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Type_O_Dev

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What do you mean? How am I seeing where it's writing too? By comparing multiple save backups. One unedited and one after using the codes with offsetAddress set to 0.
well when using a editor I have created for bayonetta 1for instance halos are at EF64 how would that differ to switch?
 

WTFsandwich

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well when using a editor I have created for bayonetta 1for instance halos are at EF64 how would that differ to switch?

I'm still not sure I understand what you mean, but it's something to do with the value for offsetAddress, which accounts for dynamic loading of the "real" offsets. The offset is the same but it's handled differently when loaded to the EdiZon editor and the offsetAddress seems to adjust for those differences, from what I can gather. Not entirely sure myself, it's what I'm trying to figure out.
 

PEKKA4597

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I'm still not sure I understand what you mean, but it's something to do with the value for offsetAddress, which accounts for dynamic loading of the "real" offsets. The offset is the same but it's handled differently when loaded to the EdiZon editor and the offsetAddress seems to adjust for those differences, from what I can gather. Not entirely sure myself, it's what I'm trying to figure out.
You should try compiling the latest commit, it seems to have fixed the error I had with the offset being misaligned and added support for 32 bit addresses
 
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Type_O_Dev

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I'm still not sure I understand what you mean, but it's something to do with the value for offsetAddress, which accounts for dynamic loading of the "real" offsets. The offset is the same but it's handled differently when loaded to the EdiZon editor and the offsetAddress seems to adjust for those differences, from what I can gather. Not entirely sure myself, it's what I'm trying to figure out.
So this is the address i want to edit on switch
Screen_Shot_2018-06-27_at_2.00.57_PM.png
 

WTFsandwich

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You should try compiling the latest commit, it seems to have fixed the error I had with the offset being misaligned and added support for 32 bit addresses
Got it compiled but now it won't load the json file, it freezes. Still does backups and restores fine. Did the syntax of the json change at all or did I screw up compiling it?
 
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