Status
Not open for further replies.

Type_O_Dev

Developer
Developer
Joined
Dec 12, 2017
Messages
683
Trophies
0
XP
1,469
Country
United States
What do you mean? How am I seeing where it's writing too? By comparing multiple save backups. One unedited and one after using the codes with offsetAddress set to 0.
well when using a editor I have created for bayonetta 1for instance halos are at EF64 how would that differ to switch?
 

WTFsandwich

Active Member
Newcomer
Joined
Aug 7, 2011
Messages
39
Trophies
0
XP
38
Country
United States
well when using a editor I have created for bayonetta 1for instance halos are at EF64 how would that differ to switch?

I'm still not sure I understand what you mean, but it's something to do with the value for offsetAddress, which accounts for dynamic loading of the "real" offsets. The offset is the same but it's handled differently when loaded to the EdiZon editor and the offsetAddress seems to adjust for those differences, from what I can gather. Not entirely sure myself, it's what I'm trying to figure out.
 

PEKKA4597

Well-Known Member
Newcomer
Joined
Feb 26, 2017
Messages
48
Trophies
0
Age
24
XP
158
Country
United States
I'm still not sure I understand what you mean, but it's something to do with the value for offsetAddress, which accounts for dynamic loading of the "real" offsets. The offset is the same but it's handled differently when loaded to the EdiZon editor and the offsetAddress seems to adjust for those differences, from what I can gather. Not entirely sure myself, it's what I'm trying to figure out.
You should try compiling the latest commit, it seems to have fixed the error I had with the offset being misaligned and added support for 32 bit addresses
 
  • Like
Reactions: WTFsandwich

Type_O_Dev

Developer
Developer
Joined
Dec 12, 2017
Messages
683
Trophies
0
XP
1,469
Country
United States
I'm still not sure I understand what you mean, but it's something to do with the value for offsetAddress, which accounts for dynamic loading of the "real" offsets. The offset is the same but it's handled differently when loaded to the EdiZon editor and the offsetAddress seems to adjust for those differences, from what I can gather. Not entirely sure myself, it's what I'm trying to figure out.
So this is the address i want to edit on switch
Screen_Shot_2018-06-27_at_2.00.57_PM.png
 

WTFsandwich

Active Member
Newcomer
Joined
Aug 7, 2011
Messages
39
Trophies
0
XP
38
Country
United States
You should try compiling the latest commit, it seems to have fixed the error I had with the offset being misaligned and added support for 32 bit addresses
Got it compiled but now it won't load the json file, it freezes. Still does backups and restores fine. Did the syntax of the json change at all or did I screw up compiling it?
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    K3Nv2 @ K3Nv2: Back when I was playing kakarot I looked up one little guide now all I see is dbz stuff