EdiZon - Discussion Archive
Please go visit the new thread here: https://gbatemp.net/threads/edizon-...t-engine-and-save-manager-for-horizon.533185/
Last edited by WerWolv,
well when using a editor I have created for bayonetta 1for instance halos are at EF64 how would that differ to switch?What do you mean? How am I seeing where it's writing too? By comparing multiple save backups. One unedited and one after using the codes with offsetAddress set to 0.
well when using a editor I have created for bayonetta 1for instance halos are at EF64 how would that differ to switch?
You should try compiling the latest commit, it seems to have fixed the error I had with the offset being misaligned and added support for 32 bit addressesI'm still not sure I understand what you mean, but it's something to do with the value for offsetAddress, which accounts for dynamic loading of the "real" offsets. The offset is the same but it's handled differently when loaded to the EdiZon editor and the offsetAddress seems to adjust for those differences, from what I can gather. Not entirely sure myself, it's what I'm trying to figure out.
Oh wonderful, I'll give that a shot.You should try compiling the latest commit, it seems to have fixed the error I had with the offset being misaligned and added support for 32 bit addresses
So this is the address i want to edit on switchI'm still not sure I understand what you mean, but it's something to do with the value for offsetAddress, which accounts for dynamic loading of the "real" offsets. The offset is the same but it's handled differently when loaded to the EdiZon editor and the offsetAddress seems to adjust for those differences, from what I can gather. Not entirely sure myself, it's what I'm trying to figure out.
@thomasnet is it alright with you if I give @WerWolv edit rights to the first post? Incase someone of you two wish to update while the other might be away?
Hehe, no offence to you but I rather let @thomasnet give the OK since it's his postThat would be great! He IS away right now though ^^
Stupid question time, how do I compile it?You should try compiling the latest commit, it seems to have fixed the error I had with the offset being misaligned and added support for 32 bit addresses
Thank You.@Type_O_Dev damn you're on fire with the saves edits! I love it!
Nice! I wish you good luck!Thank You.
Trying, would be nice if i could use this. Working on bayonetta 2 now
Got it compiled but now it won't load the json file, it freezes. Still does backups and restores fine. Did the syntax of the json change at all or did I screw up compiling it?You should try compiling the latest commit, it seems to have fixed the error I had with the offset being misaligned and added support for 32 bit addresses
Got it compiled but now it won't load the json file, it freezes. Still does backups and restores fine. Did the syntax of the json change at all or did I screw up compiling it?
Probably a good idea, easier that way. Thanks!Some values changed yeah. Wait for the next release since right now a lot of things are WIP
Done! @WerWolv you should now be able to edit the first post.