Do headers store that kind of info?Would it be? You'd think that if they did that from the start it wouldn't have taken them this long to ban. Basically all they'd have to do is check every game that goes online, read the header, see it's not from that game, and ban. If it was that easy why did they wait so long? It's much more likely that they found a group of public headers and went to town banning them.
That's what I'm saying. I don't believe so. Some people are saying that they do. And I'm saying that if that were the case Nintendo would (or should) have done a ban wave long ago.Do headers store that kind of info?
Really? From what someone said earlier if each header is put in completely randomly when each cart is made, there's nothing to distinguish the code of one game and another. The codes aren't tied to a specific game and there is nothing saying that one code was made for some game and is being played on another.
Confirmed False!
Even though Nintendo 3DS ROMs do indeed have a unique game card header and signature, Nintendo would never ban the MAC addresses of any Nintendo 3DS from Nintendo Network. Why? Because anyone can use a game card in a different 3DS and so fourth. This means if Nintendo banned MAC addresses, just because they noticed the same header and signature used during online multiplayer at the same time, the person who has the game card that used to be owned by the person that had dumped the ROM would also end up being blocked by Nintendo, thinking it's another duplicate of the same header and signature. Which would make it completely unfair for anyone who plays online with a game card they bought from some store. And knowing Nintendo, they would never ban MAC addresses, just because they see the same header and signature used during online multiplayer.
The only times when they have to block MAC addresses of 3DS consoles... is when the person is using them for cheating in online multiplayer, such as using unlimited Bob-ombs in Mario Kart 7 while playing online.
*screenshot removed*
These people that have been so-called "banned" from online playability, would've probably been using some hacks during online multiplayer in either Pokémon X/Y/OR/AS, Mario Kart 7 or any games and ended up having their 3DS MAC address blocked. But I highly doubt they've been blocked from online multiplayer, I'd say that the person's router firewall probably has Nintendo Network's servers blocked by either domain name or IP address. That's usually what causes error code 002-0102. But also error code 002-0102 can also mean that Nintendo Network has blocked the 3DS's MAC address.
Also, I'd recommend spreading this message around. I'm sure it will help others to know that it's either that the person has been cheating in online multiplayer or has Nintendo Network's servers blocked on their routers' firewall (via IP address or domain name).
Confirmed False!
Even though Nintendo 3DS ROMs do indeed have a unique game card header and signature, Nintendo would never ban the MAC addresses of any Nintendo 3DS from Nintendo Network. Why? Because anyone can use a game card in a different 3DS and so fourth. This means if Nintendo banned MAC addresses, just because they noticed the same header and signature used during online multiplayer at the same time, the person who has the game card that used to be owned by the person that had dumped the ROM would also end up being blocked by Nintendo, thinking it's another duplicate of the same header and signature. Which would make it completely unfair for anyone who plays online with a game card they bought from some store. And knowing Nintendo, they would never ban MAC addresses, just because they see the same header and signature used during online multiplayer.
The only times when they have to block MAC addresses of 3DS consoles... is when the person is using them for cheating in online multiplayer, such as using unlimited Bob-ombs in Mario Kart 7 while playing online.
*screenshot removed*
These people that have been so-called "banned" from online playability, would've probably been using some hacks during online multiplayer in either Pokémon X/Y/OR/AS, Mario Kart 7 or any games and ended up having their 3DS MAC address blocked. But I highly doubt they've been blocked from online multiplayer, I'd say that the person's router firewall probably has Nintendo Network's servers blocked by either domain name or IP address. That's usually what causes error code 002-0102. But also error code 002-0102 can also mean that Nintendo Network has blocked the 3DS's MAC address.
Also, I'd recommend spreading this message around. I'm sure it will help others to know that it's either that the person has been cheating in online multiplayer or has Nintendo Network's servers blocked on their routers' firewall (via IP address or domain name).
I asked this and was told that local multiplayer still works.Apologies if this has been asked and answered before, but would any ban affect local multiplayer?
Thanks in advance if anyone can answer!
Yep, that would be the only thing that Nintendo would do. Because their friend list also can't be used either. It would've indicated either a MAC address block or an IP address block. If it's only happened with one console, it would mean that it's MAC address was blocked. But if every other console they use can't connect to Nintendo Network, then their IP address would've been blocked, which would mean they could easily use someone else's internet connection and they'd be able to connect to Nintendo Network using the same console.So you confirmed they are doing a mac block?
I'm confused as to what you are saying. So you think people are getting banned only for cheating, and not for using public headers?Yep, that would be the only thing that Nintendo would do. Because their friend list also can't be used either. It would've indicated either a MAC address block or an IP address block. If it's only happened with one console, it would mean that it's MAC address was blocked. But if every other console they use can't connect to Nintendo Network, then their IP address would've been blocked, which would mean they could easily use someone else's internet connection and they'd be able to connect to Nintendo Network using the same console.
That's the only thing that would make sense.
shouldn't it be easy for Nintendo to keep a database of all carts ever made, with the game and the header id used?
Yep, that would be the only thing that Nintendo would do. Because their friend list also can't be used either. It would've indicated either a MAC address block or an IP address block. If it's only happened with one console, it would mean that it's MAC address was blocked. But if every other console they use can't connect to Nintendo Network, then their IP address would've been blocked, which would mean they could easily use someone else's internet connection and they'd be able to connect to Nintendo Network using the same console.
That's the only thing that would make sense.
It seems that's his claim, which would make it false. Not everyone who was banned was cheating. You'd think that they would tell us if that was the case. The only thing everyone had in common was that they were using very public headers in the days leading up to the ban. Nobody admitted to cheating (some admitted to pkhex, but not all).I'm confused as to what you are saying. So you think people are getting banned only for cheating, and not for using public headers?
And how easy would it be to have game publishers filling a form for every copy of every game they publish without making a single mistake? It's not going to happen.
It sounds to me like the game you're using doesn't have the update patch applied to the game.It's definitely cart specific. My retail mario kart 7 is fine for multiplayer but the rip was giving me the same error code. Both were on the same 3ds. I did change the header of the mario kart rom to a private one from sonic boom but still the same error. Error 002-0102 every time.
Then it sounds like it's more of a problem with Sky3DS. Since it doesn't use emuNAND, it doesn't directly load the game card header and signature. So it uses the flash card header and signature instead, which is quite possible that it has been blocked from online multiplayer. That's why I use Gateway, not Sky3DS.Platinum Lucario
Nintendo of Japan already clarified that the error code was due to using flash carts. Not due to cheating in online multiplayer mode. What you said about the potential for legit players to get banned too is true. But the same can be said about the X360 and PS3. Do you feel completely safe buying either of those consoles used thinking that they may be banned? This isn't much different than that. And the thing is there are not a whole lot of very public headers out there. The chances of someone getting the legit cart of that game is slim and I'll bet that within the rest of the 3DSes life cycle, about a handful of legit users will be screwed.
That would be pretty much the case, yes. But it's most likely that the people have Nintendo Network's domain name or IP address blocked on their routers' firewall.I'm confused as to what you are saying. So you think people are getting banned only for cheating, and not for using public headers?
It seems that's his claim, which would make it false. Not everyone who was banned was cheating. You'd think that they would tell us if that was the case. The only thing everyone had in common was that they were using very public headers in the days leading up to the ban. Nobody admitted to cheating (some admitted to pkhex, but not all).
If he's saying that Nintendo won't risk banning legit users because it wouldn't be "fair" then he should take a step back and wonder what's in Nintendo's best interest.