Hacking DSTWO Skins

  • Thread starter Thread starter CannonFoddr
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nebula.png


Nebula

thanks to cannonfodder for adding it to the first page already
smile.gif


http://dl.dropbox.com/u/1325998/nebula.rar
 
this is an update to my complete (almost, havent hit up the cheats gui yet) theme set based on the multi-genre media, Hitchhikers Guide to the Galaxy.

11530-DontPanic.png

DontPanic

included in the download are HHGttG skins for: DSTwos GUI, plug menu, and Moonshell2.
also there is custom loading screen included, embedded in the DSGAME.nds (1.02)

GUI: lightened up the grey backgounds, did some upper screen text placement rearranging, and fixed the internal name from being cut off
Plug: changed the entire color scheme to match the gui skin better


i recommend using my borderless icon pack along with this theme set, found at the DSTwo plugin thread or in my signature.



enjoy, all ple..nevermind lol ;P
 
coattails said:
viz said:
nebula.png


Nebula

thanks to cannonfodder for adding it to the first page already
smile.gif


http://dl.dropbox.com/u/1325998/nebula.rar

Sweet skin man!

I've always wondered... how do you get that diagonal interlaced effect in Photoshop? Is it a filter, or do you actually have to make the lines and adjust the opacity?


hmm I think i used a premade brush from brusheezy.com, its not too hard to make yourself though

and ya I lowered the opacity to like 15% or something
 
@VatoLoco: Thanks for the update - I've moved yours (& coattails 'bluelights') into it's own section as 'DSTwo multi-skin packs'

To anyone else who decides to make such 'packs' - please, can you also mention in your post what the pack contains... as I can't download every pack to check it out - thanks
 
CannonFoddr said:
@VatoLoco: Thanks for the update - I've moved yours (& coattails 'bluelights') into it's own section as 'DSTwo multi-skin packs'

To anyone else who decides to make such 'packs' - please, can you also mention in your post what the pack contains... as I can't download every pack to check it out - thanks

im making the pack now but for the loading screen does the image have to be 16 bit bmp? or any image type?
 
thanks and how do you actually change the loading screen because when i do it it freezes when i load it up , ive trie the intructions given :/
 
R4Liam said:
ive uploaded a 'multi skin' pack based on the abstract blue theme ive done:

http://filetrip.net/f11758-DSTWO-Abstract-...7-pack-1-0.html

i have no idea how to use the loading screen though so don't ask me!

When you open DSGAME.nds with the loading screen modifier, do you get purple jumbled static?
Because that's normal, you have to move around with the arrow keys till you find your loading screen and then you import your pic when you've aligned it correctly.

Anyways, here's a DSGAME.nds that's embedded with R4Liam's loading screen for his abstract blue theme.
 
Well - I didn't really mean those who had already had skins on the first post to include them AGAIN with the other skins/graphics that they do, as I didn't really want 'duplicates', but I guess what's done is done
laugh.gif
 
Tonitonichopchop said:
If anyone has the time, would they make a One Piece skin? Only if you want to though, if not I'll try to make my own.

I'll give it a try after I'm done with this complete skin pack.

also anyone noticed we're stickied?
tongue.gif
I asked TrolleyDave to sticky us cause it's such a great thread.
 
DarkWay said:
..........also anyone noticed we're stickied?
tongue.gif
I asked TrolleyDave to sticky us cause it's such a great thread.
Actually - no I didn't (when I visit GBATemp - I usually go straight to 'my controls' to see what's new first). Thanks for asking TrolleyDave to do that
 
coattails said:
R4Liam said:
ive uploaded a 'multi skin' pack based on the abstract blue theme ive done:

http://filetrip.net/f11758-DSTWO-Abstract-...7-pack-1-0.html

i have no idea how to use the loading screen though so don't ask me!

When you open DSGAME.nds with the loading screen modifier, do you get purple jumbled static?
Because that's normal, you have to move around with the arrow keys till you find your loading screen and then you import your pic when you've aligned it correctly.

Anyways, here's a DSGAME.nds that's embedded with R4Liam's loading screen for his abstract blue theme.

thank you very much! why doesn't everyone precompile the dsgame.nds file before they uplod it now? and i now know how to compile it. does it take ages to find the image/offset?
 
R4Liam said:
coattails said:
R4Liam said:
ive uploaded a 'multi skin' pack based on the abstract blue theme ive done:

http://filetrip.net/f11758-DSTWO-Abstract-...7-pack-1-0.html

i have no idea how to use the loading screen though so don't ask me!

When you open DSGAME.nds with the loading screen modifier, do you get purple jumbled static?
Because that's normal, you have to move around with the arrow keys till you find your loading screen and then you import your pic when you've aligned it correctly.

Anyways, here's a DSGAME.nds that's embedded with R4Liam's loading screen for his abstract blue theme.

thank you very much! why doesn't everyone precompile the dsgame.nds file before they uplod it now? and i now know how to compile it. does it take ages to find the image/offset?

I would think it is if you didn't know the offset but since cannonfoddr provided it it took you no more the 5 minutes
 

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