sample: http://www.mediafire.com/?tf091tgxccrscgd