Hacking DS2 Pong

BassAceGold

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I know all you guys with Supercards are dying to use apps that make use of the DS Twos internal processor. So I am pleased to present you, PONG!

DS2 Pong is a native pong plugin for the Supercard DSTwo which also happens to be fully skin-able (apart from the menus).
10-9-27-23-15-31.png


Please refer to the "ReadMe.txt" for skinning instructions

Change Log:
v1.01
-updated plugin icon
-added Imenu file system support
-fixed screenshots not capturing the win or lose graphics at end of the game
-added Irock23 's Halo skin. Release thread here http://forum.supercard.sc/thread-7217-1-1.html
-added transparency support for paddles and ball - same color for number transparency (255,0,255)

Plugin Download here

Enjoy!
 

RoMee

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pretty good

needs a better plug icon
I'm not feelin the "SDK"..
some sample skin would be nice

This is just a suggestion but, stylus control would be awesome
maybe move the game to the bottom screen and put menu on top screen

I'm happy adding this to my plugins, thanks BassAceGold

do you have acess to dev forum??
 

BassAceGold

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I'm no artist, so that means no skins from me. Also the menu is touch controlled, so moving it to the top screen would render it pretty much useless. Lastly, I'd imagine stylus control would make the game too easy so I opted against it.
 

BassAceGold

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alidsl said:
Why do you need the SDK to make a pong game?

Why do you need the DS2 internal processor?

Well first off, you need the SDK to make anything specifically for the DS Two. Pong was just something I whipped up to test the library I am creating for the DS Two in an actual project. Anything compiled for the DS Two is launched and ran on the DS Twos processor, so therefore I need to use the DS Twos processor to run anything compiled with the SDK.

Also on another note, why not?

Its not a matter of needs, but because I can.
 

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