EveryFileExplorer Won't Save .bcres Files

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by GalladeGuy, Nov 29, 2015.

  1. GalladeGuy
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    GalladeGuy Freeze Kirby :3

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    Just as a test I tried to replace the texture of the mushroom in NSMB2 to make it purple. I imported it into EFE and it displayed it as purple, but then when I go to save I get this error:
    [​IMG]

    I unblocked external sources before unpacking and stuff. Does EFE just not support saving .bcres files? Or is it a problem with all CGFX files? I have tried it with multiple different .bcres files, so I know its not this one file thats the problem. Does anyone know why this happens? I attached the file below.
     

    Attached Files:

    Last edited by GalladeGuy, Nov 29, 2015
  2. Mega-Mew

    Mega-Mew GBAtemp Fan

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    Use the old ohana3ds, EFE can't save edited texture.
     
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  3. GalladeGuy
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    GalladeGuy Freeze Kirby :3

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    Link?
     
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  4. Mega-Mew

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  5. GalladeGuy
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    GalladeGuy Freeze Kirby :3

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  6. Mega-Mew

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  7. GalladeGuy
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    GalladeGuy Freeze Kirby :3

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    It only supports .bch. I need a way to open/edit .bcres files.
     
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  8. Mega-Mew

    Mega-Mew GBAtemp Fan

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    drag & drop the bcres and you can export/import texture
     
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  9. GalladeGuy
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    GalladeGuy Freeze Kirby :3

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    Thanks! It works great! I just wish I could extract models.
     
  10. Mega-Mew

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  11. GalladeGuy
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    GalladeGuy Freeze Kirby :3

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    I know, but whenever I try to export it as a .cmdl file, it doesn't work. It doesn't even show an error message. Just does nothing.