yeah you're right, stupid of me to ask that lolthe best is wait until the release of the final version no?
Should be good.So hyped, but quick question: once this gets improved and released on Christmas, how will the compatibility be?
ooo nice, and I'm guessing DSi games will only work with the DSi clock speed on, no?Should be good.
DSi games may not work in the first release.ooo nice, and I'm guessing DSi games will only work with the DSi clock speed on, no?
I mean in general lolDSi games may not work in the first release.
Might be a bit slow if using NTR clock speed.I mean in general lol
Oh, by DSi games you mean DSi-only (not DSiWare), or DSi-enhanced (Like Pokemon BW)?DSi games may not work in the first release.
Both, but for the latter, I may be wrong.Oh, by DSi games you mean DSi-only (not DSiWare), or DSi-enhanced (Like Pokemon BW)?
I see.Both, but for the latter, I may be wrong.
I wouldn't think so. It's kind of hard for me to test since YSMenu has trouble with DSi-enhanced games, and my flashcard has some features that are broken on TWL clock-speeds.I see.
Oh, oh. Are there major differences between forcing a DSi-enhanced game (from a NTR mode flashcard) to run on TWL clock speed and using an official cartridge? Like, for example, running Pokemon BW from a flashcard with TWL clock speed and using a retail Pokemon BW cartridge.
I see.
Oh, oh. Are there major differences between forcing a DSi-enhanced game (from a NTR mode flashcard) to run on TWL clock speed and using an official cartridge? Like, for example, running Pokemon BW from a flashcard with TWL clock speed and using a retail Pokemon BW cartridge.
Oh, I forgot about all that stuff XD. I only thought about game speed....Yes, there are. In the first case the game will run with the CPU-based performance benefits of DSi mode, but none of the access to new hardware like the new RAM, camera, WPA wifi etc.
Ohhhhh right :o would it be possible to enable those at some point in the future? Like, in case of forwarders, to make the 3DS detect them as DSi-enhanced, maybe?Yes, there are. In the first case the game will run with the CPU-based performance benefits of DSi mode, but none of the access to new hardware like the new RAM, camera, WPA wifi etc.
You can use @Apache Thunder's First Stage Loader (ALT VERSION,) and enable TWL mode...Ohhhhh right :o would it be possible to enable those at some point in the future? Like, in case of forwarders, to make the 3DS detect them as DSi-enhanced, maybe?
Ohhhhh right :o would it be possible to enable those at some point in the future? Like, in case of forwarders, to make the 3DS detect them as DSi-enhanced, maybe?
You can use @Apache Thunder's First Stage Loader (ALT VERSION,) and enable TWL mode...
Aksjsjsjs yup yup! Sorry for all the questions :'DI guess? The DSi cartridge interface is a bit different so you might need a different set of card r/w function patches. But I think you ought to ask a real dev like ahezard or shutterbug for questions like that!