EDuke32 Wii

Discussion in 'Wii - Emulation and Homebrew' started by Hendricks266, May 20, 2012.

May 20, 2012

EDuke32 Wii by Hendricks266 at 9:43 AM (12,133 Views / 2 Likes) 60 replies

  1. Hendricks266
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    Newcomer Hendricks266 Member

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  2. codezer0

    Member codezer0 Gaming keeps me sane

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    "Shake it, baby!"
     
  3. XICO2KX

    Member XICO2KX GBAtemp Regular

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    "Groovy!" B-) "Let's rock!" :yaywii:
     
  4. gumgod

    Member gumgod GBAtemp Regular

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    Seems to run smooth, but I didn't play much. I hate the way the controls are mapped by default. Since you're turning with the wii mote you should be strafing with the left and right on the control stick, instead you turn in circles if you press left or right. Also the wii remote has a trigger button, why is A fire? I did re-map some of the controls in game, but still really didn't play it much. Also most of the audio works without doing the extra setups. I think the extra audio setup may be for in game music. I may try it again today and see if classic controller works.
     
  5. haazenpfeffer

    Newcomer haazenpfeffer Member

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    Yeah, in really does not suffer from much lag, but the controls are REALLY bad. It appears to support the Wii Classic Controller, which is what I prefer to use, but getting the controls mapped is a real pain. Is there any hope that a good control configuration file can be made and saved, and then shared with other people? If this was the case, we could all share one good control scheme config file rather than each of us having a hard time getting it done individually. Aside from controls, the load times are not horrible, and the sound effects all sound fine. The only major issue that I found is that the gamma/brightness can not be adjusted, and it's a bit dark for my liking.
     
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  6. OriginalHamster

    Member OriginalHamster UStealthy

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    I think there's no way to save your controller settings, or at least I can't do that, other thing that is annoying is the controller sensitivity, only a small horizontal movement cause a big turning.
    I couldn't steup the analog stick sensitivity, neither configure the dead zone.
    I would be happy to share my controller scheme (based on classic controller) if only I knew how save my settings =P
     
  7. seam

    Member seam GBAtemp Fan

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    once u get ur controls set does it at least remember them? has anyone gotten far into the game? any major issues?
     
  8. Hendricks266
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    Newcomer Hendricks266 Member

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    So far, it looks like feedback is:
    • CONTROLS! I have not touched the controls in the code myself and they are first on my list.
    • Crashes. It appears that the game crashes whenever the player dies, which at least will help me fix the problem.
    • Saving preferences. I don't know why this does not work (does it?) but I will look into it.
    Yes, setting up a soundfont for Timidity is only necessary for the MIDI music.
     
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  9. OriginalHamster

    Member OriginalHamster UStealthy

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    Nice,looking forward for the next release, thanks for reading our feedback ;D
     
  10. ECSS

    Newcomer ECSS Advanced Member

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    http://www.mediafire.com/?pu53mciakllrzyv
     
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  11. Hendricks266
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    Newcomer Hendricks266 Member

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    My pleasure!

    Thanks. It's nice and all, and I'm glad my build instructions work, but there are exactly zero functional changes in r2686. I will be releasing a new official binary whenever there are enough changes that will benefit the Wii port to warrant a version bump.
     
  12. ECSS

    Newcomer ECSS Advanced Member

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    hi i only can say thanks for your head working !!! thanks
     
  13. gusmento01

    Member gusmento01 GBAtemp Regular

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    Awesome!! One my favorite games ever!
     
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  14. ECSS

    Newcomer ECSS Advanced Member

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  15. tueidj

    Member tueidj I R Expert

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    You shouldn't be posting builds unless you're compiling with the modified SDL and AESND libraries, otherwise the performance will be crap.
     
  16. ECSS

    Newcomer ECSS Advanced Member

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    sorry will not post anymore

    if any need svn version please to
    my SkyDrive
     
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  17. Hendricks266
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    Newcomer Hendricks266 Member

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    Work is progressing on the things I mentioned in my post.

    Since I am developing away from my Wii, I need beta testers who can test quickly and who can give me IM contacts. See my contact page. Send me an email.
     
  18. manxbox

    Newcomer manxbox Member

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    Hendricks266 can fix the problem when you die locks and put the game save.
     
  19. Gan1664

    Member Gan1664 GBAtemp Regular

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    It is very good !

    However i can't manage to map the controls and i can't manage to save because i can't manage to call the settings page from inside the game (maybe because of the wii mote plus ?!?!).
     
  20. Hendricks266
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    Newcomer Hendricks266 Member

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    Here is r2729, Milestone 1!

    The crashes that occurred whenever the screen tilted (such as when the player died) have been fixed by EDuke32 Team member and guru Helixhorned.

    I have put a lot of work into improving the controls, especially in the menus. Be sure to reset your configuration to defaults by moving your cfg files to a backup location. (This is using the Wii Remote + Nunchuk configuration, and, untested, the Classic Controller. GameCube controller support is possible and planned but it will take a lot of modification of EDuke32 to support multiple joysticks at the same time.)

    Configuration files and the log file should also flush to disk correctly.

    This build has been compiled with libogc 1.8.11 and a modified libaesnd by tueidj. If you set up a build environment with the modified SDL Wii, you will want to do it again because SDL Wii has been re-modified to incorporate the modified libaesnd, which I should have done in the first place.

    Code:
       "Open", // A
    "Fire", // B
    "Run", // 1
    "Map", // 2
    "Previous_Weapon", // -
    "Next_Weapon", // +
    "", // Home
    "Jump", // Z
    "Crouch", // C
    "Map", // X
    "Run", // Y
    "Jump", // L
    "Fire", // R
    "Crouch", // ZL
    "Inventory", // ZR
    "Quick_Kick", // D-Pad Up
    "Inventory_Right", // D-Pad Right
    "Inventory", // D-Pad Down
    "Inventory_Left", // D-Pad Left
    The D-Pad, A, B, and Home have special coding for the menus so they have intuitive meanings regardless of how you configure their buttons.

    These problems are fixed to my knowledge.
     
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